| Author | Message | 
        
			| Ociamarru 
					Joined: Wed Jul 01, 2009 11:46 pm
 Posts: 1930
   |   Sodaconstructor II HelpWell, I've looked around for tutorials on how to make walkers...well...walk, in Sodaconstructor II, but I can't seem to find a comprehensive tutorial; most simply explain settings for muscles. So could someone who is familiar with said program help me out? 
 
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			| Thu Apr 08, 2010 12:15 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Sodaconstructor II Help
 
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			| Thu Apr 08, 2010 12:29 am | 
					
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			| Ociamarru 
					Joined: Wed Jul 01, 2009 11:46 pm
 Posts: 1930
   |   Re: Sodaconstructor II HelpI see what ya did tharr! 
 
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			| Thu Apr 08, 2010 12:57 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Sodaconstructor II HelpSeriously, though. I can respect wanting to get an opinion from a forum you "know" (I won't say trust, because what kind of idiot would trust DRL with anything?), and it's a valid thing to do.
 But, uh, if you're just looking for technical knowledge of a specific aspect of a specific game/application/whatever, why would you ask us?
 
 Think about this: how many random internet denizens can answer a question about CC half as well as I, or anyone else on this forum, can?
 
 
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			| Thu Apr 08, 2010 1:54 am | 
					
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			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: Sodaconstructor II HelpBut then again, how many games can you name that don't have a population here? 
 
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			| Fri Apr 16, 2010 3:18 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Sodaconstructor II HelpA lot I bet. 
 
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			| Fri Apr 16, 2010 10:44 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Sodaconstructor II HelpBasically an infinite number, yeah. 
 
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			| Fri Apr 16, 2010 2:41 pm | 
					
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