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 Bullet Time suggestion 
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Joined: Tue Apr 06, 2010 4:33 pm
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Post Bullet Time suggestion
Welp, this game is awesome and all, but something is missing.

Bullet-time.

Yes, the very appreciated Bullet-time.

I think someone should make it.


Wed Apr 07, 2010 3:33 am
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Post Re: Bullet Time suggestion
Take a dropship, put 50 crabs in it. Crash it into the ground.

There you go.


Wed Apr 07, 2010 3:38 am
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Post Re: Bullet Time suggestion
Contrary wrote:
Take a dropship, put 50 crabs in it. Crash it into the ground.

There you go.

That's lag.

Not Bullet-time.


Wed Apr 07, 2010 4:19 am
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Bullet Time suggestion
Lag = Bullettime in CC.


Wed Apr 07, 2010 4:20 am
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Post Re: Bullet Time suggestion
Dauss wrote:
Lag = Bullettime in CC.

Yes, but it can also be shitty.


Wed Apr 07, 2010 4:24 am
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REAL AMERICAN HERO
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Post Re: Bullet Time suggestion
The slowdown system before we had this timescale business made for some awesome matrix stuff.

Basically, input didn't lag across frames, but physics updates did, so you could move around at semi-normal (actually hyper-fast) speeds while the game just barely chugged along in the background.

Meaning that you could also burstspam rockets to relativistic velocities.

Wait a second. Why the hell was this changed, again?


Wed Apr 07, 2010 4:43 am
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Post Re: Bullet Time suggestion
Grif wrote:
Why the hell was this changed, again?

I ask myself the same thing.

*Shed tear*


Wed Apr 07, 2010 5:07 am
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Post Re: Bullet Time suggestion
Image
tl;dr Link to Bullet-time mod: http://www.datarealms.com/downloads/ccsetup13.exe


Wed Apr 07, 2010 5:14 am
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Post Re: Bullet Time suggestion
Can't you just change DeltaTime on a button press like you did with the time pods?


Wed Apr 07, 2010 5:46 am
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Post Re: Bullet Time suggestion
There was this mod that had actors that changed timespeed, but they didn't get affected of it.


Wed Apr 07, 2010 6:47 am
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REAL AMERICAN HERO
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Post Re: Bullet Time suggestion
That's quite impossible.

You can increase the speed of the relative movement, but your control input will still be strictly tied to sim updates.


Wed Apr 07, 2010 7:04 am
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Post Re: Bullet Time suggestion
411570N3 wrote:
Can't you just change DeltaTime on a button press like you did with the time pods?

Yes, but i'd like it to not ALWAYS be slow. :P

EDIT:
YOU NINJA EDITED!


Last edited by Warguy on Wed Apr 07, 2010 4:04 pm, edited 1 time in total.



Wed Apr 07, 2010 3:36 pm
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Post Re: Bullet Time suggestion
Did you even read his post?


Wed Apr 07, 2010 3:59 pm
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Post Re: Bullet Time suggestion
My post hasn't been edited at all. Unless you mean ninja edited as in took a little stroll down to the forum's server armed with a short blade and the willingness to use it so as to coerce appropriate individuals to manually change it, then the evidence is strongly against such a thing having happened.


Thu Apr 08, 2010 11:58 am
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Post Re: Bullet Time suggestion
I remember that the music used to slow down when the game lagged, fun times. It would sound all ominous when you detonated some kind of huge particle-spewing bomb :>


Thu Apr 08, 2010 5:28 pm
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