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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge!(COPYRIGHT) Where to?
Hyperkultra wrote:
Never played Mass Effect, can someone translate/explain for me?

The on-gun computer will compensate for wind speed, gravity, ect ect.
Shots are fired from a metal block, shaved off to be precisely the right size for the shot.
It overheats, and uses mass fields to reduce mass, making the shot faster, and EM coils to fire.


Sun Apr 04, 2010 8:07 pm
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Post Re: Roll To Dodge! Where to?
Ok, we just need everyone's decision on where they want to go. If you want, you can all go together, or split up into groups, or if one person disagrees fully with the other's decision, then they can just try and go to somewhere else alone.


Sun Apr 04, 2010 11:46 pm
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Post Re: Roll To Dodge! Where to?
> Launch myself out of the water using my hydrokinesis and plan my trajectory so that I land on the boat.

Lets not go scooby-do style, I think we should go in there as a group.


Sun Apr 04, 2010 11:48 pm
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Post Re: Roll To Dodge!
Tomaster wrote:
Tomaster wrote:
Vote to head towards the hut island. I'm going there no matter what. Summon a shade as my minor action, and learn to turn on and off my intangibility.


Mon Apr 05, 2010 3:09 am
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Post Re: Roll To Dodge! Where to?
Oh, yes, I vote:
Spires -> Ball -> Hut


Mon Apr 05, 2010 3:55 am
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Post Re: Roll To Dodge! Where to?
Spires of pain!


Mon Apr 05, 2010 11:14 am
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Post Re: Roll To Dodge! Where to?
Chimera spires are pretty painful.


Mon Apr 05, 2010 12:24 pm
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Post Re: Roll To Dodge! Where to?
OK, since I am back before hyper rolled rolled I think I get to choose where to go!!
spires, hut, ball don't know why in that order but i felt to go from hardest to easiest.. well, not really just felt like putting them in that order :3


Mon Apr 05, 2010 8:56 pm
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Post Re: Roll To Dodge! Where to?
ShadoWKilleR255 wrote:
OK, since I am back before hyper rolled rolled I think I get to choose where to go!!
spires, hut, ball don't know why in that order but i felt to go from hardest to easiest.. well, not really just felt like putting them in that order :3

Describe your Mass effect weapons plz. We cant really roll until hyper knows what they are.

Because there was a fallout picture on the side of my screen.


Last edited by JJA79 on Tue Apr 06, 2010 10:16 am, edited 2 times in total.



Tue Apr 06, 2010 1:20 am
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Post Re: Roll To Dodge! Where to?
it's basically a machine gun that chips a metal block EXACTLY the size needed to fire to where it is aimed AND it auto compensates for wind, shakes and stuff like that, it can fire 50 shots before needing to cool down for 3 seconds. there you go happy with this description? oh and it can also go into "compact" mode.

(talking about ME1 not the new one :P)

and it's not fallout O.o how did you even think it was fallout??


Tue Apr 06, 2010 8:42 am
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Post Re: Roll To Dodge! Where to?
Yeah, I'll just be rollin now.


CrazyMLC[5]:Thinking quickly, you jump off the rapidly sliding islandlet into its wake. Using a combination of your Aero, Hydro, and Geo kinesises, you shoot up the slope of the crater, pumping your legs to run on rapidly formed and dispersed footholds, pushing yourself forward with the Hydrokinesis, and cutting the air in front of you away to form a shield from buffeting winds. You hit the lip of the crater and go flying into the air from the close to vertical angle, swooping through the air.
You flip once, twice, three, four times, then forcefully land into a crouch on the boat. The floor of the yacht splinters from the impact, but only on the surface. Despite yourself, you grin.
Abilities:
- Pyro, Aero, Hydro, and GeoKinesis
- Olympian Power
- Metabolic Regeneration
- Photosynthesis
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver

rjhw1 [1]: You roll over, trying to avoid the sight of the crushed frenchman, and try to help yourself up. You can't bear the sight of even looking at the broken and crushed little thing, so you don't even give it a look before you get yourself out onto the deck.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
Inventory:
- Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Scythe (Death Render)
Injuries:
- Missing Right Arm
- Missing Right Leg

Tomaster [2]: Dismayed by your inability to touch, you try to rectify it through another revised mantra. Unfortunately, MLC's landing in the yacht disrupts your concentration and sends the boat rocking. The unexpected disturbance causes you to randomly flicker back and forth between intangibility and invisibility, and solidness and visibleness. Well, it's a bit better.
Inventory:
- M79 Grenade "Lawnchair" (No ammo)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Pulpy (Large Flaming Mace)
Abilities:
- Wing (+1 to dodge if flying)
- Physically Weak (-1 to physical rolls, excludes wings)
- Summon Shade
- Flickering Invisibility
Injuries:
- Burned Right Arm (-1 to rolls involving arm until healed in 1 turns)
- Flickering Intangibility

Foa [4]: Once only 1 eclair remains, you sit into one of the chairs and commune with the cake gods once again. Unfortunately, they are not so forgiving this time. You've abused the power of pastry for the last time, and as payment, have lost your hat permanently. They kick you forcefully out of the astral plane, back into your body.
Disheartened, you go back downstairs and see Frank leaving the cabin, and a broken in half frenchman on the ground. Horrified, you rush to his side only to find him thoroughly vexed and spewing obscenities. The frenchman is pointing furiously and insistantly at Frank, so you put two and two together. You ready the last eclair for throwing.
Inventory:
- HIGH-SPEED HANDCANNON
- 3 Paperclips
- 5 chunks of metal
- Eclair
Injuries:
- Weakened Zombie Virus (Zombification in - turns)
- Legless

JJA79 [1] Hmm. Chronokinesis. I wonderful idea! But before you can stop yourself, your higher level of thinking has already connected with the lords of time and space.
"Hmm? What is this? A mortal? Oh, we don't see many of you around here. I already know why you are here, master of time and all. I don't believe you are ready for a power like that though, so instead, I'll give you a taste of what can go wrong."
Suddenly back in the real world, everything stops. Nothing is moving, and you can't move anything. Not the yacht, not the others, not the water, not even the planet or the galaxy. Somehow, you can still breath. You seem to be the only one unaffected, and after a few cautious test steps, you determine that you can actually walk on the frozen in time water.
Abilities:
- Life Energy Stealing
- Always Thinking
Injuries:
- Frozen in Time (Anything done during this time will happen instantaneously)

ShadoWKilleR255 [4] Though you would like to create a godly gun like the one from a certain game, you have no parts to do so with. Regardless of that, you write down the plans for it on a cocktail napkin you happen to have on hand. Then you plot a course for the spires, taking everyone with you!

Abilities:
- Mass/Energy Control
Inventory:
- 5 Small Energy Orbs
- ME Gun Blueprint
- Archipelago Map

Game Event: With no warning, JJ disapears. No sound, no light, he just vanishes. Tomaster also begins flickering into and out of existance and emitting a noise not unlike static. Foa throws the eclair just before Frank leaves his line of sight, and as Frank gazes out across the empty yacht, the eclair hits him square in the back of his head. The frenchman lets out a squeak of victory upon the impact of the pastry.
The yacht starts its course towards the spires, quickly reaching its top speed. It should reach the spires within half an hour (In 2 turns).


Tue Apr 06, 2010 8:27 pm
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Post Re: Roll To Dodge! Where to?
Curse the pastry and wipe it off, but then move on making a new arm a leg.


Tue Apr 06, 2010 10:57 pm
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Post Re: Roll To Dodge! Where to?
>Frozen in time

Huh. Reminds me of Chrono Cross. Also Oblivion.

But since nobody seems to be dead yet, I'll just be quietly leaving this thread :c


Tue Apr 06, 2010 10:59 pm
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Post Re: Roll To Dodge! Where to?
Ok fairly confuzling

Ok first
>Finaly some peace and quiet! Go into the boat and work on gyrokenesis

Gyrokenesis is the control of gravity since at this moment i am not worthy of chrono powers.

I think Gyrokenesis will basically mean I'm immune to falling to my death and can fly/float.
Oh yes and hyper wouldn't the AIR also be frozen so i would be immobile? Or did the god decide to screw with me and freeze everything but air. Also since technically I'm moving faster than the speed of light if i touched something even extremely lightly it should be like a freaking 1M ton hammer hitting it at 1000 miles an hr. But i will go with the gods frozen and not my def of frozen

Ragdollmaster wrote:
>Frozen in time

Huh. Reminds me of Chrono Cross. Also Oblivion.

But since nobody seems to be dead yet, I'll just be quietly leaving this thread :c

You thought i was going to die >:/


Last edited by JJA79 on Fri Apr 09, 2010 7:20 pm, edited 1 time in total.



Tue Apr 06, 2010 11:15 pm
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Post Re: Roll To Dodge! Where to?
The air is breathable and can be moved through, just to save sanity.
No, you are not immune to falls, in fact they are much much worse than normal. Since everything that isn't a gas is frozen in place, unable to move, the kinetic energy would just rebound back into your body and the air, instead of being absorbed by whatever you hit. Floating/Flying is also no, since you can move gasses.
As for the speed of light thing, no it wouldn't be. You aren't going fast, you are going normal speed and exerting normal force. Instead, everything else has stopped entirely. So you can't move anything solid or liquid. At all. A pebble is completely and utterly insurmountable.


Tue Apr 06, 2010 11:23 pm
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