UniTec (1.0.0 - CC1.0) - DISCONTINUED
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.4.0)
ajlw wrote: Offensive? Really?
Zealots aren't the only things unbuyable for starters, but OFFENSIVE? Sheesh.
Maybe if you'd learn English a little better you'd see the differense between offensive and sarcasm or something. Please, learn to play and insert your sarcasm where we can't read it!!! >_<
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Fri Apr 02, 2010 2:13 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.4.0)
You weren't very polite, ajlw. And your post didn't make sense to me at all. Let's please leave it at that. I don't want any flaming in here.
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Fri Apr 02, 2010 2:15 pm |
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Nerfer2
Joined: Sun Jun 07, 2009 4:42 pm Posts: 31
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Re: UniTec (B23_1.4.0)
Wait, you removed dual wielding just because NPC's couldn't use it? Haven't checked on Cortex Command stuff in a long while so I am not up to date.
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Sat Apr 03, 2010 4:19 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.4.0)
Nerfer2 wrote: Wait, you removed dual wielding just because NPC's couldn't use it? True, as mentioned before, perhaps some dual-weldings in future, if data modifies the engine of game to make AI know how to use them.
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Sat Apr 03, 2010 9:33 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: UniTec (B23_1.4.0)
The main problem I see with dual-wielding is that with the current AI, enemies dive like goddamn Olympians every time so much as a speck of dirt flies by their face, and of course, being prone on the ground restricts the BG arm that's holding the second weapon.
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Sat Apr 03, 2010 1:25 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B23_1.4.0)
Or that they don't use the second weapon regardless, according to Gotcha.
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Sat Apr 03, 2010 1:30 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.4.0)
I could live with it if the AI used one of the two weapons, but they use none. They just walk up to/dive towards you, holding two guns and don't do anything with them. It could be fixed if I created a duplicate of each pistol and make the AI carry a pistol and a 'shield' pistol (like in ancient versions), but it's not the way I prefer it. I'll wait and see what possibilities the future brings.
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Sat Apr 03, 2010 2:32 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.4.0)
Me want Unicopter Vtol with semblances with these ones : VTOL concepts by *Jett0 or ADA "Claymore" VTOL-6 by ~Pyrosity[EDIT] Sprites will help?
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Sun Apr 04, 2010 2:18 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.4.0)
Added new sounds for the sniper rifles and single shot rifles. Download is in the main post. Also, NaXx, don't overestimate me.
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Sun Apr 04, 2010 4:05 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.4.0)
Gotcha! wrote: Also, NaXx, don't overestimate me. Hey, isn't so hard... something like this :
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Sun Apr 04, 2010 9:02 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: UniTec (B23_1.4.0)
Only thing i see wrong wit hthat sprite is that each plate is shaded individually.
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Sun Apr 04, 2010 9:05 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.4.0)
Lizard wrote: Only thing i see wrong wit hthat sprite is that each plate is shaded individually. This kind of comment makes me angry. Of course it is, if you mean the shading doesn't fits correct, its because its supposed its gonna be different when their engines are turned on.
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Sun Apr 04, 2010 9:26 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: UniTec (B23_1.4.0)
Remember the last copter that was made? If I remember correctly, it was kind of buggy and hard to control.
I think the tank needs more work, like shock absorbers so it can traverse uneven terrain. Like the heavy dummie vehicle.
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Mon Apr 05, 2010 1:01 am |
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Raijuuta
Joined: Tue Feb 09, 2010 10:21 pm Posts: 49
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Re: UniTec (B23_1.4.0)
UD-4L DropShip from avatar to UD-4L UNITEC DropShip
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Mon Apr 05, 2010 1:39 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: UniTec (B23_1.4.0)
What if somebody took a queue from the Vault-tech chopper and made it face the screen? Then you could make some psuedo fake blades and just give it invisible thrusters?
EDIT: @NaXx
This is where I get blamed for flaming you when I'm really trying to help. This is the internet, meaning that anybody can get on here. Obviously ♥♥♥holes are going to get on here and poke fun at you. As far as I can tell, you haven't got any. Save your "This is what pisses me off" reactions for the "Omgwtf that sucks" posts. He (/she?) is trying to give some constructive criticism about your sprite, and you don't even have to fix your sprite to respond to his comments. You could draw a ♥♥♥♥ monkey with purple ears for a helicopter, it's not like anybody here wants to piss you off by poking fun at your drawing. Even omitting the first sentence of your response would draw it away from "overreaction" into the boundaries of "acceptable answer".
On the plus side, nice sprite! It meshes quite well with the color scheme.
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Mon Apr 05, 2010 4:38 am |
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