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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Community Base Resources
i can has give mah neat blue smoke effects im making.
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Sun Apr 04, 2010 1:58 pm |
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iKP
Joined: Sat Jul 04, 2009 9:30 pm Posts: 55 Location: Bangkok, Thailand
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Re: Community Base Resources
I guess UniTec's weapon-switching-with-the-Z-key function would be quite useful. Then again, I don't know wether Gotcha took it from elsewhere...
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Sun Apr 04, 2010 2:36 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Community Base Resources
iKP wrote: I guess UniTec's weapon-switching-with-the-Z-key function would be quite useful. Then again, I don't know wether Gotcha took it from elsewhere... he took it from cavecrickets dual wielding template which is somewhere in mod making.
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Sun Apr 04, 2010 2:46 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Community Base Resources
That reminds me, I need to update the duel mode template.
Some stuff I think I can contribute: -The Dual weapons template -A "Sticky" object template (Lua) -Device detection system for Lua'd devices -Rotatable rectangular detection system that I have yet to test
Not many things I can think of...
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Sun Apr 04, 2010 9:05 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Community Base Resources
I was primarily thinking things that are likely to be referenced, rather than templates which need modification.
Also, I thought that perhaps we should compile a list of things that could be considered 'required', so I will start off; Smaller smoke puffs, better looking ground fire, null wounds (no sprite or damage), larger and smaller muzzle flashes, this sort of thing.
If anyone disagrees with any suggestion, or dislikes any particular submission, then say so, and we'll see if we can't get some sort of peer review going down.
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Sun Apr 04, 2010 11:24 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Community Base Resources
I would add on larger smoke puffs as well, for larger explosions. Also, a pack of glows would be nice to have. Through creative use of Gimp I can make the glows if someone compiles a list of what they want.
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Sun Apr 04, 2010 11:29 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Community Base Resources
Duh102 wrote: I would add on larger smoke puffs as well, for larger explosions. Also, a pack of glows would be nice to have. Through creative use of Gimp I can make the glows if someone compiles a list of what they want. -Assorted explosion effects -Two colour gradient glows. -Some smokeish glows -A couple of random glow shapes -other?
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Sun Apr 04, 2010 11:40 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Community Base Resources
Colors other than the usual blueyellowredgreen ones.
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Sun Apr 04, 2010 11:50 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Community Base Resources
I have all the glows you will ever need.
....I just need to find them.
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Mon Apr 05, 2010 1:38 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Community Base Resources
Excellent. I will, for the moment, assume that we are sorted glows-wise.
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Mon Apr 05, 2010 2:57 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Community Base Resources
Contrary has a great sprite sheet of vanilla content, its great for quick resprites and references.
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Mon Apr 05, 2010 9:29 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Community Base Resources
I fully support this as well, I also agree with a nice pack of assorted glows and some new pyro effects... I also need some Smoke effects too, Glows for that just doesnt cut it...
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Wed Apr 07, 2010 7:48 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Community Base Resources
Alright, I've updated the first post, and I've sent a few pm's to various people.
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Wed Apr 07, 2010 2:44 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Community Base Resources
333 glows. May be a few repeats. Also, I just have all these. Didn't make most of em.
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Wed Apr 07, 2010 9:41 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Community Base Resources
That is a lot of glows. At first glance, a couple of them seem to have been pilfered from Crobo's, but is that an issue?
Basically, are any of the original authors going to mind that their glows are being redistributed under a share-alike license?
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Wed Apr 07, 2010 10:37 pm |
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