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 Community Base Resources 
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Community Base Resources
i can has give mah neat blue smoke effects im making.


Sun Apr 04, 2010 1:58 pm
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Joined: Sat Jul 04, 2009 9:30 pm
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Location: Bangkok, Thailand
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I guess UniTec's weapon-switching-with-the-Z-key function would be quite useful.
Then again, I don't know wether Gotcha took it from elsewhere...


Sun Apr 04, 2010 2:36 pm
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iKP wrote:
I guess UniTec's weapon-switching-with-the-Z-key function would be quite useful.
Then again, I don't know wether Gotcha took it from elsewhere...


he took it from cavecrickets dual wielding template which is somewhere in mod making.


Sun Apr 04, 2010 2:46 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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That reminds me, I need to update the duel mode template.

Some stuff I think I can contribute:
-The Dual weapons template
-A "Sticky" object template (Lua)
-Device detection system for Lua'd devices
-Rotatable rectangular detection system that I have yet to test

Not many things I can think of...


Sun Apr 04, 2010 9:05 pm
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Post Re: Community Base Resources
I was primarily thinking things that are likely to be referenced, rather than templates which need modification.

Also, I thought that perhaps we should compile a list of things that could be considered 'required', so I will start off;
Smaller smoke puffs, better looking ground fire, null wounds (no sprite or damage), larger and smaller muzzle flashes, this sort of thing.

If anyone disagrees with any suggestion, or dislikes any particular submission, then say so, and we'll see if we can't get some sort of peer review going down.


Sun Apr 04, 2010 11:24 pm
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I would add on larger smoke puffs as well, for larger explosions. Also, a pack of glows would be nice to have. Through creative use of Gimp I can make the glows if someone compiles a list of what they want.


Sun Apr 04, 2010 11:29 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Duh102 wrote:
I would add on larger smoke puffs as well, for larger explosions. Also, a pack of glows would be nice to have. Through creative use of Gimp I can make the glows if someone compiles a list of what they want.


-Assorted explosion effects
-Two colour gradient glows.
-Some smokeish glows
-A couple of random glow shapes
-other?


Sun Apr 04, 2010 11:40 pm
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: Community Base Resources
Colors other than the usual blueyellowredgreen ones.


Sun Apr 04, 2010 11:50 pm
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Joined: Sat Jun 16, 2007 2:31 am
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I have all the glows you will ever need.

....I just need to find them.


Mon Apr 05, 2010 1:38 am
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Excellent. I will, for the moment, assume that we are sorted glows-wise.


Mon Apr 05, 2010 2:57 pm
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Joined: Tue Jan 12, 2010 8:25 pm
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Post Re: Community Base Resources
Contrary has a great sprite sheet of vanilla content, its great for quick resprites and references.


Mon Apr 05, 2010 9:29 pm
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Joined: Wed Feb 17, 2010 12:07 am
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Location: That small peaceful place called Hell.
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I fully support this as well, I also agree with a nice pack of assorted glows and some new pyro effects... I also need some Smoke effects too, Glows for that just doesnt cut it...


Wed Apr 07, 2010 7:48 am
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Post Re: Community Base Resources
Alright, I've updated the first post, and I've sent a few pm's to various people.


Wed Apr 07, 2010 2:44 pm
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Post Re: Community Base Resources
333 glows.
May be a few repeats.
Also, I just have all these. Didn't make most of em.


Attachments:
Glows, by Whitty.rar [5.94 MiB]
Downloaded 209 times
Wed Apr 07, 2010 9:41 pm
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Post Re: Community Base Resources
That is a lot of glows.
At first glance, a couple of them seem to have been pilfered from Crobo's, but is that an issue?

Basically, are any of the original authors going to mind that their glows are being redistributed under a share-alike license?


Wed Apr 07, 2010 10:37 pm
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