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 Online Play - Yes this is a joke 
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: Online Play - Yes this is a joke
Wow this thread turned from a prank to "Hey lets figure this online thing out!!!!"

Its pretty cool...punk


Sat Apr 03, 2010 6:54 pm
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Post Re: Online Play - Yes this is a joke
No it didn't.


Sat Apr 03, 2010 6:57 pm
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Post Re: Online Play - Yes this is a joke
I have lua code to get online play.
Code:
baby = CreateAHuman("Baby")
demonicrituals = require("demonicrituals")
demonicrituals.SacrificeFor(baby,"OnlineMultiplayer")


Sat Apr 03, 2010 7:34 pm
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Post Re: Online Play - Yes this is a joke
I've tried that technique before, but it always leaves my computer with blood dripping out the sides, and that's a pain in the butt to clean. Also, when the computer starts hovering and spinning, it always unplugs itself, and that cuts the whole process off. DemonicRituals really needs an overhaul sometime soon.


Sat Apr 03, 2010 7:42 pm
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Post Re: Online Play - Yes this is a joke
TheLastBanana wrote:
I've tried that technique before, but it always leaves my computer with blood dripping out the sides, and that's a pain in the butt to clean. Also, when the computer starts hovering and spinning, it always unplugs itself, and that cuts the whole process off. DemonicRituals really needs an overhaul sometime soon.


i know, and applying them to attachable's is a pain in the ass!


Sat Apr 03, 2010 7:46 pm
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Post Re: Online Play - Yes this is a joke
i loved the connectiontools file xD but really was abit nasty!


Sat Apr 03, 2010 7:58 pm
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Post Re: Online Play - Yes this is a joke
Knowing cavecricket I think he can do it.


Sat Apr 03, 2010 7:58 pm
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Post Re: Online Play - Yes this is a joke
Soo are you actually going to try to make online play?


Sat Apr 03, 2010 8:14 pm
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Post Re: Online Play - Yes this is a joke
Unless somebody is planning on donating a server and has some darn good coding knowledge in C++ or equivalent, then no.


Sat Apr 03, 2010 8:38 pm
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Post Re: Online Play - Yes this is a joke
TheLastBanana wrote:
I've tried that technique before, but it always leaves my computer with blood dripping out the sides, and that's a pain in the butt to clean. Also, when the computer starts hovering and spinning, it always unplugs itself, and that cuts the whole process off. DemonicRituals really needs an overhaul sometime soon.

Maybe I can use HolyRituals to prevent the whole spinning.
Code:
demonicrituals = require("demonicrituals")
holyrituals = require("holyrituals")
sys = require("sys")
baby = CreateAHuman("Baby")
demonicrituals.SacrificeFor(baby,"OnlineMultiplayer")
holyrituals.Exorcise(sys)

EDIT:
Nope, they cancel each other out. Ugh.
* waits for DemonicRituals fix *


Sat Apr 03, 2010 9:33 pm
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Post Re: Online Play - Yes this is a joke
My CC can't find 'Baby'.

Where is Rawtoast when you need him?


Sat Apr 03, 2010 9:40 pm
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Post Re: Online Play - Yes this is a joke
My brother in law said hes awesome at C++ and he could probably do it. Only bad thing is he works everyday and lives at least a half hour away. Soooo it could possibly take months for him to even think about trying to do it. Hes like a god at computers and coding and C++.


Sat Apr 03, 2010 9:41 pm
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Post Re: Online Play - Yes this is a joke
mail2345 wrote:
* waits for DemonicRituals fix *

Did you make sure the input on the meter was at least 1.21 GW? I've had problems with Exorcise where I underpowered it and it simply fizzled. Another source of the problem could be incorrect polarization of the Dilithium crystals.


Sat Apr 03, 2010 9:48 pm
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Post Re: Online Play - Yes this is a joke
Wait, you use a meter?

I think you'll find demonic rituals are an art, not a science.
Secondly, Dilithium crystals only work in Star trek.


lern2ritual


Sat Apr 03, 2010 9:52 pm
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Post Re: Online Play - Yes this is a joke
Petethegoat wrote:
lern2ritual

It's working just fine as I type this, and you can't argue with results.


Sat Apr 03, 2010 10:17 pm
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