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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Incapped L4D charactersI need help with this... Basically i want to take the incapped part of the zombies 09' and put it into louis,francis,zoey and bill... so i can start on my l4d beta again...Please help if you know how... 
 
 Attachments: 
			File comment: Heres the zombies and all that from zombies 09'...
		
			
				 Zombies.rte.rar [4.32 KiB]
			
			Downloaded 487 times 
			File comment: Its the l4d mod i need to have the actors be able to be incapped...no it doesnt have the infected files in it...srry
		
			
				 L4D.rte.rar [8.44 MiB]
			
			Downloaded 509 times | 
		
			| Fri Apr 02, 2010 7:30 am | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Incapped L4D charactersI'm going to take a blind stab at this and say you should PM Geti, the author of said Zombies '09 before making a public thread about it. 
 
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			| Fri Apr 02, 2010 8:15 am | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: Incapped L4D charactersIve already tried...and he said he wont help...so i ask others to help... 
 
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			| Fri Apr 02, 2010 8:36 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Incapped L4D charactersEssentially the only people likely to be able to help you are incredibly unlikely to want to help you. 
 
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			| Fri Apr 02, 2010 8:45 am | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: Incapped L4D charactersThis is easy. Just copy over the lua script for the incap, and add the script path for your actors, I think. I've never used lua, so this is just a guess, but it should work. 
 
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			| Fri Apr 02, 2010 7:05 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Incapped L4D charactersHe did ask me. The reason I didnt was because it requires moving a MOSP into the effects.ini and recomiling all the .rtes he's split it into. Once you attach the script you'll have to make a few edits to how it places the "INCAPACITATED" logo, and make sure you've got the sprite in the right place. I don't have the time at the moment, so I suggested he make a topic here. I'm sure someone will be able to do it, I suppose it's a matter of motivation though. 
 
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			| Sat Apr 03, 2010 12:31 am | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: Incapped L4D charactersOk...well im going to start out fresh and make newbie mods... Soo that way i can get a feeling of coding and all the stuff like lua.
 
 newbie mods=mods that probably suck.
 
 
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			| Sat Apr 03, 2010 8:04 am | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Incapped L4D characterspandastar994 wrote: newbie mods=mods that probably suck.Don't worry, everybody here sucked sometime ago, important fact its you make it for yourself, not like lafe, who released an insane amount of crappy-mods, he polished himself, but he has worst reputation than hitler...
 
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			| Sat Apr 03, 2010 9:30 am | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: Incapped L4D charactersWell if you dont mind can you help me with this gun im making to get a feel for the coding...its really just the index...it says error at chechen assault rifle.rte/gun.ini or something like that... 
 
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			| Sat Apr 03, 2010 5:39 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Incapped L4D charactersIf it's erroring at that line it means there's something wrong with it. if it's just the index, then it's likely that the other file doesnt exist. 
 
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			| Sat Apr 03, 2010 10:50 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: Incapped L4D charactersYou haven't designated a module name.Add this line below DataModule; [tab]ModuleName = whatever
 
 Edit:
 You also have a spelling error on assault rifle. It refers to an .rte that doesn't exist.
 
 Edit2:
 I don't have GunTemplate.rte, so I can't test any further than that, but try to avoid referencing anything other than Base.rte, or Vanilla .rtes at least.
 If possible, include everything in your mod.
 
 Edit3:
 Lies, you don't need a module name. Items will just appear under an empty header.
 
 
 
    							Last edited by Petethegoat on Sun Apr 04, 2010 12:49 am, edited 2 times in total. 
 
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			| Sat Apr 03, 2010 10:54 pm | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: Incapped L4D charactersPlease ignore the rifle  because we fixed it its in minor mods now.SOOOO HAPPPYYY!!!! I made a mod!!! 
 
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			| Sat Apr 03, 2010 10:58 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: Incapped L4D charactersThe minor mod dump version still has the two issues I mentioned above.
 Are you sure you uploaded the right version?
 
 
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			| Sat Apr 03, 2010 11:01 pm | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: Incapped L4D characterspandastar994 wrote: my l4d betaI just want to clarify... Are you implying, or perhaps even explicitly claiming, that the L4D mod you posted was yours?
 
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			| Wed Apr 07, 2010 5:33 am | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Incapped L4D charactersAzukki wrote: pandastar994 wrote: my l4d betaI just want to clarify... Are you implying, or perhaps even explicitly claiming, that the L4D mod you posted was yours?Or that he even got permission to use/modify said files?
 
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			| Wed Apr 07, 2010 5:40 am | 
					
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