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 collapse-able environment 
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Joined: Thu Mar 04, 2010 3:21 am
Posts: 28
Location: Chicago
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Post collapse-able environment
Buildings where you destroy support beams and the roof collapses


Thu Apr 01, 2010 7:12 pm
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Joined: Wed Mar 31, 2010 2:38 pm
Posts: 35
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Post Re: collapse-able environment
Interesting I thing that's possible with this engine.
And a bit of LUA magic.


Thu Apr 01, 2010 7:26 pm
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Joined: Fri May 30, 2008 9:38 pm
Posts: 260
Location: Some Crack House
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Post Re: collapse-able environment
We had something like that search for The Obelisk (WIP).


Thu Apr 01, 2010 11:58 pm
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: collapse-able environment
If you want more, like something you can use as a base and walk on, one could probably do it with some Lua and some ADoors, although every time I try to use ADoors for this kind of purpose, their stable 'walkable' surfaces degrade into the usual terrible collisions of CC.


Fri Apr 02, 2010 1:58 am
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Joined: Thu Mar 04, 2010 3:21 am
Posts: 28
Location: Chicago
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Post Re: collapse-able environment
coolio, some one should make that. i would but i dont know how to script for cc but i could sprite


Fri Apr 02, 2010 4:56 am
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: collapse-able environment
I can sprite too if you want my help!!!(sorta new to this but pretty good)


Fri Apr 02, 2010 7:42 am
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Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
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Post Re: collapse-able environment
I'm completelly in. Count with my spriting skills.


Fri Apr 02, 2010 5:52 pm
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Joined: Thu Mar 04, 2010 3:21 am
Posts: 28
Location: Chicago
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Post Re: collapse-able environment
ok so three spriters and no scripter


Sat Apr 03, 2010 12:00 am
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Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
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Post Re: collapse-able environment
Now all you need is a spriter, I'm in.


Sat Apr 03, 2010 7:34 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
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Post Re: collapse-able environment
I guess I'm the first volunteer for a scripter.


Sat Apr 03, 2010 8:38 am
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: collapse-able environment
Well other then the person who just stated the complete opposite of what he just said yeah i geuss your right...talking about the person two posts above this...


Sat Apr 03, 2010 9:01 am
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Joined: Thu Mar 04, 2010 3:21 am
Posts: 28
Location: Chicago
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Post Re: collapse-able environment
Ok, we dont need four spriters.


Sat Apr 03, 2010 5:28 pm
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: collapse-able environment
I think dragonxp should do it hes the best spriter Ive seen so far...im new to spriting soooo dont count me in...ill help with anything else though...im starting my own mod to see how it feels.


Sat Apr 03, 2010 5:37 pm
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Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
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Post Re: collapse-able environment
First off, Dragon applied as a scripter, not spriter, and secondly, I may take a shot at this.

I'll see what I can whip up tonight, before I get back to finishing my other request.


Sat Apr 03, 2010 6:22 pm
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: collapse-able environment
Wellllll my bad... I read it wrong...Well Tarnation!!!!!(lol)


Sat Apr 03, 2010 6:47 pm
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