| Author | Message | 
        
			| Ivan 
					Joined: Thu Mar 04, 2010 3:21 am
 Posts: 28
 Location: Chicago
   |   collapse-able environmentBuildings where you destroy support beams and the roof collapses 
 
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			| Thu Apr 01, 2010 7:12 pm | 
					
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			| gv345 
					Joined: Wed Mar 31, 2010 2:38 pm
 Posts: 35
   |   Re: collapse-able environmentInteresting I thing that's possible with this engine.And a bit of LUA magic.
 
 
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			| Thu Apr 01, 2010 7:26 pm | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: collapse-able environmentWe had something like that search for The Obelisk (WIP). 
 
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			| Thu Apr 01, 2010 11:58 pm | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: collapse-able environmentIf you want more, like something you can use as a base and walk on, one could probably do it with some Lua and some ADoors, although every time I try to use ADoors for this kind of purpose, their stable 'walkable' surfaces degrade into the usual terrible collisions of CC. 
 
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			| Fri Apr 02, 2010 1:58 am | 
					
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			| Ivan 
					Joined: Thu Mar 04, 2010 3:21 am
 Posts: 28
 Location: Chicago
   |   Re: collapse-able environmentcoolio, some one should make that. i would but i dont know how to script for cc but i could sprite 
 
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			| Fri Apr 02, 2010 4:56 am | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: collapse-able environmentI can sprite too if you want my help!!!(sorta new to this but pretty good) 
 
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			| Fri Apr 02, 2010 7:42 am | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: collapse-able environmentI'm completelly in. Count with my spriting skills. 
 
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			| Fri Apr 02, 2010 5:52 pm | 
					
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			| Ivan 
					Joined: Thu Mar 04, 2010 3:21 am
 Posts: 28
 Location: Chicago
   |   Re: collapse-able environmentok so three spriters and no scripter 
 
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			| Sat Apr 03, 2010 12:00 am | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: collapse-able environmentNow all you need is a spriter, I'm in. 
 
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			| Sat Apr 03, 2010 7:34 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: collapse-able environmentI guess I'm the first volunteer for a scripter. 
 
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			| Sat Apr 03, 2010 8:38 am | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: collapse-able environmentWell other then the person who just stated the complete opposite of what he just said yeah i geuss your right...talking about the person two posts above this... 
 
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			| Sat Apr 03, 2010 9:01 am | 
					
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			| Ivan 
					Joined: Thu Mar 04, 2010 3:21 am
 Posts: 28
 Location: Chicago
   |   Re: collapse-able environmentOk, we dont need four spriters. 
 
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			| Sat Apr 03, 2010 5:28 pm | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: collapse-able environmentI think dragonxp should do it hes the best spriter Ive seen so far...im new to spriting soooo dont count me in...ill help with anything else though...im starting my own mod to see how it feels. 
 
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			| Sat Apr 03, 2010 5:37 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: collapse-able environmentFirst off, Dragon applied as a scripter, not spriter, and secondly, I may take a shot at this.
 I'll see what I can whip up tonight, before I get back to finishing my other request.
 
 
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			| Sat Apr 03, 2010 6:22 pm | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: collapse-able environmentWellllll my bad... I read it wrong...Well Tarnation!!!!!(lol) 
 
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			| Sat Apr 03, 2010 6:47 pm | 
					
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