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 Online Play - Yes this is a joke 
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Joined: Sun May 18, 2008 5:47 am
Posts: 265
Post Re: Online Play - Yes I did get it working
Lol'd at most of the lua code.
Alright, lol'd at almost ALL of the lua code.


Thu Apr 01, 2010 8:42 pm
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Joined: Thu Jul 09, 2009 12:39 am
Posts: 2
Post Re: Online Play - Yes I did get it working
I peed myself a little when i looked at connection tools


Thu Apr 01, 2010 8:43 pm
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Joined: Fri Dec 08, 2006 2:49 am
Posts: 130
Location: In a house.
Post Re: Online Play - Yes I did get it working
Sorry guys, this is fake so very real.

Disconnect message code:
FrameMan:SetScreenText("Player CCUSER" .. math.random(10000,99999) .. " disconnected. Returning to main screen.", Activity.PLAYER_1, 0, 3000, true);


Take note of the "math.random" function call. It's getting a random, fake "user ID" to print out as "disconnected".

I lied.


Last edited by ss2man44 on Thu Apr 01, 2010 8:48 pm, edited 1 time in total.



Thu Apr 01, 2010 8:44 pm
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Joined: Sun May 18, 2008 5:47 am
Posts: 265
Post Re: Online Play - Yes I did get it working
Grats SS2 - We knew that.
Also, nobody has posted it for the last 6 pages because it ruins the fun.


Thu Apr 01, 2010 8:46 pm
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Joined: Fri Dec 08, 2006 2:49 am
Posts: 130
Location: In a house.
Post Re: Online Play - Yes I did get it working
Oh yes, all the wonderful fun. Can't forget the fun.


Thu Apr 01, 2010 8:49 pm
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Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
Post Re: Online Play - Yes I did get it working
ss2man44 wrote:
Sorry guys, this is fake so very real.

Disconnect message code:
FrameMan:SetScreenText("Player CCUSER" .. math.random(10000,99999) .. " disconnected. Returning to main screen.", Activity.PLAYER_1, 0, 3000, true);


Take note of the "math.random" function call. It's getting a random, fake "user ID" to print out as "disconnected".

I lied.



Bah this is probebley some modarater saying this. 8)


Thu Apr 01, 2010 8:54 pm
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Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
Post Re: Online Play - Yes I did get it working
Cruel. Very cruel. I wanna charlie-horse you, TLB, come over here.


Thu Apr 01, 2010 8:54 pm
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Joined: Fri Dec 08, 2006 2:49 am
Posts: 130
Location: In a house.
Post Re: Online Play - Yes I did get it working
Wow, I impersonated a moderator without even trying. Is that a bannable offense?


Thu Apr 01, 2010 8:55 pm
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Joined: Thu Nov 19, 2009 8:43 pm
Posts: 43
Post Re: Online Play - Yes I did get it working
I like the cave background.


Thu Apr 01, 2010 8:56 pm
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Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
Post Re: Online Play - Yes I did get it working
Numgun come back wrote:
ss2man44 wrote:
Sorry guys, this is fake so very real.

Disconnect message code:
FrameMan:SetScreenText("Player CCUSER" .. math.random(10000,99999) .. " disconnected. Returning to main screen.", Activity.PLAYER_1, 0, 3000, true);


Take note of the "math.random" function call. It's getting a random, fake "user ID" to print out as "disconnected".

I lied.



Bah this is probebley some modarater saying this. 8)



Um make that a very cruel and heartless mod.


Thu Apr 01, 2010 8:56 pm
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Post Re: Online Play - Yes I did get it working
I think I am doing it wrong :x
Image

EDIT: I got in a game :grin: ...I was flamed :(

Image


Thu Apr 01, 2010 8:57 pm
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Joined: Sun Mar 09, 2008 5:37 pm
Posts: 54
Post Re: Online Play - Yes I did get it working
Hilarious.
You guys are a riot.


Thu Apr 01, 2010 8:57 pm
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post Re: Online Play - Yes I did get it working
meh, I liked the portal gun more. Probably 'cause I was on the inner side of the whole thing.


Thu Apr 01, 2010 9:10 pm
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Joined: Fri Oct 17, 2008 9:46 pm
Posts: 5212
Location: The Grills Locker.
Post Re: Online Play - Yes I did get it working
TLB mentions online play and this thread gets 102 posts in less than a day.

I love these forums.

And frankly, if this isn't a prank, it's probably the most awesome thing to happen to CC evah.

EDIT: No wait... this is a prank?! Gah! Curse you, TLB! Hyper, bring on the tentacles!


Thu Apr 01, 2010 9:11 pm
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post Re: Online Play - Yes I did get it working
Not that it's impossible. I've done some experiments with online play in form of a prototype tower defense style game played through online connection with another real player. And nope, it's not even limited to 2 players at a time.

EDIT: inb4 pics or didn't happen, think about this. There's one fundamental problem with online play at the moment. What could it be? That's the thing I eliminated to make it feasible.


Thu Apr 01, 2010 9:15 pm
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