Online Play - Yes this is a joke
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Online Play - Yes I did get it working
Lol'd at most of the lua code. Alright, lol'd at almost ALL of the lua code.
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Thu Apr 01, 2010 8:42 pm |
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Big A
Joined: Thu Jul 09, 2009 12:39 am Posts: 2
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Re: Online Play - Yes I did get it working
I peed myself a little when i looked at connection tools
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Thu Apr 01, 2010 8:43 pm |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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Re: Online Play - Yes I did get it working
Sorry guys, this is fake so very real.
Disconnect message code: FrameMan:SetScreenText("Player CCUSER" .. math.random(10000,99999) .. " disconnected. Returning to main screen.", Activity.PLAYER_1, 0, 3000, true);
Take note of the "math.random" function call. It's getting a random, fake "user ID" to print out as "disconnected".
I lied.
Last edited by ss2man44 on Thu Apr 01, 2010 8:48 pm, edited 1 time in total.
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Thu Apr 01, 2010 8:44 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Online Play - Yes I did get it working
Grats SS2 - We knew that. Also, nobody has posted it for the last 6 pages because it ruins the fun.
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Thu Apr 01, 2010 8:46 pm |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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Re: Online Play - Yes I did get it working
Oh yes, all the wonderful fun. Can't forget the fun.
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Thu Apr 01, 2010 8:49 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Online Play - Yes I did get it working
ss2man44 wrote: Sorry guys, this is fake so very real.
Disconnect message code: FrameMan:SetScreenText("Player CCUSER" .. math.random(10000,99999) .. " disconnected. Returning to main screen.", Activity.PLAYER_1, 0, 3000, true);
Take note of the "math.random" function call. It's getting a random, fake "user ID" to print out as "disconnected".
I lied. Bah this is probebley some modarater saying this.
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Thu Apr 01, 2010 8:54 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Online Play - Yes I did get it working
Cruel. Very cruel. I wanna charlie-horse you, TLB, come over here.
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Thu Apr 01, 2010 8:54 pm |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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Re: Online Play - Yes I did get it working
Wow, I impersonated a moderator without even trying. Is that a bannable offense?
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Thu Apr 01, 2010 8:55 pm |
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XxMegamanxX
Joined: Thu Nov 19, 2009 8:43 pm Posts: 43
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Re: Online Play - Yes I did get it working
I like the cave background.
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Thu Apr 01, 2010 8:56 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Online Play - Yes I did get it working
Numgun come back wrote: ss2man44 wrote: Sorry guys, this is fake so very real.
Disconnect message code: FrameMan:SetScreenText("Player CCUSER" .. math.random(10000,99999) .. " disconnected. Returning to main screen.", Activity.PLAYER_1, 0, 3000, true);
Take note of the "math.random" function call. It's getting a random, fake "user ID" to print out as "disconnected".
I lied. Bah this is probebley some modarater saying this. Um make that a very cruel and heartless mod.
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Thu Apr 01, 2010 8:56 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Online Play - Yes I did get it working
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Thu Apr 01, 2010 8:57 pm |
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Defused
Joined: Sun Mar 09, 2008 5:37 pm Posts: 54
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Re: Online Play - Yes I did get it working
Hilarious. You guys are a riot.
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Thu Apr 01, 2010 8:57 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Online Play - Yes I did get it working
meh, I liked the portal gun more. Probably 'cause I was on the inner side of the whole thing.
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Thu Apr 01, 2010 9:10 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Online Play - Yes I did get it working
TLB mentions online play and this thread gets 102 posts in less than a day.
I love these forums.
And frankly, if this isn't a prank, it's probably the most awesome thing to happen to CC evah.
EDIT: No wait... this is a prank?! Gah! Curse you, TLB! Hyper, bring on the tentacles!
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Thu Apr 01, 2010 9:11 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Online Play - Yes I did get it working
Not that it's impossible. I've done some experiments with online play in form of a prototype tower defense style game played through online connection with another real player. And nope, it's not even limited to 2 players at a time.
EDIT: inb4 pics or didn't happen, think about this. There's one fundamental problem with online play at the moment. What could it be? That's the thing I eliminated to make it feasible.
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Thu Apr 01, 2010 9:15 pm |
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