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 Floating object attached to assigned actor. 
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Joined: Mon Mar 15, 2010 11:46 pm
Posts: 67
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Post Re: Floating object attached to assigned actor.
D'ARGH!

OBVIOUSNESS FAIL!

Code:
function Update(self)
self.Pos = self.parent.AboveHUDPos + Vector(0,4);
--   self.Pos = Vector(self.parent.Pos.X, self.parent.Pos.Y + 4); See why it didn't work now?
end


God! I feel so dumb...

Guess I was really tired.
So much for 4 years PAWN and Source-Lua experience.


Thu Apr 01, 2010 7:40 pm
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