Re: Floating object attached to assigned actor.
D'ARGH!
OBVIOUSNESS FAIL!
Code:
function Update(self)
self.Pos = self.parent.AboveHUDPos + Vector(0,4);
-- self.Pos = Vector(self.parent.Pos.X, self.parent.Pos.Y + 4); See why it didn't work now?
end
God! I feel so dumb...
Guess I was really tired.
So much for 4 years PAWN and Source-Lua experience.