| Author | Message | 
        
			| Joe 
					Joined: Tue Jul 21, 2009 4:36 am
 Posts: 347
 Location: The place where asses go to be bad
   |   Re: Crobotech Beta 3.2Is it possible that by increasing the tank cannon's SharpLength, that you could decrease the size of the increment of aiming therefore decreasing the aiming sensitivity?
 Just a theory...
 
 
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			| Sat Mar 13, 2010 3:25 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Crobotech Beta 3.2that would be more likely to work with decreasing the sharplength. 
 
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			| Sat Mar 13, 2010 3:26 am | 
					
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			| Joe 
					Joined: Tue Jul 21, 2009 4:36 am
 Posts: 347
 Location: The place where asses go to be bad
   |   Re: Crobotech Beta 3.2Geti wrote: that would be more likely to work with decreasing the sharplength.Not necessarily, because when you increase SharpLength the range of sight increases, and so to maintain accuracy increment of aiming is also decreased. Otherwise one would have it to where the slightest budge of the mouse sends the reticule flying.
 
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			| Sat Mar 13, 2010 4:12 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Crobotech Beta 3.2Yeah, it does. You'll notice this with the sniper rifles and horizontal movement on the mouse. 
 
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			| Sat Mar 13, 2010 6:12 am | 
					
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			| Joe 
					Joined: Tue Jul 21, 2009 4:36 am
 Posts: 347
 Location: The place where asses go to be bad
   |   Re: Crobotech Beta 3.2Hmm, seems to be different for me...
 Oh, well, if you say so, it was just a thought anyway.
 
 
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			| Sat Mar 13, 2010 6:21 am | 
					
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			| Joesycop 
					Joined: Mon Oct 19, 2009 9:04 am
 Posts: 302
 Location: Under Your Bed
   |   Re: Crobotech Beta 3.2Whenever i shoot the crab/tank things gun, I get an error, The game just ends is a better way of explaining. 
 
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			| Sat Mar 27, 2010 1:43 am | 
					
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			| David Rodrigov 
					Joined: Mon Jan 25, 2010 11:35 pm
 Posts: 675
   |   Re: Crobotech Beta 3.2This now has a permanent place in my heart and cc folder.  
 
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			| Mon Mar 29, 2010 4:43 am | 
					
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			| Zeranual 
					Joined: Tue Dec 22, 2009 5:36 pm
 Posts: 20
   |   Re: Crobotech Beta 3.2Did you intend to have the light trooper cost more? 
 
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			| Tue Mar 30, 2010 10:02 pm | 
					
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			| hithron 
					Joined: Tue Mar 30, 2010 10:22 am
 Posts: 11
   |   Re: Crobotech Beta 3.2wow just wow this was amazing when i looked at how they change and the sounds just put this mod together the detail is awesome and the weapons are great machinegun is very realistic and  im marrying the shotgun on friday  
 
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			| Wed Mar 31, 2010 10:02 pm | 
					
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			| Dudemauler 
					Joined: Mon Jul 13, 2009 4:24 am
 Posts: 96
   |   Re: Crobotech Beta 3.2Once again, in Tartarus, when the crobos spawn at the edge of the field, they stand still. Any other faction goes forward. 
 
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			| Sun Apr 04, 2010 8:38 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Crobotech Beta 3.2It's due to the way they spawn, and aside from recoding Tartarus, they're not going to work. 
 
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			| Sun Apr 04, 2010 8:41 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: Crobotech Beta 3.2They wont work on anything... Ive made an MMitems for skirmish and they spawn and they just stand there. The Tank however WILL  move towards the target. im guessing this is just due to Lua.   
 
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			| Sun Apr 04, 2010 8:53 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Crobotech Beta 3.2It's because crobotech spawns different actors. You may see 2 actors but there are about 30 i think. 
 
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			| Sun Apr 04, 2010 9:01 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Crobotech Beta 3.2Just hook CreateAHuman to force waypoints on all created actors on red team. 
 
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			| Sun Apr 04, 2010 9:03 pm | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: Crobotech Beta 3.2Oh god why did I ever leave the forum
 These are not tears of joy, my eyes are ejaculating
 
 
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			| Tue Apr 06, 2010 1:00 am | 
					
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