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 CorTool - Mac OS X Mod Manager 
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Post Re: CorTool - Mac's First Mod Manager
Sure, I'll just leave it there indefinitely.


Sat Mar 27, 2010 8:29 pm
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Post Re: CorTool - Mac's First Mod Manager
ss2man44 wrote:
roflcopterz wrote:
if only the windows version looked this pretty :(

In defense of SneakyMax, his Windows program is about as good-looking as Windows goes.


Actually, I could make it a lot prettier (WPF is pretty powerful), but I'm a programmer, not an artist.


Sun Mar 28, 2010 7:30 am
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Hey, it's not beige, and that's all that matters.


Sun Mar 28, 2010 7:46 am
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Post Re: CorTool - Mac's First Mod Manager
I finally got my server working again.

I switched the download link back to the original and added links to older versions of the app to the OP. (Nevermind, the old versions are useless...)

Thanks again for the mirror, PhantomAGN.

EDIT: Also added better-looking download buttons based on the Forum buttons.


Mon Mar 29, 2010 4:04 am
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Image

Just drag a mod folder into the table and away you go.

For those interested, here a time-lapse of me implementing that feature from start to finish:
http://www.youtube.com/watch?v=47avbgYBVKI


Tue Mar 30, 2010 12:12 am
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Post Re: CorTool - Mac's First Mod Manager
Yay, updates!
I like how the columns auto-scale, but not how they forget whatever I set them to do. The Icon and Enabled columns should probably have a max size too.


Tue Mar 30, 2010 12:45 am
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Post Re: CorTool - Mac's First Mod Manager
Thanks for reminding me about those. I fixed the columns remembering their size and the Enabled and Icon columns don't auto-resize now. I left them without max sizes in case of large icons and for more customization. I'll push out a minor update before I go out to eat tonight.


Tue Mar 30, 2010 1:05 am
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Post Re: CorTool - Mac's First Mod Manager
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There you go. Asian food time!


Tue Mar 30, 2010 1:15 am
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Image

Oh jeez. When I got home from eating out last night, literally 10 minutes after I had gotten out of my car and was in the house, my car exploded, completely destroying the car and melting the vinyl siding on the garage in front of it.

So, after narrowly escaping death, I give you the CorTool 1.20, partially re-written to be Tiger and PPC compatible. Now everyone that can run CC on Mac, can run CorTool.

Despite losing 64-bit mode in Snow Leopard, the app should work snappier now that I fixed all the memory leaks without using garbage collection.


Wed Mar 31, 2010 3:45 am
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Post Re: CorTool - Mac's First Mod Manager
Uh. Wow. Why exactly did your car explode? Or has that not been determined yet?


Wed Mar 31, 2010 3:49 am
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Post Re: CorTool - Mac's First Mod Manager
We honestly have no idea, but I suspect it had something to do with the oil, because my father had just re-filled the oil and it was smoking on the way home.


Wed Mar 31, 2010 3:55 am
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Post Re: CorTool - Mac's First Mod Manager
erm sorry im new but can i download this if ive only got the demo ? because i tried some other mods and i just cant extract or download them to my folder also this looks really good nice one


Wed Mar 31, 2010 11:07 am
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This mod manager works for any version of Mac Cortex Command.
There is no difference between the Unlocked and the Locked Cortex Command except the demo time.

All mods can be loaded by the Demo Version, you are probably not installing them correctly.


Wed Mar 31, 2010 7:35 pm
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Post Re: CorTool - Mac's First Mod Manager
He fixed it, he just didn't know what to do with .rars


Wed Mar 31, 2010 7:43 pm
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I've considered adding support for automatically extracting and installing mods from .zip and .rar files, but there could be problems with some other files in the zips that aren't mods that could clutter up the game's Resources directory.

There are ways to get around that, I'll look into it. First thing's first, though. Where is a good library that can handle RAR files on Mac?


Wed Mar 31, 2010 9:07 pm
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