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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Dead Space minimod
 " Oh no... not this again..." This Mod includes: Nothing.:Credits:Geti : thanks to him, the fussion cutter have that beautifull laser trail. gtaiiilc, adasx10: thank about main constitution of the actors. Areku: thanks about the fussion cutter amazing particle P3lb0x : thanks about the main sprite of SWS. [FIXED unitec dependencies]
Last edited by NaXx on Wed Apr 07, 2010 3:27 pm, edited 4 times in total.
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Sat Mar 27, 2010 10:43 pm |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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 Re: Dead Space minimod
I never played Deepspace but heard it was a scary/awesome game. Looks aal based colors. Will test later and be back.
EDIT : Will test once you fix the unitec dependency.
Last edited by Joesycop on Sun Mar 28, 2010 4:07 am, edited 1 time in total.
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Sat Mar 27, 2010 10:54 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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 Re: Dead Space minimod
God is that plasma cutter over-sized...
Besides that, looks pretty good. DL'ing later.
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Sat Mar 27, 2010 11:12 pm |
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Truthful Lie
Joined: Fri Aug 07, 2009 1:59 am Posts: 3
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 Re: Dead Space minimod
It looks great, but would you please fix the Unitec dependency?
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Sun Mar 28, 2010 12:23 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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 Re: Dead Space minimod
OH YEAH  time to make some necromorphs  oh and love the file names (Those Stupid Colons What Just Know How To Screw Existence) 
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Sun Mar 28, 2010 12:27 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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 Re: Dead Space minimod
cool man got my download.
(EDIT) i downloaded it but when it goes to load it it says "failed to load unitech.rte/sounds/plasmagun.ogg" i would like to play this WITHOUT getting unitech.
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Sun Mar 28, 2010 12:51 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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 Re: Dead Space minimod
Wow, I haven't seen anything on Dead Space since Azukki's take on him like 2 years ago:  Fun stuff, though I think the legs look too uniform shade-wise.
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Sun Mar 28, 2010 1:18 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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 Re: Dead Space minimod
is it me or are the weapons weak as piss? improve weapon damage, armor is weak, and I dislike the weapon sounds.
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Sun Mar 28, 2010 6:53 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: Dead Space minimod
Joesycop wrote: EDIT : Will test once you fix the unitec dependency. I see a thousand ways to say this with more education. Truthful Lie, unwoundpath. I'm uploading the fixed version. LowestFormOfWit@ : Someone made too a isaac suit, but I almost puke, I needed to sprite fairly, after so many bloody messes what I've got to fix with him... gtaiiilc@ : you got to know the history to understand nerd jokes =) and calm down buddy, I'm upgrading the fixed version, about the necromorphs I SUCK spriting organics its hard to make them a necromorph instead of a meat-bag with legs...
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Sun Mar 28, 2010 4:53 pm |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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 Re: Dead Space minimod
cool... but the cutter's laser sight gives my pc a runtime error, and is dependent on some Apocolipto thing for a lua. please fix
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Mon Mar 29, 2010 5:24 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: Dead Space minimod
Cmdr 5ir wrote: cool... but the cutter's laser sight gives my pc a runtime error, and is dependent on some Apocolipto thing for a lua. please fix 
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Mon Mar 29, 2010 9:26 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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 Re: Dead Space minimod
I figured out how the armor was bothering me! Ingame the armor is more of a pale orange/gold-ish color not bright orange red, and I think the elite suit looks more like the Tank armor so I fixed the "eyes" on the helmet from being green to gold-ish white. for any one that wants my changes here you go  . EDIT: also why is the gun so...BIG here maybe try this size, and a small idea, make the shots invisible the blue lines are already showing us were they are going to go  also I tried to make a necromorph from the Zombies 09 mod...I failed, here if you want to try.
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Tue Mar 30, 2010 7:09 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: Dead Space minimod
Thanks for your effords man I'm a big man, I like BIG things and already told you why, because I need some more details to feel satisfished, but in this chase your sprite looks more proper to cortex size... HAVE YOU asked permission to use zombies 09 stuff? O.o Because you should.
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Wed Mar 31, 2010 11:03 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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 Re: Dead Space minimod
I was planing to edit it alot more and use it as just a shape base but...I just couldn't get ANY of it to look right so I just undid all my messes and posted what kinda worked so I don't think it's a problem since 1. it isn't being used 2. it won't be used 3.it was more of a rough guide for shape and color. also about the plasma cuter if it makes you feel any better it is your sprite, I just optimized it 
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Wed Mar 31, 2010 4:18 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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 Re: Dead Space minimod
Smaller Plasma Cutter+Zombies 09+modded Map Pack 3=epic win 
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Thu Apr 01, 2010 2:54 am |
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