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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Wed Feb 24, 2010 11:00 pm
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 Re: UniTec (B23_1.4.0)
Natti wrote:
I no longer understand what is your point.


natti sure I explained to him I am also Brazilian


Tue Mar 30, 2010 5:32 pm
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Post Re: UniTec (B23_1.4.0)
I COME BEARING A SOLUTION TO THIS DISPUTE
Raijuuta, if you go through the various .ini files in the module, you can find every point where Buyable = 0, and you'll have something that's not meant to be buyable in game as a player. This includes, but is not limited to, the Kanai mech, various crafts, and a few actors. If you want the specific .ini files, I can look them up for you, but otherwise, it's a simple matter of changing a few values in the mod's code.

I get the feeling this all has been said before.... Perhaps all involved should just have reread the thread.


Tue Mar 30, 2010 10:07 pm
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 Re: UniTec (B23_1.4.0)
Nocifer wrote:
I COME BEARING A SOLUTION TO THIS DISPUTE
Raijuuta, if you go through the various .ini files in the module, you can find every point where Buyable = 0, and you'll have something that's not meant to be buyable in game as a player. This includes, but is not limited to, the Kanai mech, various crafts, and a few actors. If you want the specific .ini files, I can look them up for you, but otherwise, it's a simple matter of changing a few values in the mod's code.

I get the feeling this all has been said before.... Perhaps all involved should just have reread the thread.


I EXPLAINED TO HIM


Wed Mar 31, 2010 12:15 am
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Post Re: UniTec (B23_1.4.0)
Oh. Well, I sure feel like an idiot now.
On topic now, I'm curious as to why exactly Gotcha decided to comment out so much great content. Whaddya say, Gotcha? (Not sarcasm, by the way; no, this is genuine curiosity, even if it did kill the cat.)


Wed Mar 31, 2010 2:12 am
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Joined: Tue Feb 09, 2010 10:21 pm
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Post Re: UniTec (B23_1.4.0)
Thanks for the help i can now buy
but the zealot dont use he weapony of last UPDATE the zealot gunz


Wed Mar 31, 2010 3:03 am
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Post Re: UniTec (B23_1.4.0)
Nocifer wrote:
I'm curious as to why exactly Gotcha decided to comment out so much great content. Whaddya say, Gotcha? (Not sarcasm, by the way; no, this is genuine curiosity, even if it did kill the cat.)


Well, I always meant the zealotians to be some faction that people cannot play with because they're, well, too alien.
They have their own secret motives to keep people from CC's planet and moon, which will be explained once the MP3 maps will be turned into missions. (Don't expect this to happen soon. :grin: )

Eventually I made two zealots buyable because some people seemed to want to play with them badly, and thus Plox and Xiin were born, zealotian rebels.
No background on those yet, but I worked them into my story/missions.
Last update I removed the zealotian weapons from the presets because it didn't make sense that they had them in the first place; UniTec can't replicate these weapons (yet?).

But they can clone zealots?

Err, yeah. I promise one day this'll make sense. It'll all fit into the missions I wrote. Now to find time and a team to make them with. :oops:


Wed Mar 31, 2010 11:52 am
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Post Re: UniTec (B23_1.4.0)
Why no more duel welding?


Wed Mar 31, 2010 3:11 pm
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Post Re: UniTec (B23_1.4.0)
Read the thread to find out.
The alt fire modes are quite good. The main problem is the fact that it negates reloads. You might want to make it so that the switch has a delay so that switching back and forth isn't faster than reloading.


Wed Mar 31, 2010 3:52 pm
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Post Re: UniTec (B23_1.4.0)
I was wondering when the first one would mention this. It'll also repair your gun.
Anyway, I don't have the knowledge to change it so I'll just leave it to karma. :wink:


Wed Mar 31, 2010 4:16 pm
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Post Re: UniTec (B23_1.4.0)
True, I should probably be contacting Cavecricket instead. I am fairly sure, however, that maintaining wounds or even the correct amount of them is pretty much impossible.


Wed Mar 31, 2010 4:19 pm
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Post Re: UniTec (B23_1.4.0)
Or just have them be in the inventory, just inaccesible.


Wed Mar 31, 2010 4:36 pm
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Post Re: UniTec (B23_1.4.0)
Revision: Pretty much impossible save ridiculously tedious inventory management. The number of people on the forum knowledgeable in inventory affecting Lua is 5, at most, to give you a scale of its difficulty.


Wed Mar 31, 2010 5:07 pm
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Post Re: UniTec (B23_1.4.0)
This is... probably a really stupid question, but I'm not encouraged to skip through 83 pages of this massive topic.



Aren't the Metal Gears included in this mod? How do I spawn them?

Why is over 80% of the ♥♥♥♥ in the item list Unbuyable?!

What's the use if you can only buy the standard, uninteresting stuff that is displayed in the shoplist?


Fri Apr 02, 2010 1:33 pm
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Post Re: UniTec (B23_1.4.0)
If metal Gears = Mechs, then = they are buyable but they have common head with red glasses.

Don't be exagerated, the only thing nonbuyable (apart from terrain modules) are the 50% of the zealot stuff.

Why don't you browse a little bit more in skimirsh screen and don't make such kind offensive questions. ¬¬


Fri Apr 02, 2010 2:01 pm
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Post Re: UniTec (B23_1.4.0)
Offensive? Really?

Zealots aren't the only things unbuyable for starters, but OFFENSIVE?
Sheesh.

Maybe if you'd learn English a little better you'd see the differense between offensive and sarcasm or something.


Fri Apr 02, 2010 2:09 pm
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