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 I'm a mod in a hard place. 
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: I'm a mod in a hard place.
You aren't defining the round. You need an AddAmmo = Round etc etc block before the magazine.


Tue Mar 30, 2010 3:42 am
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Post Re: I'm a mod in a hard place.
I will try that now.

Edit : I don't know what you mean. Could you do it for me and i will keep it to look back on.


Tue Mar 30, 2010 3:57 am
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Post Re: I'm a mod in a hard place.
What he means is, you need to have the rounds defined before the magazine.
Simply because, the magazine holds the rounds.


Tue Mar 30, 2010 4:11 am
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Post Re: I'm a mod in a hard place.
I cant do it all out now, don't have time, but basically, the code would look like this:
Code:
AddEffect = MOSRotating //seriously, use this, not a MOSParticle
<lots of definition stuff here>
AddAmmo = Round
<Round definition stuff here, have a look at everything else> //THIS AREA REFERENCES THE MOSR
AddAmmo = Magazine
<Mag definition stuff here, again use other files for reference, though your one there is okay bar the round> //THIS AREA REFERENCES THE ROUND
AddDevice = HDFirearm
<then put the gun definition here>//THIS AREA REFERENCES THE MAGAZINE

Notice how they are in order of reference, because we have to define something before we can reference it.

Sorry this is so breif, but it's fairly simple. you just need to look at other files to see how to set everything up (For my first half year or so of modding, pretty much everything I did was small edits of things I had copied from vanilla or someone elses mod. You get it eventually, It just takes quite a few hours of pouring over .inis for no visible gain (whoopie?))


Tue Mar 30, 2010 6:36 am
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Post Re: I'm a mod in a hard place.
Dragon you helped with the part i was stuck at, i think, back with more problems soon xD
Can't get anything to work, This sucks, like how do i add the round. Adding a normal round makes it shoot the normal bullet how do i make it like with certain instructions?


Tue Mar 30, 2010 8:31 am
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Post Re: I'm a mod in a hard place.
post what you have.


Tue Mar 30, 2010 6:21 pm
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Post Re: I'm a mod in a hard place.
Here it is.


Attachments:
Stinger.ini [4.01 KiB]
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Tue Mar 30, 2010 9:38 pm
Profile YIM
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Post Re: I'm a mod in a hard place.
for regular round you need to change it to your predefined round.

And the round is what you fire, not another bullet, so use this:
Code:
AddAmmo = Round
   PresetName = Round Beestinger
   ParticleCount = 1
   Particle = MOSParticle
      CopyOf = Bullet Stinger
   Shell = None
   FireVelocity = 40 //How fast it goes when it gets fired out of the gun
   ShellVelocity = 5 //Only matters is you have bullet casings
   Separation = 5 //How far apart each particle is to the other. [doesn't matter if particlecount = 1]


Edit: in the magazine you need to change this:
Code:
RegularRound = Round
      CopyOf = Round Glock


to this:
Code:
RegularRound = Round
      CopyOf = Round Beestinger


Tue Mar 30, 2010 9:45 pm
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Post Re: I'm a mod in a hard place.
Thank you. I will try it now.
Couldn't match property at line 27


Attachments:
File comment: Gosh this sucks.
Stinger.ini [3.77 KiB]
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Tue Mar 30, 2010 11:12 pm
Profile YIM
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Post Re: I'm a mod in a hard place.
remember to tab it?


Tue Mar 30, 2010 11:42 pm
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Post Re: I'm a mod in a hard place.
I'm pretty sure i tabbed everything that needed it.


Tue Mar 30, 2010 11:55 pm
Profile YIM
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Post Re: I'm a mod in a hard place.
How come it looks like this then: Edit: in the ini file.
Code:
AddAmmo = Round
   PresetName = Round Beestinger
   ParticleCount = 1
   Particle = MOSParticle
      CopyOf = Bullet Stinger
   Shell = None
   FireVelocity = 40
   ShellVelocity = 5
   Separation = 5


Wed Mar 31, 2010 12:05 am
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Post Re: I'm a mod in a hard place.
What part of that should be tabbed? I don't see whats wrong


Wed Mar 31, 2010 12:07 am
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Post Re: I'm a mod in a hard place.
sigh, your code looks like its randomly spaced out.
the round?
use tabs not spaces.


Wed Mar 31, 2010 12:08 am
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Post Re: I'm a mod in a hard place.
I copyed it straight from your code.
FIXED but now line 73 is messing up


Wed Mar 31, 2010 12:09 am
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