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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge! HIATUS
And then there's the whole "You're blind" thing too.


Sun Mar 28, 2010 7:12 am
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Post Re: Roll To Dodge! HIATUS
>>I take the piece of paper (map) from the Frenchmen and direct the ship to those coordinates
>tell the Frenchmen that I am from Israel not America


I asked my brother to read those weird letters for me, luckily for me he was forced to learn french in high school :D although I guess I could use Google translate..

and can't he just develop a new part of a brain that controls the invisibility? but if that ♥♥♥♥ up he could end up not being able to stop pissing.. not good :S

I like to answer myself :P


Sun Mar 28, 2010 8:53 am
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Loose Canon
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Post Re: Roll To Dodge! HIATUS
Good answer. XD


Sun Mar 28, 2010 3:24 pm
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Post Re: Roll To Dodge! HIATUS
> Forgive foa while fixing my metal state.

I dislike having brain damage since all the powers i want to use involve it :/

Also woo! 2 rolls in 2 days go hyper!

ShadoWKilleR255 wrote:
>>I take the piece of paper (map) from the Frenchmen and direct the ship to those coordinates
>tell the Frenchmen that I am from Israel not America


Foa wrote:
> Assemble group, make peace over eclairs.

CrazyMLC wrote:
> Learn hydrokinesis.

Tomaster wrote:
Tweak my mantra to be "If I can't see me, then no-one else can either"
Continue with my tweaked mantra. This should make me completely invisible, but I should still be able to retain my sense of location and coordination. Hopefully

rjhw1 wrote:
I go into the inner boat to find the french man and make peace with him since I can't repair my extremities yet.


Last edited by JJA79 on Mon Mar 29, 2010 11:01 am, edited 1 time in total.



Sun Mar 28, 2010 6:43 pm
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Post Re: Roll To Dodge! HIATUS
I go into the inner boat to find the french man and make peace with him since I can't repair my extremities yet.


Mon Mar 29, 2010 6:13 am
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Loose Canon
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Post Re: Roll To Dodge!
Half of a roll. FOR NOW.

CrazyMLC[4]:Unwisely, you choose to pursue your goal of complete elemental control, rather than survival. With your other powers already in tune with nature, aquiring Hydrokinesis is cake, and you quickly have a full set of powers! You lift a stream of water up to test your powers, coiling and uncoiling it through the air, flexing and twisting it.
Abilities:
- Pyro, Aero, Hydro, and GeoKinesis
- Olympian Power
- Metabolic Regeneration
- Photosynthesis
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver

rjhw1 [6]: Instantly you regret your hatred towards the Frenchman, and go off to find him and try and make up. Going further into the cabin, you see the Frenchman walking on the floor away from Shadow, who is currently examining something at the controls. You try to wave to the Frenchman, forgetting you only have 1 arm and leg, and as a result topple forward onto him.
*CRUNCH*
Oh my goodness.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
Inventory:
- Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Scythe (Death Render)
Injuries:
- Missing Right Arm
- Missing Right Leg

Tomaster [6]: That failed pretty miserably. Let's try this again. Concentrating, this time with a revised mantra, you can feel yourself go invisible, and this time complete invisibility! It worked! You go down to the galley for a celebratory drink, only to discover that your hand passes straight through the fridge's door handle. You try again, with similar results. Incredulous, you stick your head directly through the refridgerator door, and into the fridge itself. You seem to have acquired intangability as well as invisibility! Oops. Also, the galley is out of beer.
Inventory:
- M79 Grenade "Lawnchair" (No ammo)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Pulpy (Large Flaming Mace)
Abilities:
- Wing (+1 to dodge if flying)
- Physically Weak (-1 to physical rolls, excludes wings)
- Summon Shade
- Invisible
Injuries:
- Burned Right Arm (-1 to rolls involving arm until healed in 1 turns)
- Intangible

Foa [5]: In an attempt to try and reconciliate, you swab off the kitchen as much as you can, then plate the remaining eclairs and bring them up onto the deck. JJ is back up here, and you offer him an eclair along with an apology. He still looks thoroughly annoyed, but he takes an eclair and gives an appreciative grunt. HUGE SUCCESS.
Inventory:
- HIGH-SPEED HANDCANNON
- 3 Paperclips
- 5 chunks of metal
- Plate of Eclairs
Injuries:
- Weakened Zombie Virus (Zombification in - turns)
- Legless

JJA79 [6] One quick and forceful shower later...
You are back on the deck when Foa reapears with a plate of eclairs. Giving him a wary glance, you take one of the pastries and set into it. Hmm, these are pretty good. You decide not to throw Foa overboard to the sharks after all. After Foa leaves, you set down your half eaten eclair and try to repair your broken mind. It takes a lot of mental glue and staples, but you manage to piece things back together. A little too well in fact. Your mind is now constantly operating at 150% its previous capacity. As thoughts of particle physics and cream filling rush through your head, you clear aside a little space in your mind to wonder how this will affect any future mental abilities.

Abilities:
- Life Energy Stealing
- Always Thinking

ShadoWKilleR255 [5] You take the paper from the Frenchman, who then leaves, and unfold it. Why, it appears to be a map! From the looks of it, a very special map. A glowing blue "X" marks your current position, just barely to the east of an island in the lower left corner. Other islands occupy the other three corners, all have illustrations.
The lower right seems to be a series of craggy spires jutting from the water, with a strange scribble at the top of the highest peak.
The upper left looks like a small island, one with a hut, a river, and a hill. Nothing too remarkable besides the hut, but a hut means people.
The last island, in the upper left, is odd. It seems to be under a glowing pinkish bubble, with nothing visible past the bubble.
Where to first? Or should the group split up to cover more ground?

Abilities:
- Mass/Energy Control
Inventory:
- 5 Small Energy Orbs
- Archipelago Map

Game Event: With a thunderous crack, the last island sinks into the crater with CrazyMLC still on it. He gives a yelp as the island skids down the water coverd slope. If he acts quickly, he might not die.


Last edited by TorrentHKU on Tue Mar 30, 2010 8:02 pm, edited 1 time in total.



Mon Mar 29, 2010 5:20 pm
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Post Re: Roll To Dodge!
Ok weird...
Ok since MLC is going with classic powers i think i will take the odd powers

>Develop chronokinesis >Go find Frenchman and investigate crunch sound... Also i'm going to take the always thinking thing and apply it to separating mental and physical tasks.

Crazy people on some weird forum say listening to a clock tick and trying to effect the interval between ticks helps develop it.

This is so going to come back to haunt me. Ill probably freeze myself solid or something.


Mon Mar 29, 2010 7:45 pm
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Post Re: Roll To Dodge!
Psh, hyper, I wouldn't fall all that quickly, I could jump off the island, and I'm a sailor! I obviously know how to swim! :P

And, you know I got hydrokinesis for a reason, right?
> I shoot out of the water using my hydrokinesis


Last edited by CrazyMLC on Tue Mar 30, 2010 1:54 am, edited 1 time in total.



Mon Mar 29, 2010 9:03 pm
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DRLGrump
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Post Re: Roll To Dodge!
JJA79 wrote:
Ok weird...
Ok since MLC is going with classic powers i think i will take the odd powers

>Develop chronokinesis >Go find Frenchman and investigate crunch sound... Also i'm going to take the always thinking thing and apply it to separating mental and physical tasks.

Crazy people on some weird forum say listening to a clock tick and trying to effect the interval between ticks helps develop it.

This is so going to come back to haunt me. Ill probably freeze myself solid or something.

I think manipulating time is kinda game breaking. Just me. Anyway, does the intangibility extend towards everything? Or just doors? At any rate, I need to cure it. Or have someone cure it for me.
Vote to head towards the hut island. I'm going there no matter what. Summon a shade as my minor action, and cure my peculiar problem of intangibility.


Mon Mar 29, 2010 9:19 pm
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Loose Canon
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Post Re: Roll To Dodge!
It only applies to anything you aren't standing on.


Mon Mar 29, 2010 10:34 pm
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Post Re: Roll To Dodge!
Hyperkultra wrote:
It only applies to anything you aren't standing on.

So let's say I wanted to use my mace? Nay?


Mon Mar 29, 2010 10:53 pm
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Post Re: Roll To Dodge!
Nope. Actually, for simplicity and sanity's sake, your inventory is intangible as well.


Mon Mar 29, 2010 10:57 pm
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Post Re: Roll To Dodge!
Hyperkultra wrote:
Nope. Actually, for simplicity and sanity's sake, your inventory is intangible as well.

So I can hold my stuff, but I can't hit anyone with it?


Mon Mar 29, 2010 11:06 pm
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Post Re: Roll To Dodge!
:grin:


Mon Mar 29, 2010 11:19 pm
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Post Re: Roll To Dodge!
Yup, I'm keeping my action then. I need that problem solved.


Mon Mar 29, 2010 11:34 pm
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