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 A few questions 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: A few questions
Please refrain from posting enourmous blocks of code in the future.


Sun Mar 28, 2010 2:41 am
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Post Re: A few questions
Lizard wrote:
It's in ammo.ini.


Theres no ammo.ini in the rifles folder

LowestFormOfWit wrote:
Please refrain from posting enourmous blocks of code in the future.


Ok sorry about that....


Sun Mar 28, 2010 11:32 am
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Post Re: A few questions
Have a look in Base.rte, you'll be looking from line 234 to line 282, for the regular and tracer rounds.


Sun Mar 28, 2010 11:37 am
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Post Re: A few questions
Petethegoat wrote:
Have a look in Base.rte, you'll be looking from line 234 to line 282, for the regular and tracer rounds.



Eheheheehe.... Thank you! I got what i wanted xD BTW how can i put more bullets per round ( making a shotgun round) ?


Sun Mar 28, 2010 1:19 pm
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Post Re: A few questions
Under PresetName, try changing ParticleCount = 1 to 2 or however many bullets you want.

That ought to work.


Sun Mar 28, 2010 1:28 pm
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Post Re: A few questions
Petethegoat wrote:
Under PresetName, try changing ParticleCount = 1 to 2 or however many bullets you want.

That ought to work.


Well i think it worked but i'm trying to make the AK47 a shotgun and till now i FAIL... the bullets look like they are welded together and what i want is to make the bullets to go in different trajectories ( like a normal shotgun...)

what do i have to change in the .ini (the rifle and ammo .ini) to make shotgun rounds?


Sun Mar 28, 2010 2:26 pm
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Post Re: A few questions
Seperation, I think. Tell me if that works.


Sun Mar 28, 2010 2:29 pm
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Post Re: A few questions
Petethegoat wrote:
Seperation, I think. Tell me if that works.


Nop ... didn't work but what it did was making the bullets coming from behind the the dummy shooting it....


Sun Mar 28, 2010 3:52 pm
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Post Re: A few questions
Whoops! Try ParticleSpreadRange (under HDFirearm) instead.


Sun Mar 28, 2010 4:37 pm
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Post Re: A few questions
Petethegoat wrote:
Whoops! Try ParticleSpreadRange (under HDFirearm) instead.



EHEHEHEh! its working! Thanks!! Now i only have 4 more questions:

1º How can i make a weapon shoot TDExplosive or AEmitter and how can i change the .ini of the TDExplosive or AEmitter to change the power of the explosion?

2º How can i change the "particles" of the bullets on the air, adding a glow, changing the muzzle flash, and changing the color of the "particles"?

3º How can i put a pistol and a shield ( for example) at the same time on a caracter so that he can protect him self and shoot?

4º is there any way to make a Airstrike?


Sun Mar 28, 2010 5:26 pm
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Post Re: A few questions
If you want the gun to fire something (actors, dropships, bombs, whatever), just find the round for your gun and change AddAmmo = Round to AddAmmo = TDExplosive, AHuman, etc, and then do a CopyOf or define the new ammo below.

Changing the muzzleflash is done on the weapon on the Flash = Attachable line. Just change the CopyOf.

To add glows to something, just add a ScreenEffect = ContentFile / FilePath = Base.rte/whatever into the ini.
Changing the colour is done under the Color = Color line, and is in RGB, and the trail colour can logically be changed under the TrailColor = Color line.

If you want something to be dual-wieldable, or a shield (that is, so that it can be wielded along with another one handed weapon) just replace all AddToGroup lines with: AddToGroup = Shields.

Try having a look around in other peoples ini's next time you have any questions, and see if you can figure it out on your own.


Sun Mar 28, 2010 10:05 pm
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Post Re: A few questions
Petethegoat wrote:
If you want the gun to fire something (actors, dropships, bombs, whatever), just find the round for your gun and change AddAmmo = Round to AddAmmo = TDExplosive, AHuman, etc, and then do a CopyOf or define the new ammo below.

Changing the muzzleflash is done on the weapon on the Flash = Attachable line. Just change the CopyOf.

To add glows to something, just add a ScreenEffect = ContentFile / FilePath = Base.rte/whatever into the ini.
Changing the colour is done under the Color = Color line, and is in RGB, and the trail colour can logically be changed under the TrailColor = Color line.

If you want something to be dual-wieldable, or a shield (that is, so that it can be wielded along with another one handed weapon) just replace all AddToGroup lines with: AddToGroup = Shields.

Try having a look around in other peoples ini's next time you have any questions, and see if you can figure it out on your own.


And if i figured out on my own, why wold i be here asking questions? If i'm asking, thats because i need help getting it...

Thanks !


Sun Mar 28, 2010 10:41 pm
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