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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: A few questions
Please refrain from posting enourmous blocks of code in the future.
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Sun Mar 28, 2010 2:41 am |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Lizard wrote: It's in ammo.ini. Theres no ammo.ini in the rifles folder LowestFormOfWit wrote: Please refrain from posting enourmous blocks of code in the future. Ok sorry about that....
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Sun Mar 28, 2010 11:32 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: A few questions
Have a look in Base.rte, you'll be looking from line 234 to line 282, for the regular and tracer rounds.
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Sun Mar 28, 2010 11:37 am |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Petethegoat wrote: Have a look in Base.rte, you'll be looking from line 234 to line 282, for the regular and tracer rounds. Eheheheehe.... Thank you! I got what i wanted xD BTW how can i put more bullets per round ( making a shotgun round) ?
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Sun Mar 28, 2010 1:19 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: A few questions
Under PresetName, try changing ParticleCount = 1 to 2 or however many bullets you want.
That ought to work.
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Sun Mar 28, 2010 1:28 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Petethegoat wrote: Under PresetName, try changing ParticleCount = 1 to 2 or however many bullets you want.
That ought to work. Well i think it worked but i'm trying to make the AK47 a shotgun and till now i FAIL... the bullets look like they are welded together and what i want is to make the bullets to go in different trajectories ( like a normal shotgun...) what do i have to change in the .ini (the rifle and ammo .ini) to make shotgun rounds?
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Sun Mar 28, 2010 2:26 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: A few questions
Seperation, I think. Tell me if that works.
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Sun Mar 28, 2010 2:29 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Petethegoat wrote: Seperation, I think. Tell me if that works. Nop ... didn't work but what it did was making the bullets coming from behind the the dummy shooting it....
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Sun Mar 28, 2010 3:52 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: A few questions
Whoops! Try ParticleSpreadRange (under HDFirearm) instead.
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Sun Mar 28, 2010 4:37 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Petethegoat wrote: Whoops! Try ParticleSpreadRange (under HDFirearm) instead. EHEHEHEh! its working! Thanks!! Now i only have 4 more questions: 1º How can i make a weapon shoot TDExplosive or AEmitter and how can i change the .ini of the TDExplosive or AEmitter to change the power of the explosion? 2º How can i change the "particles" of the bullets on the air, adding a glow, changing the muzzle flash, and changing the color of the "particles"? 3º How can i put a pistol and a shield ( for example) at the same time on a caracter so that he can protect him self and shoot? 4º is there any way to make a Airstrike?
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Sun Mar 28, 2010 5:26 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: A few questions
If you want the gun to fire something (actors, dropships, bombs, whatever), just find the round for your gun and change AddAmmo = Round to AddAmmo = TDExplosive, AHuman, etc, and then do a CopyOf or define the new ammo below.
Changing the muzzleflash is done on the weapon on the Flash = Attachable line. Just change the CopyOf.
To add glows to something, just add a ScreenEffect = ContentFile / FilePath = Base.rte/whatever into the ini. Changing the colour is done under the Color = Color line, and is in RGB, and the trail colour can logically be changed under the TrailColor = Color line.
If you want something to be dual-wieldable, or a shield (that is, so that it can be wielded along with another one handed weapon) just replace all AddToGroup lines with: AddToGroup = Shields.
Try having a look around in other peoples ini's next time you have any questions, and see if you can figure it out on your own.
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Sun Mar 28, 2010 10:05 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Petethegoat wrote: If you want the gun to fire something (actors, dropships, bombs, whatever), just find the round for your gun and change AddAmmo = Round to AddAmmo = TDExplosive, AHuman, etc, and then do a CopyOf or define the new ammo below.
Changing the muzzleflash is done on the weapon on the Flash = Attachable line. Just change the CopyOf.
To add glows to something, just add a ScreenEffect = ContentFile / FilePath = Base.rte/whatever into the ini. Changing the colour is done under the Color = Color line, and is in RGB, and the trail colour can logically be changed under the TrailColor = Color line.
If you want something to be dual-wieldable, or a shield (that is, so that it can be wielded along with another one handed weapon) just replace all AddToGroup lines with: AddToGroup = Shields.
Try having a look around in other peoples ini's next time you have any questions, and see if you can figure it out on your own. And if i figured out on my own, why wold i be here asking questions? If i'm asking, thats because i need help getting it... Thanks !
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Sun Mar 28, 2010 10:41 pm |
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