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			| hunted4live 
					Joined: Sat Mar 20, 2010 2:27 pm
 Posts: 7
   |   cool tower ideahello ppl i've been thinking can some try making this ? a tower witch you can buy in craft menu and drop it at the place you whant Attachment: 
			 SPM_A0012.jpg [ 15.59 KiB | Viewed 6381 times ]so you can block key postitions and stuff
 
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			| Sun Mar 28, 2010 4:45 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: cool tower ideaIt'd be isscrap. Wouldn't work. 
 
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			| Sun Mar 28, 2010 4:59 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: cool tower ideaIf you made it out of a really strong material then it wouldn't be quite as bad.
 Still wouldn't be great though.
 
 
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			| Sun Mar 28, 2010 5:01 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: cool tower ideaWhat 3POK MEANS is that it wouldn't actually block many bullets. Anything that dies, like how you are suggesting this, becomes very weak and easy to shoot through. So it would be more of a big thing in the way that you can shoot through with around 3 bullets, rather than something useful. 
 
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			| Sun Mar 28, 2010 5:02 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: cool tower ideaWell, one could try to have a mosr in the middle, to negate bullets. 
 
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			| Sun Mar 28, 2010 6:14 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: cool tower ideaOr a la script which prevents it from dieing? 
 
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			| Sun Mar 28, 2010 6:20 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: cool tower ideaBut then you couldn't wwalk through it  
 
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			| Sun Mar 28, 2010 6:46 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: cool tower ideaPetethegoat wrote: If you made it out of a really strong material then it wouldn't be quite as bad.
 Still wouldn't be great though.
But the second any MO hit it at high speed you can disregard that too. IsScrap is a dirty, dirty variable. Also, adding an MOSR is just dumb and wouldn't help at all.
 
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			| Sun Mar 28, 2010 7:13 pm | 
					
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			| lafe 
					Joined: Sat Mar 28, 2009 2:33 pm
 Posts: 718
   |   Re: cool tower ideayeah. isscrap is an annoying pos.my friend Connors been pressuring me to make him this, but it really cant work.
 
 
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			| Sun Mar 28, 2010 7:38 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: cool tower ideaLizard wrote: But then you couldn't wwalk through it  Darnit, i forgot.
 
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			| Sun Mar 28, 2010 7:40 pm | 
					
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			| hunted4live 
					Joined: Sat Mar 20, 2010 2:27 pm
 Posts: 7
   |   Re: cool tower ideaokey okey was yust asking !! 
 
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			| Sun Mar 28, 2010 7:53 pm | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: cool tower ideaRather than have an actor touch the "ship," how about a simply flat platform with gravity-negating effects applied to Actors via area-watching Lua?The dropped in platform has to be a lot more simplified in shape, so no interesting stairs or ladders.
 
 It would be more complex, but I've had some success with faking a floor by slowing and then pinning actors. Their legs go all weird though. It's a little laggy with more than one Actor on top of such a thing, if you want to go the extra mile and check that actor's controller for input and move the pinned guy accordingly.
 
 Or, or course, Data could fix IsScrap.
 
 
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			| Sun Mar 28, 2010 7:56 pm | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: cool tower ideaWell, if you want to stand on something without having it settle, a massive ADoor could work, but I don't know how hard it would be to make it be replaced by a pinned immobile ADoor door in the right angle/position after it settles.The ladder probably would not work well though.
 
 I might give it a try...
 This is the very first mod I've made from a scratch .rte with no loading errors...
 But does it work on the first try? That would make my day.
 It returned itself, and then it crashed the game. Damn.
 
 
 
    							Last edited by Azukki on Mon Mar 29, 2010 3:09 am, edited 1 time in total. 
 
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			| Mon Mar 29, 2010 2:43 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: cool tower ideaCan someone scientifically describe IsScrap? Honestly, all I know is that it makes gibs weaksauce, that's about it. 
 
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			| Mon Mar 29, 2010 3:01 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: cool tower ideaWhen a pixel of Scrap is dislodged, it erases 12 more pixels above it. 
 
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			| Mon Mar 29, 2010 3:10 am | 
					
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