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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.3.0)
Find the 'UniTec P7' or 'P9' in the 'Standard Weapons.ini' file. Change the line: Code: AddToGroup = Weapons into Code: AddToGroup = Shields Et voila! Dual wielding will return if Data implements a better way to do it.
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Thu Mar 25, 2010 2:30 pm |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: UniTec (B23_1.3.0)
I played this with my brother a days ago. I was Green team at that time, and using Zealots. I wonder, what happened to the Zealots? Who said Kanai not for sale?
Attachments:
File comment: WTF???
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Last edited by JangkrikBusterII on Sat Mar 27, 2010 12:32 am, edited 1 time in total.
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Fri Mar 26, 2010 1:27 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: UniTec (B23_1.3.0)
no credit for the in base teliporter? anyways, new stuff looks great! cant wait to use that zelot mech!
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Sat Mar 27, 2010 12:07 am |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: UniTec (B23_1.3.0)
lafe wrote: anyways, new stuff looks great! cant wait to use that zelot mech! Make them buyable first.
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Sat Mar 27, 2010 12:31 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: UniTec (B23_1.3.0)
He means that he can't wait till he get's back home/to his CC comp so that he can own ♥♥♥♥ in it...
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Sat Mar 27, 2010 1:19 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.3.0)
lafe wrote: :-( no credit for the in base teliporter? anyways, new stuff looks great! cant wait to use that zelot mech! Huh? You're in the first post. "- New teleporter. Thanks go out to Lafe!"
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Sat Mar 27, 2010 11:35 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: UniTec (B23_1.3.0)
ooh, woops! did'nt see that! btw, gotcha, you considered making an acid gun?
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Sat Mar 27, 2010 1:35 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: UniTec (B23_1.3.0)
Love the new stuff, but the zealot mech seems to have trouble when firing the weapons, they usually hit its own legs I find.
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Sat Mar 27, 2010 3:13 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.3.0)
@Lafe has been pm'd. @Dauss: Yeah, it's a bit annoying. Same thing with the Cygnus' primary weapon (although the AI can't use that one yet anyway). I've no idea how to fix that yet, but until that time it means people might get lucky while fighting one of them. Still improving things. If people would give me feedback of the prices of all weapons it'd be sweet. Are prices alright? Are some things not expensive enough? Are some things way too expensive? Please let me know. Next version: some assault rifles will have an accurate single shot mode. Other improvement ideas are welcome, but I don't think I'll be adding new weapons, due to the large amount already present.
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Sun Mar 28, 2010 2:15 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: UniTec (B23_1.3.0)
I think the prices are just good. The UniTec MX could be more expensive, though.
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Sun Mar 28, 2010 2:17 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: UniTec (B23_1.3.0)
Gotcha! wrote: @Lafe has been pm'd. @Dauss: Yeah, it's a bit annoying. Same thing with the Cygnus' primary weapon (although the AI can't use that one yet anyway). I've no idea how to fix that yet, but until that time it means people might get lucky while fighting one of them. Still improving things. If people would give me feedback of the prices of all weapons it'd be sweet. Are prices alright? Are some things not expensive enough? Are some things way too expensive? Please let me know. Next version: some assault rifles will have an accurate single shot mode. Other improvement ideas are welcome, but I don't think I'll be adding new weapons, due to the large amount already present. unitech needs a miner/worker to help support your treasury. badly.
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Sun Mar 28, 2010 3:42 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: UniTec (B23_1.3.0)
One more weapon, napalm rocket launcher.
Come on you know you want it.
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Sun Mar 28, 2010 5:10 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.3.0)
Maybe. Truthfully, I was pondering if I should give the flamer a secondary fire, like a low ranged fireball that leaves fire on the ground. I'll see what comes out of that. Damn, CaveCricket, I love your alt fire modes.
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Sun Mar 28, 2010 5:28 pm |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: UniTec (B23_1.3.0)
shotguns need more slugs.
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Mon Mar 29, 2010 2:36 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.4.0)
Update again. This'll probably be the last one for a while, unless there are urgent matters to fix. @Natti: I've left that one at 200 for now. I feel that making it more expensive would give the need to alter many other guns as well. @Lafe: Miners? Mweh, plenty of actors around who can hold a digger. @W0w00t: Perhaps in the future. For now the rocket rifle will have to do.
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Mon Mar 29, 2010 6:36 pm |
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