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 A few questions 
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Joined: Fri Mar 19, 2010 5:00 pm
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Post A few questions
OK i'm a noob changing the .ini files... so i need help with this...

1º How can i change the fireing speed of a AK-47 (for example..), by making the shooting more slower or more faster. (done)

2º How can i change the .ini and transform the weapon into a grenade launcher. (done)

3º how can i position the mag sprite on the weapon sprite?(done)

4º how can i change the number of the bullets per round (like a shotgun)

5º where is the bullet "terrain rape" in the .ini (can't find it)

6º Do i really have to use only the colors of the palette to make a sprite ? Can't i use any color that i want?

Thank you


Last edited by psyk323 on Sat Mar 27, 2010 10:10 pm, edited 1 time in total.



Sat Mar 27, 2010 4:52 pm
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Post Re: A few questions
1. go find RateOfFire in the weapon's ini.
2. Make the weapon shoot a TDExplosive or AEmitter.
3. Go to the magazine part of the ini and find:
Code:
SpriteOffset = Vector
      X = -3
      Y = -7


Change this to whatever you need.
< > ^Down
-x x -y y


Sat Mar 27, 2010 4:58 pm
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Post Re: A few questions
I only know #1, but that's an easy one. Just go into the .ini files of the AK, search for RateOfFire, and adjust accordingly. A higher number makes it shoot faster, a lower one makes it slower.
♥♥♥♥ A, ninja'd by dragon.


Sat Mar 27, 2010 5:01 pm
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Post Re: A few questions
Thank you!

That acctually helped !

One more question!

1º Does any one know a good site to download weapon sounds?


Sat Mar 27, 2010 5:10 pm
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Post Re: A few questions
http://www.findsounds.com/ISAPI/search.dll
There


Sat Mar 27, 2010 5:13 pm
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Post Re: A few questions


Thank you!


Sat Mar 27, 2010 5:24 pm
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Post Re: A few questions
sorry for the doble post

I have some more questions...

4º how can i change the number of the bullets per round (like a shotgun)

5º where is the bullet "terrain rape" in the .ini (can't find it)

6º Do i really have to use only the colors of the palette to make a sprite ? Can't i use any color that i want?


Sat Mar 27, 2010 9:50 pm
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Post Re: A few questions
psyk323 wrote:
sorry for the doble post

I have some more questions...

4º how can i change the number of the bullets per round (like a shotgun)

5º where is the bullet "terrain rape" in the .ini (can't find it)

6º Do i really have to use only the colors of the palette to make a sprite ? Can't i use any color that i want?

5) There is no bullet called "terrain rape", it's just a term used to describe a gun. Terrain rape is when you fire it, so many bullets fire at once, or the bullet has insane sharpness and lifetime and velocity, or it makes a massive explosion. Basically when the gun takes full sexual advantage of the terrain.
6) Yes. Don't question it.


Sat Mar 27, 2010 10:21 pm
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Post Re: A few questions
Tomaster wrote:
psyk323 wrote:
sorry for the doble post

I have some more questions...

4º how can i change the number of the bullets per round (like a shotgun)

5º where is the bullet "terrain rape" in the .ini (can't find it)

6º Do i really have to use only the colors of the palette to make a sprite ? Can't i use any color that i want?

5) There is no bullet called "terrain rape", it's just a term used to describe a gun. Terrain rape is when you fire it, so many bullets fire at once, or the bullet has insane sharpness and lifetime and velocity, or it makes a massive explosion. Basically when the gun takes full sexual advantage of the terrain.
6) Yes. Don't question it.



I lol'd... i know that its a term we say, what i want to know is where it is on the .ini ..... but you just answer me xD

6)I thought it was just bug or something from the game...


Sat Mar 27, 2010 10:29 pm
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Post Re: A few questions
Nop .. actually it didn't help... i can't find the sharpness in the AK47 .ini ....

right now i'm testing what i know in the ak47, then i pass to the making the actual mod that i'm thinking.... can any one answer the 4º and 5º question?


Sat Mar 27, 2010 11:35 pm
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Post Re: A few questions
It's on the bullet that the AK fires.


Sat Mar 27, 2010 11:44 pm
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Post Re: A few questions
Captain Kicktar wrote:
It's on the bullet that the AK fires.


What?


Sun Mar 28, 2010 12:00 am
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Post Re: A few questions
All the ♥♥♥♥ the bullet does is specified in the bullet.
Bullet is found in the same file, usually before everything else.


Sun Mar 28, 2010 12:39 am
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Post Re: A few questions
Lizard wrote:
All the ♥♥♥♥ the bullet does is specified in the bullet.
Bullet is found in the same file, usually before everything else.


I can't find the options... Can ya tell where they are?

Quote:
AddAmmo = Magazine
PresetName = Magazine AK-47
Mass = 4
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Rifles/AK-47Mag.bmp
FrameCount = 1
SpriteOffset = Vector
X = -3
Y = -5
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Bullet Metal
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Bullet Metal
Resolution = 3
Depth = 1
DeepCheck = 0
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = -3
ParentOffset = Vector
X = -2
Y = 2
DrawAfterParent = 0
RoundCount = 40
RTTRatio = 4
RegularRound = Round
CopyOf = Round 7.62x39
TracerRound = Round
CopyOf = Round 7.62x39 Tracer
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 5
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 4
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
GibWoundLimit = 2

AddDevice = HDFirearm
PresetName = AK-47
AddToGroup = Weapons
Mass = 15
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Rifles/AK-47.bmp
FrameCount = 2
SpriteOffset = Vector
X = -16
Y = -4
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = 40
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 0
JointStrength = 75
JointStiffness = 10.0
JointOffset = Vector
X = -7
Y = 3
DrawAfterParent = 0
StanceOffset = Vector
X = 3
Y = 8
SharpStanceOffset = Vector
X = 7
Y = -1
SupportOffset = Vector
X = 0
Y = 3
SharpLength = 300
Magazine = Magazine
CopyOf = Magazine AK-47
Flash = Attachable
CopyOf = Muzzle Flash SMG
FireSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/Rifles/AK-47000.wav
AddSample = ContentFile
FilePath = Base.rte/Devices/Rifles/AK-47001.wav
AddSample = ContentFile
FilePath = Base.rte/Devices/Rifles/AK-47002.wav

AddSample = ContentFile
FilePath = Base.rte/Devices/Rifles/AK-47003.wav
AddSample = ContentFile
FilePath = Base.rte/Devices/Rifles/AK-47004.wav
AddSample = ContentFile
FilePath = Base.rte/Devices/Rifles/AK-47005.wav
EmptySound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/EmptyClick3.wav
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadStart.wav
ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadEnd.wav
RateOfFire = 1600
ReloadTime = 1000
FullAuto = 1
FireIgnoresThis = 1
ShakeRange = 6
SharpShakeRange = 2
NoSupportFactor = 2.5
ParticleSpreadRange = 0
ShellSpreadRange = 7
ShellAngVelRange = 2
MuzzleOffset = Vector
X = 15
Y = 0
EjectionOffset = Vector
X = -1
Y = -1
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 7
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 5
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 4
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 10
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 14
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small J
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small H
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
GibWoundLimit = 0


Sun Mar 28, 2010 1:02 am
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Post Re: A few questions
It's in ammo.ini.


Sun Mar 28, 2010 1:32 am
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