Author |
Message |
The thai sex victim
|
Re: Additonal Suggestions for my Black Mage mod
Geti wrote: just remove the black pixels. paint whatever exact colour the cloak body is over them in each leg frame. the clone paths are a bit... wierd. they're very smooth and deliberate, but it also seems kinda lethargic. I think it'd be a good idea to write your own up, search for roon3's tutorial on them. Never really digged the clone paths, I think they were designed for them so they could climb through absolutely anything! Thanks Geti, you are my source of knowledge on this one, maybe one day I can help you with something, or draw you something stupid.
|
Fri Mar 26, 2010 12:16 pm |
|
|
The thai sex victim
|
Re: Additonal Suggestions for my Black Mage mod
Lizard wrote: Just use spinup time like the gatling gun uses. That makes things a thousand times easier, thanks a million Lizard. This whole thing is starting to come together nicely guys, you've saved me a lot of time!
|
Fri Mar 26, 2010 12:17 pm |
|
|
Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
|
Re: Additonal Suggestions for my Black Mage mod
As an (almost) expert on Final Fantasy (Not just black) Mages, I believe I could offer a few suggestions for spells. Some were non-black magic, but still awesome. These are just my favorites, keep in mind. Enemy skills rule. I tried to put in videos for as many as I could. FF7- Beta http://www.youtube.com/watch?v=LN_02H_se8ITrine http://www.youtube.com/watch?v=mFMB1eWxrYAMatra Magic (Couldn't find a good video) Quake http://www.youtube.com/watch?v=BwQfEkDXE80Shadow Flare http://www.youtube.com/watch?v=ugdIxFq1ur0FF8- Meltdown http://www.youtube.com/watch?v=u7LSRvPAAqYPain http://www.youtube.com/watch?v=u7LSRvPAAqYTornado http://www.youtube.com/watch?v=go1utZ05 ... re=relatedDemi (No video) FF9- Doomsday http://www.youtube.com/watch?v=_HM7kgvbr2EFrog Drop http://www.youtube.com/watch?v=ZI-FHAMC4g0FF10- Ultima (No video) Nova (Again, no video) Sorry if this post seemed irritatingly organized, but i felt the need to separate games.
|
Fri Mar 26, 2010 7:41 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Additonal Suggestions for my Black Mage mod
The thai sex victim wrote: Never really digged the clone paths, I think they were designed for them so they could climb through absolutely anything! ... Thanks Geti, you are my source of knowledge on this one, maybe one day I can help you with something, or draw you something stupid. I agree, I feel that with a bit of work movement in CC could be a lot more usable. Ah well, something for the content devs to get onto. We'll see, I'm more likely to ask you to do something mindbogglingly boring, like cutting out sprites I'm all for stupid drawings too.
|
Sat Mar 27, 2010 12:25 am |
|
|
Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
|
Re: Additonal Suggestions for my Black Mage mod
Feel free to consult me for any knowledge...I have nothing better to do...kinda bored... Edit: Also, after another look at your mage, I feel it would be better looking if it were dressed like Vivi, or any FF9 mage. Images hurr.
|
Sat Mar 27, 2010 12:32 am |
|
|
The thai sex victim
|
Re: Additonal Suggestions for my Black Mage mod
Benpasko wrote: Feel free to consult me for any knowledge...I have nothing better to do...kinda bored... Edit: Also, after another look at your mage, I feel it would be better looking if it were dressed like Vivi, or any FF9 mage. Images hurr. Cheers Benpasko, I'll be sure to ask you for opinion The original black mage had a cloak, which is what I'm going for, but I will make sprite variations.
|
Sat Mar 27, 2010 12:32 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Additonal Suggestions for my Black Mage mod
I played like every FF ever, and I'll say I hated 9's visual style. Definitely keep to the old school black mage. http://www.ffcompendium.com/h/jobs/blackmage.shtmlHopefully that helps with some visual references. My personal favorite was FF Tactics' representation.
|
Sat Mar 27, 2010 8:10 pm |
|
|
Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
|
Re: Additonal Suggestions for my Black Mage mod
I think that FF9 had the coolest black mages, and for Cortex Command, they'd be the most interesting looking.
|
Sat Mar 27, 2010 10:05 pm |
|
|
Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
|
Re: Additonal Suggestions for my Black Mage mod
Spells : I think the best would be Bolt,Poison,Ice Shard. Bolt - Lightning Bolt comes down from the sky where you shot the marker. Poison - A ball,blob or skull with some type of purple or green aura around it that hurts the actor when the aura touches them and does like 15-30dmg on contact. Ice Shard - A sharp Icicle that gets shot at a fast speed and tears through unarmored actors with ease.
Blood : Grey - Dark Grey Metal.
Sprites : Make the mage look more menacing. I'm not sure how you could do it though, mabey a staff or wand.
|
Sat Mar 27, 2010 10:51 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Additonal Suggestions for my Black Mage mod
Benpasko wrote: I think that FF9 had the coolest black mages, and for Cortex Command, they'd be the most interesting looking. FF9 was done in a very super-deformed style art. CC isn't a shining example of anatomy when it comes to actors, but I don't think child-sized black mages would be cool. Joesycop wrote: Sprites : Make the mage look more menacing. I'm not sure how you could do it though, mabey a staff or wand. Staves and wand are menacing to you? Anyway, I think Tactics is the best reference. It's got the full collection classic black magic aside from Ultima.
|
Sun Mar 28, 2010 1:09 am |
|
|
Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
|
Re: Additonal Suggestions for my Black Mage mod
LowestFormOfWit wrote: Benpasko wrote: I think that FF9 had the coolest black mages, and for Cortex Command, they'd be the most interesting looking. FF9 was done in a very super-deformed style art. CC isn't a shining example of anatomy when it comes to actors, but I don't think child-sized black mages would be cool. Joesycop wrote: Sprites : Make the mage look more menacing. I'm not sure how you could do it though, mabey a staff or wand. Staves and wand are menacing to you? Anyway, I think Tactics is the best reference. It's got the full collection classic black magic aside from Ultima. First of all, staves? Whats a stave? Also if it was a black or dark grey petal staff or something it would make him a little more menacing.
|
Sun Mar 28, 2010 7:05 am |
|
|
Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
|
Re: Additonal Suggestions for my Black Mage mod
Even if English isn't your first or even second language you can learn the meaning of unfamiliar words by looking at the context or googling it/looking it up in a dictionary.
Have a good day!
|
Sun Mar 28, 2010 8:01 am |
|
|
The thai sex victim
|
Re: Additonal Suggestions for my Black Mage mod
@LowestFormOFWit Cheers for the page! You strike me as a very sobering (but sattire) individual so I'll be sure to ask for an opinion on a few things later on. @JoesyCop Thanks for the blood opinion, I think I will be using gas leaks and smoke emissions similar to that of when ships are wounded! Obviously much smaller gas leaks. Like I said before though, I will be doing spells that aren't godly! I will be redoing these sprites and changing them into the FF9 evil clones, but I will also be keeping it real by having the same clone and perking the walk paths and gibs. I am not going for the menacing approach on the original black mage, if you've had a little go with him, you can see his fruity little cape flap with the tinkly emission and the cheesy music playing when he starts to fly, that is FAR from menacing. As for now guys, production will be much much slower, my girlfriend is over until the 11th of April. I guess when she is doing some work I can occasionally code but I can't just pump out things like this in two days right now
|
Sun Mar 28, 2010 12:25 pm |
|
|
Tsunami
Joined: Sat Mar 13, 2010 12:13 am Posts: 80 Location: CZ-Brno
|
Re: Additonal Suggestions for my Black Mage mod
OK and something like bio/poison? taht makes actor bleeding at very high speed... like 2hp/s
|
Mon Mar 29, 2010 6:17 pm |
|
|
mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
|
Re: Additonal Suggestions for my Black Mage mod
Pretty cool idea. I've always loved the black mage. I hope this all works out.
Might want to clean up the sprites a little bit. I can tell it's a black mage, but the stance is odd, and the head-shoulders are too.
|
Tue Apr 06, 2010 11:40 pm |
|
|
|