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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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A few questions
OK i'm a noob changing the .ini files... so i need help with this...
1º How can i change the fireing speed of a AK-47 (for example..), by making the shooting more slower or more faster. (done)
2º How can i change the .ini and transform the weapon into a grenade launcher. (done)
3º how can i position the mag sprite on the weapon sprite?(done)
4º how can i change the number of the bullets per round (like a shotgun)
5º where is the bullet "terrain rape" in the .ini (can't find it)
6º Do i really have to use only the colors of the palette to make a sprite ? Can't i use any color that i want?
Thank you
Last edited by psyk323 on Sat Mar 27, 2010 10:10 pm, edited 1 time in total.
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Sat Mar 27, 2010 4:52 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: A few questions
1. go find RateOfFire in the weapon's ini. 2. Make the weapon shoot a TDExplosive or AEmitter. 3. Go to the magazine part of the ini and find: Code: SpriteOffset = Vector X = -3 Y = -7 Change this to whatever you need. < > ^Down -x x -y y
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Sat Mar 27, 2010 4:58 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: A few questions
I only know #1, but that's an easy one. Just go into the .ini files of the AK, search for RateOfFire, and adjust accordingly. A higher number makes it shoot faster, a lower one makes it slower. ♥♥♥♥ A, ninja'd by dragon.
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Sat Mar 27, 2010 5:01 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Thank you!
That acctually helped !
One more question!
1º Does any one know a good site to download weapon sounds?
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Sat Mar 27, 2010 5:10 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: A few questions
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Sat Mar 27, 2010 5:13 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
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Sat Mar 27, 2010 5:24 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
sorry for the doble post
I have some more questions...
4º how can i change the number of the bullets per round (like a shotgun)
5º where is the bullet "terrain rape" in the .ini (can't find it)
6º Do i really have to use only the colors of the palette to make a sprite ? Can't i use any color that i want?
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Sat Mar 27, 2010 9:50 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: A few questions
psyk323 wrote: sorry for the doble post
I have some more questions...
4º how can i change the number of the bullets per round (like a shotgun)
5º where is the bullet "terrain rape" in the .ini (can't find it)
6º Do i really have to use only the colors of the palette to make a sprite ? Can't i use any color that i want? 5) There is no bullet called "terrain rape", it's just a term used to describe a gun. Terrain rape is when you fire it, so many bullets fire at once, or the bullet has insane sharpness and lifetime and velocity, or it makes a massive explosion. Basically when the gun takes full sexual advantage of the terrain. 6) Yes. Don't question it.
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Sat Mar 27, 2010 10:21 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Tomaster wrote: psyk323 wrote: sorry for the doble post
I have some more questions...
4º how can i change the number of the bullets per round (like a shotgun)
5º where is the bullet "terrain rape" in the .ini (can't find it)
6º Do i really have to use only the colors of the palette to make a sprite ? Can't i use any color that i want? 5) There is no bullet called "terrain rape", it's just a term used to describe a gun. Terrain rape is when you fire it, so many bullets fire at once, or the bullet has insane sharpness and lifetime and velocity, or it makes a massive explosion. Basically when the gun takes full sexual advantage of the terrain. 6) Yes. Don't question it. I lol'd... i know that its a term we say, what i want to know is where it is on the .ini ..... but you just answer me xD 6)I thought it was just bug or something from the game...
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Sat Mar 27, 2010 10:29 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Nop .. actually it didn't help... i can't find the sharpness in the AK47 .ini ....
right now i'm testing what i know in the ak47, then i pass to the making the actual mod that i'm thinking.... can any one answer the 4º and 5º question?
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Sat Mar 27, 2010 11:35 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: A few questions
It's on the bullet that the AK fires.
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Sat Mar 27, 2010 11:44 pm |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Captain Kicktar wrote: It's on the bullet that the AK fires. What?
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Sun Mar 28, 2010 12:00 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: A few questions
All the ♥♥♥♥ the bullet does is specified in the bullet. Bullet is found in the same file, usually before everything else.
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Sun Mar 28, 2010 12:39 am |
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psyk323
Joined: Fri Mar 19, 2010 5:00 pm Posts: 51
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Re: A few questions
Lizard wrote: All the ♥♥♥♥ the bullet does is specified in the bullet. Bullet is found in the same file, usually before everything else. I can't find the options... Can ya tell where they are? Quote: AddAmmo = Magazine PresetName = Magazine AK-47 Mass = 4 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/Rifles/AK-47Mag.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -5 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = -2 Y = 2 DrawAfterParent = 0 RoundCount = 40 RTTRatio = 4 RegularRound = Round CopyOf = Round 7.62x39 TracerRound = Round CopyOf = Round 7.62x39 Tracer AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 GibWoundLimit = 2
AddDevice = HDFirearm PresetName = AK-47 AddToGroup = Weapons Mass = 15 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/Rifles/AK-47.bmp FrameCount = 2 SpriteOffset = Vector X = -16 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 40 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 75 JointStiffness = 10.0 JointOffset = Vector X = -7 Y = 3 DrawAfterParent = 0 StanceOffset = Vector X = 3 Y = 8 SharpStanceOffset = Vector X = 7 Y = -1 SupportOffset = Vector X = 0 Y = 3 SharpLength = 300 Magazine = Magazine CopyOf = Magazine AK-47 Flash = Attachable CopyOf = Muzzle Flash SMG FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/Rifles/AK-47000.wav AddSample = ContentFile FilePath = Base.rte/Devices/Rifles/AK-47001.wav AddSample = ContentFile FilePath = Base.rte/Devices/Rifles/AK-47002.wav
AddSample = ContentFile FilePath = Base.rte/Devices/Rifles/AK-47003.wav AddSample = ContentFile FilePath = Base.rte/Devices/Rifles/AK-47004.wav AddSample = ContentFile FilePath = Base.rte/Devices/Rifles/AK-47005.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 1600 ReloadTime = 1000 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 6 SharpShakeRange = 2 NoSupportFactor = 2.5 ParticleSpreadRange = 0 ShellSpreadRange = 7 ShellAngVelRange = 2 MuzzleOffset = Vector X = 15 Y = 0 EjectionOffset = Vector X = -1 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 7 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 14 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small J Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 0
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Sun Mar 28, 2010 1:02 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: A few questions
It's in ammo.ini.
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Sun Mar 28, 2010 1:32 am |
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