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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00WELL.... kinda found the reason why they look horrible: on the previous heavy, the way they were angled didnt look good so i rotated them but i didnt fix the shading on them... *Facepalm 
 
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			| Wed Mar 24, 2010 8:03 am | 
					
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			| CCnewplayer 
					Joined: Wed Feb 24, 2010 11:00 pm
 Posts: 255
 Location: Unknow
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00   Man you are fast making MODS , i like this
 
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			| Wed Mar 24, 2010 7:12 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00CCnewplayer wrote: :shock:  Man you are fast making MODS , i like thisCC48 has the record of two mods in 48 hours.
 
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			| Wed Mar 24, 2010 11:11 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00I posted seven mods in about four days.
 Records don't count if you only keep records as long as one person remembers.
 
 
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			| Wed Mar 24, 2010 11:51 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00So hous bout that SAW mod? 
 
 
    							Last edited by Coops on Thu Mar 25, 2010 2:51 am, edited 1 time in total. 
 
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			| Thu Mar 25, 2010 1:05 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00Grif wrote: I posted seven mods in about four days.
 Records don't count if you only keep records as long as one person remembers.
I really need to make Guinness DRLFF Records.
 
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			| Thu Mar 25, 2010 1:43 am | 
					
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			| wiffles 
					Joined: Fri May 08, 2009 1:39 am
 Posts: 482
 Location: Playing a children's card game
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00How 'bout either a minigun, or some uniqe explosive doohickey 
 
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			| Thu Mar 25, 2010 2:40 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00wiffles wrote: How 'bout either a minigun, or some uniqe explosive doohickeyIve been thinking of some kind of Heavy duty Rifle as well as a gatlinggun and both fire incendary rounds that inflict heavy damage... i dont have any sprites but im sure i can wip up some in a few mins, but its the coding that takes time, having to repeatidly (repeatingly?) reload .ini's and whatnot. Its horrible though because my laptop caught a virus and i had to backup my comp. and that rid of some of my 'Pre Sprites' that i made a while ago so i lost those, could have been useful     other than that, MORE TO COME!
 
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			| Thu Mar 25, 2010 2:49 am | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00god dammit fools! forget about time, quality its the matter here.     We're modders, we made stuff, not for popularity, because we like it, and people enjoys our effords.
 
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			| Thu Mar 25, 2010 5:11 pm | 
					
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			| FuzzyMelon 
					Joined: Sat Mar 13, 2010 5:52 am
 Posts: 229
   |   Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00Coops9753 wrote: wiffles wrote: How 'bout either a minigun, or some uniqe explosive doohickeyIve been thinking of some kind of Heavy duty Rifle as well as a gatlinggun and both fire incendary rounds that inflict heavy damage...What about some specialized anti-infantry launcher that propels charges which stick to actors (StickyMOs or something) and becomes super-heated after a few seconds emitting incendiary junk or sinks into their armor burning a slow hole through em? Then exploding? Then motion-sensing nano machines seek out the half-actor that flung away and liquidize it, bond with the goo, and catalyze it turning it into a pile of gold? I have to read up again how particles interact with each other, now that I think about it I don't think created objects can stick to anything other than terrain or doors.
 
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			| Thu Mar 25, 2010 9:57 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75NaXx wrote: god dammit fools! forget about time, quality its the matter here.     We're modders, we made stuff, not for popularity, because we like it, and people enjoys our effords.Hoo-rah FuzzyMelon wrote: What about some specialized anti-infantry launcher that propels charges which stick to actors (StickyMOs or something) and becomes super-heated after a few seconds emitting incendiary junk or sinks into their armor burning a slow hole through em? Then exploding?I like it.. i might go with something that just sticks and explodes... kinda like the flechettes that the hunters shoot in HL2.. but faster and more of a punch. thx for the suggestion   
 
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			| Mon Apr 19, 2010 2:28 am | 
					
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			| Warguy 
					Joined: Tue Apr 06, 2010 4:33 pm
 Posts: 276
   |   Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75Just tested the update.
 FULL OF ERROR SAUCE, YAY.
 
 
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			| Mon Apr 19, 2010 2:40 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75Warguy wrote: Just tested the update.
 FULL OF ERROR SAUCE, YAY.
sry noticed it right away too. its fixed, DL again
 
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			| Mon Apr 19, 2010 2:42 am | 
					
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			| CCnewplayer 
					Joined: Wed Feb 24, 2010 11:00 pm
 Posts: 255
 Location: Unknow
   |   Re: [WIP] SAW *(18/04/2010) UPDATE: V3.800o , many kinetic weapons for now , try making a dropship 
 
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			| Sat Apr 24, 2010 11:14 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: [WIP] SAW *(25/04/2010) UPDATE: V4.00Updated* 
 
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			| Mon Apr 26, 2010 6:26 am | 
					
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