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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
WELL.... kinda found the reason why they look horrible: on the previous heavy, the way they were angled didnt look good so i rotated them but i didnt fix the shading on them... *Facepalm
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Wed Mar 24, 2010 8:03 am |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
Man you are fast making MODS , i like this
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Wed Mar 24, 2010 7:12 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
CCnewplayer wrote: :shock: Man you are fast making MODS , i like this CC48 has the record of two mods in 48 hours.
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Wed Mar 24, 2010 11:11 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
I posted seven mods in about four days.
Records don't count if you only keep records as long as one person remembers.
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Wed Mar 24, 2010 11:51 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
So hous bout that SAW mod?
Last edited by Coops on Thu Mar 25, 2010 2:51 am, edited 1 time in total.
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Thu Mar 25, 2010 1:05 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
Grif wrote: I posted seven mods in about four days.
Records don't count if you only keep records as long as one person remembers. I really need to make Guinness DRLFF Records.
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Thu Mar 25, 2010 1:43 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
How 'bout either a minigun, or some uniqe explosive doohickey
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Thu Mar 25, 2010 2:40 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
wiffles wrote: How 'bout either a minigun, or some uniqe explosive doohickey Ive been thinking of some kind of Heavy duty Rifle as well as a gatlinggun and both fire incendary rounds that inflict heavy damage... i dont have any sprites but im sure i can wip up some in a few mins, but its the coding that takes time, having to repeatidly (repeatingly?) reload .ini's and whatnot. Its horrible though because my laptop caught a virus and i had to backup my comp. and that rid of some of my 'Pre Sprites' that i made a while ago so i lost those, could have been useful other than that, MORE TO COME!
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Thu Mar 25, 2010 2:49 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
god dammit fools! forget about time, quality its the matter here. We're modders, we made stuff, not for popularity, because we like it, and people enjoys our effords.
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Thu Mar 25, 2010 5:11 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00
Coops9753 wrote: wiffles wrote: How 'bout either a minigun, or some uniqe explosive doohickey Ive been thinking of some kind of Heavy duty Rifle as well as a gatlinggun and both fire incendary rounds that inflict heavy damage... What about some specialized anti-infantry launcher that propels charges which stick to actors (StickyMOs or something) and becomes super-heated after a few seconds emitting incendiary junk or sinks into their armor burning a slow hole through em? Then exploding? Then motion-sensing nano machines seek out the half-actor that flung away and liquidize it, bond with the goo, and catalyze it turning it into a pile of gold? I have to read up again how particles interact with each other, now that I think about it I don't think created objects can stick to anything other than terrain or doors.
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Thu Mar 25, 2010 9:57 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75
NaXx wrote: god dammit fools! forget about time, quality its the matter here. We're modders, we made stuff, not for popularity, because we like it, and people enjoys our effords. Hoo-rah FuzzyMelon wrote: What about some specialized anti-infantry launcher that propels charges which stick to actors (StickyMOs or something) and becomes super-heated after a few seconds emitting incendiary junk or sinks into their armor burning a slow hole through em? Then exploding? I like it.. i might go with something that just sticks and explodes... kinda like the flechettes that the hunters shoot in HL2.. but faster and more of a punch. thx for the suggestion
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Mon Apr 19, 2010 2:28 am |
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Warguy
Joined: Tue Apr 06, 2010 4:33 pm Posts: 276
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Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75
Just tested the update.
FULL OF ERROR SAUCE, YAY.
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Mon Apr 19, 2010 2:40 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75
Warguy wrote: Just tested the update.
FULL OF ERROR SAUCE, YAY. sry noticed it right away too. its fixed, DL again
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Mon Apr 19, 2010 2:42 am |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: [WIP] SAW *(18/04/2010) UPDATE: V3.80
0o , many kinetic weapons for now , try making a dropship
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Sat Apr 24, 2010 11:14 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(25/04/2010) UPDATE: V4.00
Updated*
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Mon Apr 26, 2010 6:26 am |
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