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 District 9: Alien Armory 
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Joined: Sat Nov 07, 2009 10:05 pm
Posts: 53
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Post Re: District 9: Alien Armory
methalina im on mac i have converted it to zip and it wont work most other mods work im using b23 and it is been added correctly


Mon Feb 01, 2010 8:22 pm
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Joined: Fri Aug 22, 2008 6:08 pm
Posts: 170
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Post Re: District 9: Alien Armory
WhiteBotKiller wrote:
methalina im on mac i have converted it to zip and it wont work most other mods work im using b23 and it is been added correctly

I'm on a Mac, works perfectly for me.


Tue Feb 02, 2010 12:20 am
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Joined: Wed May 20, 2009 9:59 pm
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Location: Megastructure
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Post Re: District 9: Alien Armory
Thx for testing, kiberkiller!

WhiteBotKiller, i cant understand why my mod dont work on urs comp... :(


Mon Feb 08, 2010 7:08 am
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Joined: Sat Nov 07, 2009 10:05 pm
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Post Re: District 9: Alien Armory
me niether :/


Mon Feb 08, 2010 5:55 pm
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Joined: Sat Nov 07, 2009 10:05 pm
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Post Re: District 9: Alien Armory
WhiteBotKiller wrote:
me niether :/

i dont think it is reconizing the scripts :/


Mon Feb 08, 2010 5:57 pm
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Joined: Tue Mar 16, 2010 4:47 pm
Posts: 18
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Post Re: District 9: Alien Armory
Sorry to revive an old topic, but ive downloaded the mod and the patches but get an error with particle effects blue spark or some like. pointers to a fix please?


Sun Mar 21, 2010 2:07 pm
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Joined: Fri Nov 27, 2009 9:10 am
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Location: Lost in a world of self-destruction.
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Post Re: District 9: Alien Armory
Do you have "!ParticleEffects.rte" installed? It's there for a reason... Unless you can post the error message there's not much to help you on.


Sun Mar 21, 2010 11:29 pm
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: District 9: Alien Armory
The prawns a bit big dont you think? Can someone trim them down a bit for me?


Nevermind there actually pretty good.I saw the movie the first day it came out so i didnt really notice the size difference. Sorry about complaining.


Last edited by pandastar994 on Tue Mar 23, 2010 8:45 pm, edited 1 time in total.



Mon Mar 22, 2010 2:35 am
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Joined: Tue Mar 16, 2010 4:47 pm
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Post Re: District 9: Alien Armory
never mind, was just my mod manager, had it turned off idk why


Mon Mar 22, 2010 3:40 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: District 9: Alien Armory
Fookin' Prawns!


Wed Mar 24, 2010 1:04 pm
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Joined: Thu Mar 04, 2010 9:07 pm
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Post Re: District 9: Alien Armory
The gun effects and what they do, sprites and sounds are so good I feel almost like watching the movie again when I play this mod. 10/10


Sun Mar 28, 2010 8:35 pm
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Post Re: District 9: Alien Armory
Oh! Thx for good words! Im glad to make your gaming at comfort! :D :D :D


Thu Jul 15, 2010 11:42 am
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Joined: Sat Apr 17, 2010 6:43 am
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Post Re: District 9: Alien Armory
Oh wow, I almost forgot about this mod. It was one of the first I downloaded when I stumbled upon this lovely game.

I've since removed it from my extensive mod list, but while I had it I loved it. I would use nothing but Prawns to defend my base and I'd personally stomp around in an Exosuit. My favorite weapon by far were the missles. Too cool to see them streak towards my targets. I also loved the gravity gun-type weapon wielded by the suit. Shooting clones at other clones is bliss.

Gripes for it were walkpaths but everything else was so well done it didn't really detract from the mod.

I hope you keep working on it! Looking forward to it if you do.


Fri Jul 16, 2010 8:28 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: District 9: Alien Armory
My only grief is that it's hard to move a prawn through bunkers, since he's so tall.
But the sprites are absolutely stunning, as well as the weapon effects. They're spot on from what I can remember of the movie.
You did an awesome job. /envy


Sat Jul 17, 2010 10:16 am
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Joined: Tue Jul 20, 2010 4:28 am
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Location: Under a giant mustache.
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Post Re: District 9: Alien Armory
Really, Really, Really nice mod! i never play without it! (this and the Zombies '09 mod =)
I prefer the Arc Gun! They pratically make any ennemy burst!

As Foa said, they cannot stay vertically, they fall!
Other problems: they are too big to pass in the Bunker! xD

anyway, good mod, continue the good job!


Tue Jul 20, 2010 5:20 pm
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