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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: UniTec (B23_1.2.3)
I hate Shadow's camouflage, I never use him because of it. I say get rid of the camo, and make all the actors come without weapons, I did that to my copy of Unitec, and it feels much better.
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Tue Mar 09, 2010 11:31 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.3)
Since I recently found out that the AI doesn't use 'shield' category weapons I am planning to make pistols and such not dualwieldable anymore.
A question though: How many people will bash my head in if I do this? (Translation: How many people really really really want to dualwield stuff?)
PS: Won't be very long for a new update. Most things I wanted to change/do are done.
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Sat Mar 20, 2010 12:44 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.2.3)
Its reasonable so, I'm agreed, I don't want they doubt using their devices because I don't
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Sat Mar 20, 2010 12:49 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: UniTec (B23_1.2.3)
I say yay!
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Sat Mar 20, 2010 12:53 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: UniTec (B23_1.2.3)
I hate dual-wield. I just hate it.
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Sat Mar 20, 2010 12:58 pm |
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claymoredragon
Joined: Sat Mar 13, 2010 1:19 pm Posts: 1
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Re: UniTec (B23_1.2.3)
yeah I think you should take away duelwielding pistols, they always get on my nerves.
and i cant wait for the new update. unitec for the win!
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Sat Mar 20, 2010 1:03 pm |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: UniTec (B23_1.2.3)
NaXx wrote: Its reasonable so, I'm agreed, I don't want they doubt using their devices because I don't LeonXross wrote: I say yay! Natti wrote: I hate dual-wield. I just hate it. claymoredragon wrote: yeah I think you should take away duelwielding pistols, they always get on my nerves.
and i cant wait for the new update. unitec for the win! I DON'T AGREE WITH THEM!!! Dual Handguns(Dualwielding gun) is fun and looks more cool when you're being "One man in action". I like them, you know?
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Sat Mar 20, 2010 2:22 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: UniTec (B23_1.2.3)
The only reason that I don't like CC's dual wield system is that you can't manually reload the off-hand weapon, or even switch it with a shield in your inventory; This makes it very impractical for 'one man armies' to have both an off-hand weapon and a shield if they can't use both. I suggest for the next build, another fire key for the left hand be made/assigned, and that the pie-menu button be assigned somewhere else (for mouse users, RMB is left-hand fire, and clicking the mouse wheel gives you the pie menu).
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Sat Mar 20, 2010 2:35 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: UniTec (B23_1.2.3)
Maybe have one weapon that fires two shots at once. So a sprite of two pistols with a double bullet shot. The AI would be able to use it, and you wouldn't have to worry about not reloading the second one.
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Sun Mar 21, 2010 1:24 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: UniTec (B23_1.2.3)
With some dual-wield combos (like a pistol and a SMG), it's better when you can control the fire of both weapons individually, to make better use of clip magazine size. For dual-wielding the same weapon (dual Deagles, dual SMGs, etc.), it could work well, but I'd prefer if they (Data et al) made an independent fire key for the left-hand weapon, so you can alternate fire.
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Sun Mar 21, 2010 1:34 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.3)
For now I'll make them normal again. Hopefully future builds will give some more support for dual wielding. If people wouldn't mind indulging me some more: Do you play with all weapons enabled or just the unitec ones?
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Sun Mar 21, 2010 1:40 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: UniTec (B23_1.2.3)
I usually play with the normal guns. I don't use the UniTec guns very much. Also, do you think your going to add some more vehicles or improve the tank? The tank seems a bit too weak. I can barely kill a coalition light with it. It could also be more versatile like the Metal Slug Girida-O/Girida-Om tanks; http://forums.datarealms.com/viewtopic.php?f=61&t=14981
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Sun Mar 21, 2010 2:57 am |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: UniTec (B23_1.2.3)
With all guns. I usually enabling all gun. Anyway if you won't the gun enable, you can use your Weapon lite.in
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Sun Mar 21, 2010 3:04 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: UniTec (B23_1.2.3)
I use the vanilla guns + one major mod. Most of the time it's UniTec.
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Sun Mar 21, 2010 6:12 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.3)
Lead on, master! Attachment:
chaaarge.png [ 19.61 KiB | Viewed 4422 times ]
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Sun Mar 21, 2010 12:16 pm |
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