Hueg Pack o' Mods *Final update!??!*
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
@Peikko: Hmm. Are you using Mac or Windows? If the former, then i may/may not have found another Mac incompatibility. Anyways, try re-downloading first, and if that doesn't work, give me a nudge and i'll see if i can fix it. @RaggedDruid: Lizard speaks the truth; you can't. Not right now. I think i'll try making it so it flips around like AHumans or ACrabs, though. Can't be that hard. @NaXx: Awesome, thanks. Glad to hear you're having fun with it.  Edit: Right, newly devised control system works great, and it looks a lot better too. Once i've shoved it into the Lua of all the drones, i'll release the update so all of you can enjoy facing left as well. :U Edit2: Hmm, horizontal flipping seems to cause problems with attached emitters. Dunno if i can fix that. I hope i can. >.>
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Fri Mar 19, 2010 6:56 pm |
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote: Given my current rate of work, it is unlikely to happen within the first few years. it is unlikely to happen within the first few years. within the first few years. few years years what
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Sat Mar 20, 2010 2:24 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
It's the time it takes for Shook to make another pack the size of this with different content.
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Sat Mar 20, 2010 2:34 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Yeah, plus/minus 6 months, depending on how many ideas i have. =P
Anyways, updated. Tried fixing the issue that Peikko pointed out, and also gave the control system of all drones a much needed overhaul. It looks and functions a lot better, AND you can flip around horizontally, allowing you to shoot to the left(!!!). Heavy Pyro Drone had it's projectile velocity increased, in order to avoid shooting itself during movement as well.
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Sat Mar 20, 2010 5:34 pm |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Will you please start saying whats new.... I see the update March 20th 2010 but don't see anything new.
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Mon Mar 22, 2010 7:03 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Joesycop wrote: Will you please start saying whats new.... I see the update March 20th 2010 but don't see anything new. He said what he worked on right above you. For goodness' sake, read the most recent post in the thread.
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Mon Mar 22, 2010 7:13 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Joesycop wrote: Will you please start saying whats new.... I see the update March 20th 2010 but don't see anything new. NNNNNGGGGGGGGGGG It's written 5 centimeters above your own post. Seriously, that must be the epitome of human laziness. But, just because i am such a nice guy, i'll give you a list. - Drones are now flown via Lua which works and looks a lot better and allows you to flip horizontally. That means you can shoot left now. Longest list ever.
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Mon Mar 22, 2010 4:18 pm |
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deskup
Joined: Mon Jan 18, 2010 7:03 pm Posts: 47
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Can you plese tell me if it is possible to make a change direction button? So that i could fly left and shoot right, pless a button and still fly left while shooting left? Also, is there a way to make bombs explode in midair? Some of them would really benefit from that(e.g. fillers, clusters)
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Mon Mar 22, 2010 4:37 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
FOR THE LOVE OF GOD!
Also, yes, that would be possible if shook wanted to do that.
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Mon Mar 22, 2010 7:19 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
deskup wrote: Can you plese tell me if it is possible to make a change direction button? So that i could fly left and shoot right, pless a button and still fly left while shooting left? tap the opposite arrow key quickly tadaa I guess i could make something like the firing key locking the horizontal orientation, but then it'd require you to release the firing key if you were to flip around, which isn't very practical. Might give it a shot a bit later. Also, the bombs in the new pack will feature timed detonation. Ain't gonna fiddle with these.
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Wed Mar 24, 2010 5:36 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Hmmm... The gas drone doesn't seem to fly. I havent had this problem with any of the other drones, but the gas drone seems to be uncontrollable. It just falls out of the sky...
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Wed Mar 24, 2010 8:30 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Hmm, that it does. I see why, though. It uses a Lua script that isn't in the Drones folder, so i missed it when i was implementing the new control system. I've fixed it now, so hold on a sec while i upload the fixed version.
Edit: Right, done. Gas Drone should function properly now.
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Wed Mar 24, 2010 9:49 pm |
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Kias4242
Joined: Fri Apr 09, 2010 11:02 pm Posts: 4
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Has anyone noticed that the Reflective Sphere is the most deadly thing in this, or in fact most, mods? Why spend 3 hours digging a tunnel the normal way, when this baby can excavate a better one in 10 minutes, and go in and raep everything at the other end to boot?
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Thu Apr 15, 2010 2:18 am |
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bananasgomoo
Joined: Thu Apr 08, 2010 4:31 am Posts: 9 Location: California
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
i really like the pyro glob, the tuna cannon and the headguys
the couple of problems i've seen, is that the AI fires the tuna cannon like a regular gun, most of the time causing themselves to die, is there any way you can make them fire in an arc?
also the sun tuba sometimes feels like not damaging enemies. no idea why.
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Thu Apr 15, 2010 2:50 am |
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Afrojack
Banned
Joined: Thu Apr 15, 2010 3:21 am Posts: 16 Location: Not gonna tell you, you creeper
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
love this mod, but zero division cannon needs to obliterate the particles it leaves behind, thus no lag! and then my friend and i can see whose base survives cause we could shoot that thing non stop, also the assualt bot is jumpy like he has adhd, increase some mas and decrease walk speed im thinking
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Thu Apr 15, 2010 4:22 am |
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