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Roadkill
Joined: Tue Apr 22, 2008 4:55 pm Posts: 26
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Better control of units
I hate it... I despise... no wait loath, hate... cant stand it when my guy with a (!!!HUGE!!!)(!!!MASSIVE!!!)(!!!GIGANTIC!!!) sniper rifle Which can aim half the way across the world and is so accurate it can shoot the hair off a flies nuts (by the way he is standing on the edge of a cliff) automatically crouches when seeing an enemy... henceforth sending him flying down a cliff, through my barbed wire fences, land mine field and endless fall through the earth hole of defense i dug earlier... with a shovel may i add. What I am getting at is there is no real way of switching this feature off or controlling your 'Clones' stances or aggressiveness. - Simple solution- ability to set your 'clones' in 3 modes - Careful - will hide behind objects and whose number one priority is to avoid getting shot and shoot back if safe - Defensive - will duck (IN THE SAME SPOT AND NOT LUNGE FORWARD!!) and defend a point -Aggressive- YAAAAR!!! If an enemy is spotted 'clone' will move forward and attack and proceeed to do so if he see's any more landlubbers, he/she probably wont last long but hey, that's what clones are for sometimes.
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Thu Mar 18, 2010 2:22 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Better control of units
*Shudders* 3 smiley limit, and refrain from 'disturbing' avatars. Also, use this, my creation to keep your guys from ducking and flying out of barriers. http://forums.datarealms.com/viewtopic.php?f=61&t=16863&start=0Bottom of page.
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Thu Mar 18, 2010 2:26 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Better control of units
Or....be like the rest of us and wait for next build where hopefully AI gets a fix. Otherwise this is just another in a long line of AI complaints.
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Thu Mar 18, 2010 2:33 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Better control of units
One with a criminal abuse of hyperbole.
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Thu Mar 18, 2010 2:34 am |
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Roadkill
Joined: Tue Apr 22, 2008 4:55 pm Posts: 26
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Re: Better control of units
No offence intended to ya dragon xp Whilst your idea to keep units in place is great you still had to work 'around' a game that you payed good money for for something as simple as making a unit stand still. before implimenting an auto-duck (That lunges you forwards and off of cliffs) there should have been an option to switch it off... or at least leave your units in 'Prone' position or 'Stay standing up' I know a lot of you will probably flame me saying - 'Why dont you learn to program yourself and fix it' - to which I will reply ' Why do I have to, I paid for it didnt I?' or ' Data is just one guy and doing the best he can' - to which I will reply 'I can appreciate that, but it seems to me that this game relies too heavily on user (people who have paid for the game) to fix obvious problems that could have easily been avoided' I think I bought this game over 1 and a half years ago (at full price I would expect to buy a game on steam for because I thought it would be developed more rapidly), I'm impressed by the big community that has built around it but technically the game hasnt really changed that much, apart from extra functions in the game that most of us cant even use (lau for instance) or can be bothered to use, I want to get in there and blow stuff up - not spend my weekend learning how make stuff in the game happen, there should be a simple menu interface for that. Small glitches in the game should be fixed first before adding new content in my oppinion. Ok , Go on you can all Flame me now
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Thu Mar 18, 2010 1:07 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Better control of units
Firstly, Data is slow. Let's get that out of the way. Content development isn't really handled so much by Data, since he doesn't have the time, working on the engine and his mahscles. Instead, he's got Capnbubs, numgun, and The Last Banana to make content for the game, such as ships, soldiers, weapons, etcetera. So the game AND content development are not entirely mutually unexclusive.
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Thu Mar 18, 2010 1:12 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Better control of units
You bought the game for cheaper, agreeing to the game not being complete. If Data fixes the problem, you'll get the fix for free.
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Thu Mar 18, 2010 1:48 pm |
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Eviltebor
Joined: Sun May 31, 2009 6:49 pm Posts: 69
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Re: Better control of units
Yes it needs to be fixed, but that avatar is just too creepy. I and I'm sure many other members would appreciate if you replaced it.
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Thu Mar 18, 2010 8:58 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Better control of units
You bought the product for what it is now. Deal with it
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Thu Mar 18, 2010 9:43 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Better control of units
Calm down children, he's just asking a question.
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Thu Mar 18, 2010 11:02 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Better control of units
Toes from Europe wrote: You bought the product for what it is now. Deal with it It'll eventually get better, come back next year. We may have an update.
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Thu Mar 18, 2010 11:26 pm |
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Roadkill
Joined: Tue Apr 22, 2008 4:55 pm Posts: 26
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Re: Better control of units
Toes from Europe wrote: You bought the product for what it is now. Deal with it I didn't - I bought it before the auto duck was implemented. It is a real problem in the game and should be addressed - I have no idea why you guys aren't supporting the idea and pushing for it to get fixed? Do ya just enjoy flaming people for wanting the game to be better more reliable and fun?
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Sat Mar 20, 2010 7:36 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Better control of units
Waah waah just download an earlier build then.
We're probably getting Lua'd AI in the next build, so people can actually do something about the AI if they still don't like it.
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Sat Mar 20, 2010 7:57 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Better control of units
Since you bought it, you get the updates free, so just wank off at the mentioning of the idea of getting a slightly better build within a few years' times.
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Sat Mar 20, 2010 9:54 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Better control of units
Roadkill wrote: It is a real problem in the game and should be addressed Data doesn't read the forum, so talking about it here has little to no effect upon development. I suggest you email him with your suggestion and hopefully he will take it up with you. Afaik this is his address, as it is listed on the website. contact@datarealms.com
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Sat Mar 20, 2010 9:57 pm |
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