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 Halo ODST beta and need help... 
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Halo ODST beta and need help...
Hi. I made an ODST unit from the ronin and put them in a different folder and would like to put them into my game. How do i do it? Heres the file:


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Halo odst.rte.rar [50.49 KiB]
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Fri Mar 12, 2010 11:55 pm
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
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Post Re: Halo ODST beta and need help...
Do you mean your having errors?
Or that you just don't know how to put it in your cc folder?


Sat Mar 13, 2010 12:28 am
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: Halo ODST beta and need help...
Nevermind i made the odst and replaced my ronin folder with him so now sandra is ODST. And the ronin is now wearing gray suits with backbacks which is another problem. I want them to not have jetpacks, How do i do that?


Sat Mar 13, 2010 12:38 am
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Post Re: Halo ODST beta and need help...
Code:
AddActor = AHuman
   PresetName = Soldier Light
   AddToGroup = Actors
   Description = Standard Coalition soldier equipped with armor and a jetpack.  Very resilient and quick.
   Mass = 48
   GoldValue = 90
   Sharpness = 1
   HitsMOs = 1
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Coalition.rte/Actors/Soldier/TorsoA.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -7
      Y = -12
   AngularVel = 0
   EntryWound = AEmitter
      CopyOf = Wound Flesh Entry
   ExitWound = AEmitter
      CopyOf = Wound Flesh Exit
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Kevlared Flesh
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Civilian Stuff
      Resolution = 6
      Depth = 3
   DeepCheck = 0
   BodyHitSound = Sound
      CopyOf = Flesh Body Blunt Hit
   PainSound = Sound
      CopyOf = Human Pain
   DeathSound = Sound
      CopyOf = Human Death
   DeviceSwitchSound = Sound
      CopyOf = Device Switch
   Status = 0
   Health = 100
   ImpulseDamageThreshold = 2500
   AimAngle = 0
   AimDistance = 30
   Perceptiveness = 0.9
   CharHeight = 100
   HolsterOffset = Vector
      X = -6
      Y = -4
   Head = Attachable
      CopyOf = Soldier Head B
      ParentOffset = Vector
         X = 0
         Y = -10
   Jetpack = AEmitter
      CopyOf = Jetpack Heavy
      ParentOffset = Vector
         X = -6
         Y = 3
      DrawAfterParent = 0
   JumpTime = 4 // Secs


Find this and then, put it as Jetpack = None


Sat Mar 13, 2010 3:22 am
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: Halo ODST beta and need help...
This is all ive got fo the ODST unit ive got...
What do i do with this?


AddActor = AHuman
CopyOf = Ronin Soldier
PresetName = ODST
Description = Basic ODST unit.
Buyable = 1
GoldValue = 85
Head = Attachable
CopyOf = Ronin Head 5
ParentOffset = Vector
X = 0
Y = -10
Mass = 34
ImpulseDamageThreshold = 2300
GibImpulseLimit = 3220
GibWoundLimit = 10


Sat Mar 13, 2010 4:07 am
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Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
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Post Re: Halo ODST beta and need help...
Code:
Jetpack = None


Add this right under it


Sat Mar 13, 2010 5:27 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Halo ODST beta and need help...
Or "JumpTime = 0". If you plan on making anything large-scale, you should steer away from actor CopyOfs, since that would limit some stuff you could do, like gibs (you can't add a line to remove gibs) and may create compatibility issues in the future.


Sat Mar 13, 2010 6:51 am
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: Halo ODST beta and need help...
Thanks for all the help testing it out.I cant find my version with my ODST unit right now sooo ill get it back to ya when i can. Sorry for the inconenience. I will do that if i find it and tell you if it worked.Thanks again!!!


Thu Mar 18, 2010 1:37 am
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