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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Benpasko wrote: I love big, bloated weapon lists. If you still have them, keep all the old weapons in, just commented out in the indexes, etc.Ew. I think redundant or excessive weaponry is silly. If you could combine the effects of 12 guns into 6 or 7, you definitely should, and definitely get rid of similar weapons or worse, near copies.
 
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			| Mon Mar 15, 2010 4:33 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Blah have a alpha and tell me what you think. On the DSA8 Command Version, press X to release a automated gun pod. For the three multi-mode weapons <VF Weapon/Energy Weapon/FORCE>, press Z to change modes.http://www.mediafire.com/?r1knk2jz2ol [EDIT:] I've already planned for the Apis to not use the regular weapons, it'll come with it's own light weapon and digger.
 
 
    							Last edited by DSMK2 on Mon Mar 15, 2010 5:18 am, edited 1 time in total. 
 
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			| Mon Mar 15, 2010 4:37 am | 
					
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			| Phatmonkey 
					Joined: Fri Aug 24, 2007 8:29 pm
 Posts: 85
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Keep the grenade launchers please.  They're fun to use and they're great crowd clearers.  Plus they shoot over things. 
 
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			| Mon Mar 15, 2010 5:18 am | 
					
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			| linkfan23 
					Joined: Sun Oct 11, 2009 4:48 am
 Posts: 133
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)DSMK2 wrote: Blah have a alpha and tell me what you think. On the DSA8 Command Version, press X to release a automated gun pod. For the three multi-mode weapons <VF Weapon/Energy Weapon/FORCE>, press Z to change modes.http://www.mediafire.com/?r1knk2jz2ol [EDIT:] I've already planned for the Apis to not use the regular weapons, it'll come with it's own light weapon and digger.References to Diemos.rte
 
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			| Mon Mar 15, 2010 6:41 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
 
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			| Mon Mar 15, 2010 6:49 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Talk to Darlos about having the buttons configurable. I'm sure he'd be happy to help you. 
 
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			| Mon Mar 15, 2010 6:55 am | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)It's good to see the streamlining I suggested a while back. Also, yes, if you have some key config interface questions I'd be glad to help. 
 
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			| Mon Mar 15, 2010 3:56 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Thanks, I could use a general tutorial on how it works. 
 
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			| Mon Mar 15, 2010 5:55 pm | 
					
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			| PerfectKirby 
					Joined: Thu Mar 04, 2010 1:49 am
 Posts: 15
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)File error, bad CRC 1c193325 (should be 9ba2c7ba) 
 
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			| Mon Mar 15, 2010 9:32 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)PerfectKirby wrote: File error, bad CRC 1c193325 (should be 9ba2c7ba)It seems like a download problem, try redownloading?
 
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			| Mon Mar 15, 2010 9:40 pm | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)I can't get it working, every time I try to download it, it says a file is corrupted. Let me check which one again...
 !   C:\Documents and Settings\Ben\Desktop\Cortex Command(b23)\DSTechAlpha2.zip: CRC failed in DSTech.rte\DSRobots\DSA9c\weaponswitchHEAVY.wav. The file is corrupt
 
 
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			| Mon Mar 15, 2010 10:18 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Yeah, that one is a bad file. 
 
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			| Mon Mar 15, 2010 10:19 pm | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)So..uh...how I fix?
 Edit: Well, I just took the other beta's sound file, and it worked just fine. But I think someone(other than me, of course) should post a fixed version.
 
 
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			| Mon Mar 15, 2010 10:19 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Yea, it seems like the download is broken.http://www.mediafire.com/?tyijmwwom2z [EDIT:]  Tested and it works.
 
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			| Mon Mar 15, 2010 10:29 pm | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)DSMK2 wrote: Thanks, I could use a general tutorial on how it works.... you're going to have to ask me something specific. Also, my "experience" with this culminates in a single tiny .lua file. I'd probably be easiest to just show it to you and tell you how it works.
 
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			| Tue Mar 16, 2010 5:16 pm | 
					
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