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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Benpasko wrote: I love big, bloated weapon lists. If you still have them, keep all the old weapons in, just commented out in the indexes, etc. Ew. I think redundant or excessive weaponry is silly. If you could combine the effects of 12 guns into 6 or 7, you definitely should, and definitely get rid of similar weapons or worse, near copies.
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Mon Mar 15, 2010 4:33 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Blah have a alpha and tell me what you think. On the DSA8 Command Version, press X to release a automated gun pod. For the three multi-mode weapons <VF Weapon/Energy Weapon/FORCE>, press Z to change modes. http://www.mediafire.com/?r1knk2jz2ol[EDIT:] I've already planned for the Apis to not use the regular weapons, it'll come with it's own light weapon and digger.
Last edited by DSMK2 on Mon Mar 15, 2010 5:18 am, edited 1 time in total.
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Mon Mar 15, 2010 4:37 am |
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Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Keep the grenade launchers please. They're fun to use and they're great crowd clearers. Plus they shoot over things.
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Mon Mar 15, 2010 5:18 am |
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linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DSMK2 wrote: Blah have a alpha and tell me what you think. On the DSA8 Command Version, press X to release a automated gun pod. For the three multi-mode weapons <VF Weapon/Energy Weapon/FORCE>, press Z to change modes. http://www.mediafire.com/?r1knk2jz2ol[EDIT:] I've already planned for the Apis to not use the regular weapons, it'll come with it's own light weapon and digger. References to Diemos.rte
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Mon Mar 15, 2010 6:41 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
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Mon Mar 15, 2010 6:49 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Talk to Darlos about having the buttons configurable. I'm sure he'd be happy to help you.
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Mon Mar 15, 2010 6:55 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
It's good to see the streamlining I suggested a while back. Also, yes, if you have some key config interface questions I'd be glad to help.
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Mon Mar 15, 2010 3:56 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Thanks, I could use a general tutorial on how it works.
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Mon Mar 15, 2010 5:55 pm |
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PerfectKirby
Joined: Thu Mar 04, 2010 1:49 am Posts: 15
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
File error, bad CRC 1c193325 (should be 9ba2c7ba)
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Mon Mar 15, 2010 9:32 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
PerfectKirby wrote: File error, bad CRC 1c193325 (should be 9ba2c7ba) It seems like a download problem, try redownloading?
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Mon Mar 15, 2010 9:40 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I can't get it working, every time I try to download it, it says a file is corrupted. Let me check which one again...
! C:\Documents and Settings\Ben\Desktop\Cortex Command(b23)\DSTechAlpha2.zip: CRC failed in DSTech.rte\DSRobots\DSA9c\weaponswitchHEAVY.wav. The file is corrupt
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Mon Mar 15, 2010 10:18 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Yeah, that one is a bad file.
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Mon Mar 15, 2010 10:19 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
So..uh...how I fix?
Edit: Well, I just took the other beta's sound file, and it worked just fine. But I think someone(other than me, of course) should post a fixed version.
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Mon Mar 15, 2010 10:19 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Yea, it seems like the download is broken. http://www.mediafire.com/?tyijmwwom2z[EDIT:] Tested and it works.
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Mon Mar 15, 2010 10:29 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DSMK2 wrote: Thanks, I could use a general tutorial on how it works. ... you're going to have to ask me something specific. Also, my "experience" with this culminates in a single tiny .lua file. I'd probably be easiest to just show it to you and tell you how it works.
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Tue Mar 16, 2010 5:16 pm |
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