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 [WIP] Of Skulls and Souls 
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: [WIP] Of Skulls and Souls
Shits' ballin' gangsta'. GJ

Dunno 'bout the anime blue hair, though.


Tue Mar 02, 2010 8:13 am
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Post Re: [WIP] Of Skulls and Souls
looking ace! You should look at "Median XL" it is a mod for Diablo 2 and let me tell you necromancers are badasses :cool:
http://modsbylaz.hugelaser.com/


Tue Mar 02, 2010 9:50 pm
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Post Re: [WIP] Of Skulls and Souls
Contrary wrote:
Shits' ballin' gangsta'. GJ

Dunno 'bout the anime blue hair, though.


There's no blue anime hair, or any hair for that matter. Any blue you see in the screencap is either the background showing through or the single pixel width highlighting on the edge of the hood, which is mostly a dark blue. On the previous page the first artwork I posted for my reference has this blue trim, and I was duplicating it.


Wed Mar 03, 2010 2:52 am
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Post Re: [WIP] Of Skulls and Souls
Oh ok. I was zoomed in when I had the thought of blue hair so maybe that's why.


Wed Mar 03, 2010 4:00 am
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Post Re: [WIP] Of Skulls and Souls
Spine and Ribcage (Not outlined yet so don't bother telling me)

Image

Ribcage could use a little cleaning up shapewise too, but otherwise I'm pretty happy with it.

Edit: Also, once all the separate pieces are together I'll have to retouch them to make the light flow more evenly around the body as a whole I'm sure.


Wed Mar 03, 2010 4:50 am
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Post Re: [WIP] Of Skulls and Souls
The right ribs (from our point of view) could be darkened, so they look like they're facing more to the right than up at us.


Wed Mar 03, 2010 12:31 pm
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Post Re: [WIP] Of Skulls and Souls
CaveCricket48 wrote:
The right ribs (from our point of view) could be darkened, so they look like they're facing more to the right than up at us.

Yeah I'll be fixing that part of the 3/4ths ish view to be more "into the background" darkness.

Collarbone and Pelvis:
Image


Wed Mar 03, 2010 1:14 pm
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Post Re: [WIP] Of Skulls and Souls
The left part of the pelvis that looks like an infinity sign could have some slight outlining, so it's easier to see the rotation/positioning of it against the back of the pelvis. Or make the pelvis back darker to the left.


Wed Mar 03, 2010 8:50 pm
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Post Re: [WIP] Of Skulls and Souls
Ok. Here's my first attempt at shading the right side, to show the facing of the Skeleton a little better:

Image

Also, the pelvis in this screencap is old, I've since readjusted it to be more level with the rest of the body. Here it's a little angled.


Tue Mar 09, 2010 5:14 am
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Post Re: [WIP] Of Skulls and Souls
Sooo this will be a skeleton the size of your behemoth? Like King Leoric in diablo 1? Please tell me it will use a claymore of unholiness, too!

By looking at the artwork for inspiration, you are a fan some certain card game I think.

Have you released the behemoth blade you posted in "awesome CC moments"?

Behemoth vs. Giant skeleton duel will be real nice!


Thu Mar 11, 2010 8:28 pm
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Post Re: [WIP] Of Skulls and Souls
I was debating on armor/weapons for the giant skeleton summon, but I'm opting for just a giant skeleton that picks up and eats people or something.

As for the art, well, go look at the small print on the original post.

The Behemoth Blade is still getting worked on, as is other stuff. Melee weapons suck in CC.


Fri Mar 12, 2010 4:17 am
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Post Re: [WIP] Of Skulls and Souls
Maybe make a variant Behemoth Blade for this skeleton? It would fit in better on this guy, I think.


Fri Mar 12, 2010 4:20 am
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Post Re: [WIP] Of Skulls and Souls
Benpasko wrote:
Maybe make a variant Behemoth Blade for this skeleton? It would fit in better on this guy, I think.


Probably. He will need some sort of weapon eventually, won't he.


Fri Mar 12, 2010 4:21 am
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Post Re: [WIP] Of Skulls and Souls
Looks pretty sweet.

My own stupid suggestion:
If not player controlled, crouch <throw self towards...> when there's a enemy in-front and in range of the skeleton boss, squishy goodness.


Fri Mar 12, 2010 4:37 am
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Post Re: [WIP] Of Skulls and Souls
DSMK2 wrote:
Looks pretty sweet.

My own stupid suggestion:
If not player controlled, crouch <throw self towards...> when there's a enemy in-front and in range of the skeleton boss, squishy goodness.



What?


Sun Mar 14, 2010 2:52 am
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