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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Halo ODST beta and need help...
Hi. I made an ODST unit from the ronin and put them in a different folder and would like to put them into my game. How do i do it? Heres the file:
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Fri Mar 12, 2010 11:55 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Halo ODST beta and need help...
Do you mean your having errors? Or that you just don't know how to put it in your cc folder?
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Sat Mar 13, 2010 12:28 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Halo ODST beta and need help...
Nevermind i made the odst and replaced my ronin folder with him so now sandra is ODST. And the ronin is now wearing gray suits with backbacks which is another problem. I want them to not have jetpacks, How do i do that?
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Sat Mar 13, 2010 12:38 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Halo ODST beta and need help...
Code: AddActor = AHuman PresetName = Soldier Light AddToGroup = Actors Description = Standard Coalition soldier equipped with armor and a jetpack. Very resilient and quick. Mass = 48 GoldValue = 90 Sharpness = 1 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Coalition.rte/Actors/Soldier/TorsoA.bmp FrameCount = 1 SpriteOffset = Vector X = -7 Y = -12 AngularVel = 0 EntryWound = AEmitter CopyOf = Wound Flesh Entry ExitWound = AEmitter CopyOf = Wound Flesh Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Kevlared Flesh Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 6 Depth = 3 DeepCheck = 0 BodyHitSound = Sound CopyOf = Flesh Body Blunt Hit PainSound = Sound CopyOf = Human Pain DeathSound = Sound CopyOf = Human Death DeviceSwitchSound = Sound CopyOf = Device Switch Status = 0 Health = 100 ImpulseDamageThreshold = 2500 AimAngle = 0 AimDistance = 30 Perceptiveness = 0.9 CharHeight = 100 HolsterOffset = Vector X = -6 Y = -4 Head = Attachable CopyOf = Soldier Head B ParentOffset = Vector X = 0 Y = -10 Jetpack = AEmitter CopyOf = Jetpack Heavy ParentOffset = Vector X = -6 Y = 3 DrawAfterParent = 0 JumpTime = 4 // Secs Find this and then, put it as Jetpack = None
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Sat Mar 13, 2010 3:22 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Halo ODST beta and need help...
This is all ive got fo the ODST unit ive got... What do i do with this?
AddActor = AHuman CopyOf = Ronin Soldier PresetName = ODST Description = Basic ODST unit. Buyable = 1 GoldValue = 85 Head = Attachable CopyOf = Ronin Head 5 ParentOffset = Vector X = 0 Y = -10 Mass = 34 ImpulseDamageThreshold = 2300 GibImpulseLimit = 3220 GibWoundLimit = 10
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Sat Mar 13, 2010 4:07 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Halo ODST beta and need help...
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Sat Mar 13, 2010 5:27 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Halo ODST beta and need help...
Or "JumpTime = 0". If you plan on making anything large-scale, you should steer away from actor CopyOfs, since that would limit some stuff you could do, like gibs (you can't add a line to remove gibs) and may create compatibility issues in the future.
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Sat Mar 13, 2010 6:51 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Halo ODST beta and need help...
Thanks for all the help testing it out.I cant find my version with my ODST unit right now sooo ill get it back to ya when i can. Sorry for the inconenience. I will do that if i find it and tell you if it worked.Thanks again!!!
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Thu Mar 18, 2010 1:37 am |
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