| Author | 
            Message | 
        
        
			| 
				
				 David Rodrigov 
				
				
					 Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
				 
				 
			 | 
			
				
				  Re: Hunter Bot + Game Timer  
					
						Natti wrote: dragonxp wrote: I just thought of something.... What would happen if we had TLB and Cricket team-up? The .ini files of CC couldn't contain all that awesomeness. And the universe would end. Same thing that if TLB and weegee would make a mission together. You dont know how much i would love that to happen.    
					
  
			 | 
		
		
			| Tue Feb 23, 2010 4:51 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Natti 
				Data Realms Elite 
				
					 Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
				 
				 
			 | 
			
				
				  Re: Hunter Bot + Game Timer  
					
						You'd like to end the universe? That's some weird ♥♥♥♥, bro. 
					
  
			 | 
		
		
			| Tue Feb 23, 2010 7:03 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
			 | 
			
				
				  Re: Hunter Bot + Game Timer  
					
						CrazyMLC wrote: You add waypoints to guns when it has none, but it just ends up crushing them. Code:    if SceneMan:ShortestDistance(self.Pos,self.targetgun.Pos,self.mapwrapx).Magnitude < 6 then       self:GetController():SetState(Controller.WEAPON_PICKUP,true)       self:ClearAIWayPoints()    end I've thought about this, but still thinking. I might make the pickup range based upon the robot's CharHeight, so you can just attach the script to any actor (and change a few PresetNames) and boom instant "hunting" actor.  
					
  
			 | 
		
		
			| Tue Feb 23, 2010 8:48 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Deidei 
				
				
					 Joined: Thu Jan 21, 2010 10:30 pm Posts: 4
				 
				 
			 | 
			
				
				  Re: Hunter Bot + Game Timer  
					
						Very nice! Sometimes they get stuck in narrow vertical tunnels and just jetpack into the wall, but they are way more fun to fight than the regular AI :) Just play 2 players with 2 different teams and let one of them order 10 of these Bots around the map :O 
					
  
			 | 
		
		
			| Tue Feb 23, 2010 9:12 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
			 | 
			
				
				  Re: Hunter Bot + Game Timer  
					
						Or use custom activities to make Ai deliver these. 
					
  
			 | 
		
		
			| Wed Feb 24, 2010 12:09 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
			 | 
			
				
				  Re: Hunter Bot + Game Timer  
					
						Your rate of excellence creation is unbelievable, CC.
  And the timer gives me a perfect example of the correct function/format to make that kind of message from a script attached to an object rather than a scene. 
					
  
			 | 
		
		
			| Fri Feb 26, 2010 5:33 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 war_man333 
				
				
					 Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
				 
				 
			 | 
			
				
				  Re: Hunter Bot + Game Timer  
					
						Timer.rte, probably the most useful mod I have ever come across, thank you. 
					
  
			 | 
		
		
			| Fri Feb 26, 2010 12:35 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 David Rodrigov 
				
				
					 Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
				 
				 
			 | 
			
				
				  Re: Hunter Bot + Game Timer  
					
						Natti wrote: You'd like to end the universe? That's some weird ♥♥♥♥, bro. No i would like that awesome mission.    
					
  
			 | 
		
		
			| Tue Mar 09, 2010 1:46 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
	
		 |