| Author | 
            Message | 
        
        
			| 
				
				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						additional off-hand-weapon contrast might also help, right now there vague dark things in shadow. 
					
  
			 | 
		
		
			| Mon Mar 08, 2010 8:51 am | 
			
				
					 
					
					 
				      
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						http://pastebin.com/raw.php?i=pQKBkA3s well, i broke crawling, but walking is fine, and the new footgroups are properly offset.  
					
  
			 | 
		
		
			| Mon Mar 08, 2010 10:53 am | 
			
				
					 
					
					 
				    
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						the laser rifle needs better accuracy and lower power, and the plasma sprayer needs to either be semi-automatic or have a 5-round clip and a decent reload. i vote for the latter. also, i recommend making the puniceus handgun do poison d.o.t. instead of homing. it is way overpowered when you dont need to aim. 
					
  
			 | 
		
		
			| Mon Mar 08, 2010 2:49 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 gtaiiilc 
				
				
					 Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						they look a bit like orange Diemos Federation troops... AWESOME!!! 
					
  
			 | 
		
		
			| Mon Mar 08, 2010 3:22 pm | 
			
				
					 
					
					 
				    
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 DSMK2 
				
				
					 Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						Geti wrote: http://pastebin.com/raw.php?i=pQKBkA3s well, i broke crawling, but walking is fine, and the new footgroups are properly offset. Thanks, though I actually had that walk style before, it just never felt right, I've increased the speed to match the style. Reminds me of this:  http://www.youtube.com/watch?v=6XCNNauWr5EFlammablezombie wrote: the laser rifle needs better accuracy and lower power, and the plasma sprayer needs to either be semi-automatic or have a 5-round clip and a decent reload. i vote for the latter. also, i recommend making the puniceus handgun do poison d.o.t. instead of homing. it is way overpowered when you dont need to aim. The plasma sprayer won't feel right semi-automatic, it's inaccuracy will really make the weapon performance drop. It's a Plasma SMG essentially.  
					
  
			 | 
		
		
			| Mon Mar 08, 2010 4:28 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						DSMK2 wrote: The plasma sprayer won't feel right semi-automatic, it's inaccuracy will really make the weapon performance drop. It's a Plasma SMG essentially. That doesn't matter. It's stronger than its 2-handed counterpart, and that's just not right.  
					
							
  
							
    							Last edited by Flammablezombie on Tue Mar 09, 2010 12:24 am, edited 1 time in total. 
    						 
						
  
			 | 
		
		
			| Mon Mar 08, 2010 5:35 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 AgentBaron 
				
				
					 Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						Flammablezombie wrote: That doesn't matter. It's weaker than its 2-handed counterpart, and that's just not right. How in the world does that make any sense?  
					
  
			 | 
		
		
			| Mon Mar 08, 2010 8:47 pm | 
			
				
					 
					
					 
				    
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						Rifles are bigger because they pack in more firepower. If something takes 2 hands to hold, it should be more powerful than something which can be safely held in one. Logic? Common sense? 
					
  
			 | 
		
		
			| Mon Mar 08, 2010 9:24 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						Flammablezombie wrote: That doesn't matter. It's weaker than its 2-handed counterpart, and that's just not right. Flammable, you are saying that the SMG should be  stronger than the rifle. I think you misspoke.  
					
  
			 | 
		
		
			| Mon Mar 08, 2010 9:32 pm | 
			
				
					 
					
					 
				    
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						Oh, I see. Thank you, I'll correct that. 
					
  
			 | 
		
		
			| Tue Mar 09, 2010 12:24 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						with the exception of the crawling and climbing animations, I like this just the way it is. Sitting actually works fine. 
					
  
			 | 
		
		
			| Tue Mar 09, 2010 1:39 am | 
			
				
					 
					
					 
				      
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						<==== wants seperate .rtes.
  However not required. 
					
  
			 | 
		
		
			| Tue Mar 09, 2010 2:22 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 DSMK2 
				
				
					 Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						I'm finding it hard to see the Plasma Sprayer stronger than the Plasma Assault Rifle... Anyone else confirm? 
					
  
			 | 
		
		
			| Tue Mar 09, 2010 3:51 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 AgentBaron 
				
				
					 Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						I think you've got the weapons down pat.  I could see possibly improving the accuracy of the plasma sprayer and reducing its range a bit.  Though that would defeat the purpose of it being a sprayer, lol.  I don't see any problems in comparison with the assault rifle, though. 
					
  
			 | 
		
		
			| Tue Mar 09, 2010 4:08 am | 
			
				
					 
					
					 
				    
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
			 | 
			
				
				  Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]  
					
						less terrain rape, more range reduction (make it make less particles on impact the further it goes, using lua'd explosions) would be nice. And I do feel that the "SMG" is more powerful, due to the stream. It should be nerfed a little in ammo and damage, ROF is fine, and the larger one could use some bloom at the barrel to make it seem more powerful. 
					
  
			 | 
		
		
			| Tue Mar 09, 2010 4:52 am | 
			
				
					 
					
					 
				    
			 | 
    	
		
	
	
		  | 
	
	
	
		 |