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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Feb 10, 2010 4:06 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
so in game terms it would be like +1 for a few rolls then -2 for a little longer.

ish...


Tue Mar 02, 2010 12:28 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Then I guess my Heart whould implode if I used em all at the same time.

Probebly something like A guaranteed 5 or 6... Guess that makes it A last Resort only?


Tue Mar 02, 2010 1:19 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Sorry for not being able to post, my family is currently in pretty bad financial straits and my computer's been pawned off to help pay the bills :oops:

Quick roll, no fancy-smanchy stuff, I'll get around to it tomorrow!

Oh and, ATTACK ADVERE FOR CAUSING A DAMN TREE TO FALL ON ME.

caekdeamon (6) (PERSON) Goes looking for supplies and pulls out a thick black rope from the garage, thinking it might help later in the jungle. The rope squirms and turns in his hand, biting his arm and sinking in venomous fangs- a snake! The snake squirms away and slithers towards the edge of the forest, past the armory.

CONDITION: Poison. Will die in two turns if left untreated.

dragonxp (2) Advere decides to go looking for supplies when he hears a wild undulation behind him and turns to see Damien looking down the scope of his M14, the laser sight resting right on his chest. FFFFFFFFFFFFF-

Ociamarru (6) Takes a quick survey of the area but he becomes so intent on his surroundings that he fails to notice the snake in front of him until he's stepped on it. It turns and strikes, lightning-fast, bringing whoever Ociamarru's character is onto his knees.

CONDITION: Poison. Will die in two turns if left untreated.

Hyperkultra (2+1 = 3) You begin constructing a flying drone as a scout or troop but you find that you can't really concentrate in this busy area, using the fairly primitive materials you got from the armory. Frowning you put it away but you're able to make a quick blueprint sketch- everything looks fine in theory, so only the practical assembly to complete!

Benpasko (5+1=6) You give a savage arm pump that would make a god jealous, but in your pride from last turn you accidentally knock your funny bone against a tree, sending pain up your arm. Oh well, it still looks sweet.
CONDITION: Looks sweet. +1 to next roll.

Ragdollmaster (4) Damien raises his rifle in fury and fires off a burst of three shots at the standing Advere. He regrets it almost immediately- to be fair, Advere had been dicking around excessively, had abused military resources, and had also put two people's lives in danger, but he doubted the Colonel dude would listen to reason, not with such short time. Maybe he'll be let off with a slap on the wrist due to his commendable service record but the rest of the group will definitely look at him negatively.

EVENT: dragonxp's Advere goes down hard as three bullets strike him in the chest. He feels blinding pain, his vision goes dark on the edges and grows fuzzy in between. He looks down to a warm spot on his chest- dark blood is oozing out. He faints.


AGAIN: I'll make the post a bit more refined tomorrow.


Tue Mar 02, 2010 2:07 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Thnks for a casualty already?

[p.s wasn't my fault you wrote the story like that]

>Begin procedure for first aid.


Tue Mar 02, 2010 2:10 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
> Whip out sniper rifle, ready to shoot at anyone else who goes trigger happy.
Stop. I can kill or dismember a person with a single shot. Killing each other is pointless, it just gives the jungle help in making us all die. Let this stupid bubbling pot of testosterone develepo any further, and I will take action to end it.
Now half of our party is wounded, we need medical attention. MEDIC!


Sorry to hear that about you computer Ragdoll. Hope stuff improves.


Last edited by TorrentHKU on Tue Mar 02, 2010 4:19 am, edited 1 time in total.



Tue Mar 02, 2010 2:18 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I want to > Attempt to save Ociamarru's life. We can't have any more deaths yet.


Tue Mar 02, 2010 4:18 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
poison vaccination lasts for some time, so after you get vaccinated walk in front of the group and be snake bait XD


Tue Mar 02, 2010 12:38 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
"Oh son of a ♥♥♥♥♥ that hurt...JESUS CHRIST WHAT HAPPENED TO MY LEG!"
Attempt to stop the poison from going anywhere past my leg while Benpasko does all the medical stuff.


I'd imagine a snake bite would make the area of attack pretty inflamed and discolored...


Tue Mar 02, 2010 1:11 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Whould using any of my Syringes help me with a roll to curing myself?


Tue Mar 02, 2010 4:52 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
>Level M14 at Fiona and prepare to fire if necessary!

Nothing personal, I just want people to die already. I don't mind being the first casuality :D


Tue Mar 02, 2010 6:45 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Run to A medic and ask for A anti-venom, Possibly while taking the snakes (possible) Corpse.


Tue Mar 02, 2010 7:12 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I said I would retaliate.

>If Ragdoll fires, fire back. Aim for the torso.


Tue Mar 02, 2010 8:29 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
just make it so if anyone fires everyone else will make him a red stain on the floor.



after making him a strainer (it's the thing with lots of holes)


Tue Mar 02, 2010 8:40 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
But Fiona my dear, how will you fire back without your brain intact? :grin:

Eh, these rolls are depressingly low, but whatever. I don't control probability.

dragonxp (1) Advere struggles in his state of half-sleep to try and prevent himself from bleeding out, but the pain and blood loss overwhelm him and he subsides into fitful oblivion, with not much in the way of medical treatment accomplished. (HE'S STILL ALIVE)
Abilities
Assassination: +1 to rolls involving undetected kills or attacks
Stealth: +1 to rolls involving sneaking or moving slowly
Inventory
Silenced L9A1
Silenced Desert Eagle
Tactical Knife
First Aid Kit
Binoculars
Kevlar Body Armor
Stolen Sandwich
Exploding L9A1 Bullets
Conditions
Poison (will die next turn if left untreated)

Hyperkultra (1+1 = 2) Fiona reaches for her railgun, intending to point it at Damien, but she fumbles with the familiar device. Panic sets in and she's barely able to point it at Damien at hip-level, a fairly inaccurate position.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Inventory
Portable Microfusion Generator (backpack)
Satchel of standard electronic components
Rotor + Housing
Lithium-Ion Battery
Electric Motor
Servos
Modular Structural pieces
Two empty sacks

Benpasko (2+1 = 3) Ben rushes over to Mathis, but then realizes he can't really do much in the way of medicine. However, he does still look sweet, so he's able to give Mathis some reasurance.
Abilities
Herbalism: +1 to rolls involving identifying or using the properties of plants
Weak: -1 to rolls involving lots of endurance or physical strength
Inventory
Double-Barreled Shotgun
Flare Gun
Machete
Shovel
Vials
Rope

Ociamarru (3) Mathis gropes at his leg, trying to stop the spread of poison, but he can't really do anything significant without a tourniquet or something to stop the flow of blood. The poison is spreading quickly but he tries to relax- if he panics and his heart beats faster, the poison will travel even quicker.
Abilities
CQC: +1 to rolls involving close quarters actions
Light Step: +1 to rolls involving stealth or sneaking
Inventory
Mossberg 535
Walther P99
Machete

Ragdollmaster (4) Damien scowls as he drops to one knee (out of sheer habit) and puts his rifle's scope up to his eye. He watches Fiona scramble for her railgun briefly before she levels it at him- hip-level for her is head-level for him, in this position. She doesn't look like she has a very accurate shot, but the sight of the enormous railgun makes him hesitate a little. He doesn't want to take any chances. He begins to slowly back away, M14 still leveled at Fiona. Some spare soldiers who are milling around have moved off to the side, guns pointing every which-way, at Fiona, at Damien, even at Eric and Mathis- he wants to distance himself from the group. Long-distance combat is his niche speciality, after all!
Abilities
Marksman: +1 to rolls involving long-range combat
First-Aid: +1 to rolls involving healing actions
Inventory
M14EBR w/ 10x telescopic sight
Mk23 (USSOCOM variant) w/ laser guide
Bowie Knife
Rations
2 Flares
Kevlar Armor

caekdaemon (5) Bob Jameson Jones stumbles towards a med-tent, dizzy from poison. He finds a medic inside. "I've been bitten by a snake," he says, giving a rough description. The medic grunts and runs over to the sorted, categorized shelves before pulling out a vial of antivenom and a needle. "Hold still!" He injects the antivenom into Bob's bloodstream. It stings terribly, but he's able to finally relax. "You'll probably make it," the medic says as he cleans the injection site.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Inventory
Harpoon Gun
Beretta 92FS
Screwdriver
Toolkit
Flashlight
Backpack
3 Adrenaline Needles (Strength)
3 Amphetamine Needles (Energy)
Conditions
Weakened Poison - 5 turns (if you roll a 1 in the next five turns, you'll die. Best stick to using your Mech. Engineering and Unconventional Weapons perks so you get a gauranteed "2")


Wed Mar 03, 2010 1:24 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
"Alright...stay calm, stay calm, you can make it through this..."
Seek after a Medic as well, in search of anti-venom.

Oh for the love of god, please tell me I role a 4 at least...


Wed Mar 03, 2010 1:37 am
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