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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Minor Update: Ok, so for the past half hour I couldn't get the idea of a Behemoth sized skeleton out of my head. So, naturally, I get a Skeleton head out of the Behemoth (see what I did there?). The Head (And 2x View):  The Process:  Having a large actor already really eases the process of these things.  
					
  
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			| Fri Feb 26, 2010 1:11 am | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Looks really good. The back looks a little plain, maybe add some effects there? Perhaps cracks that glow red or something, because the front looks textured and detailed while the back is smooth. 
					
  
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			| Fri Feb 26, 2010 2:37 am | 
			
				
					 
					
					 
				  
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				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Also maybe some amount of outlining? 
					
  
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			| Fri Feb 26, 2010 2:41 am | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Azukki wrote: Also maybe some amount of outlining? I agree too. While it would take away "realism" to the sprite, many in-game sprites have a slight outline of some sort, so an outline would make it more "CC style."  
					
  
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			| Fri Feb 26, 2010 2:43 am | 
			
				
					 
					
					 
				  
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						 Ok, I added an outline and the only color I could find in palette that would fit the cracks in the bone. I didn't like the red idea, I'd like to keep it looking like a skull. Is this better or worse? I may need to lighten the outline, but that's cake.  
					
  
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			| Fri Feb 26, 2010 7:51 am | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Looks better. For the cracks, I was expecting a large crack, almost a tear, but that's just me. 
					
  
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			| Fri Feb 26, 2010 12:24 pm | 
			
				
					 
					
					 
				  
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						The outline is good, but those cracks are horrible. I was more expecting a dark, Large crack going from the back of the skull to the side. 
					
  
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			| Fri Feb 26, 2010 1:16 pm | 
			
				
					 
					
					 
				    
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Well, I'll say it's good enough. And just asking, are we gonna see arms and legs made of smaller skeleton bones or are we just going to get a giant's reanimated skeleton? 
					
  
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			| Fri Feb 26, 2010 4:31 pm | 
			
				
					 
					
					 
				      
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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Good idea, good sprite, but the cracks look like veins to me.  Otherwise great 
					
  
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			| Fri Feb 26, 2010 10:56 pm | 
			
				
					 
					
					 
				  
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						CaveCricket48 wrote: Looks better. For the cracks, I was expecting a large crack, almost a tear, but that's just me. Hyperkultra wrote: The outline is good, but those cracks are horrible. I was more expecting a dark, Large crack going from the back of the skull to the side. Mind wrote: Good idea, good sprite, but the cracks look like veins to me.  Otherwise great I'm not completely happy with the cracks either, but I should switch the focus back to the necromancer for now. I'll come back to the giant skeleton later and add darker cracks. carriontrooper wrote: Well, I'll say it's good enough. And just asking, are we gonna see arms and legs made of smaller skeleton bones or are we just going to get a giant's reanimated skeleton?   Not sure why you'd ask if I'd shop up a lot of tiny skeleton bones to comprise his body. Just thinking of that makes a pretty silly image. As for the rest of the bones they will be pretty much large "accurate" skeleton bones (without getting compulsive about it).  
					
  
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			| Fri Feb 26, 2010 11:39 pm | 
			
				
					 
					
					 
				  
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				 gtaiiilc 
				
				
					 Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						I think the giant skeleton should be a fossil (like in the Zombie Cave mission) because it is a bit more logical that and you could make it a crazy looking extinct creature like a... BITCHIN DINOSAUR        !!! that and the palate has better colors to match up with that theme. Will you be using the animated glows for this because that would be badass.  
					
  
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			| Sat Feb 27, 2010 1:24 am | 
			
				
					 
					
					 
				    
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				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						gtaiiilc wrote: I think the giant skeleton should be a fossil (like in the Zombie Cave mission) because it is a bit more logical that and you could make it a crazy looking extinct creature like a... BITCHIN DINOSAUR        !!! that and the palate has better colors to match up with that theme I previously made most of the sprites for an actor of the fossil in the tutorial (alieny trexy thing), and I sent them to lfow in case he wanted them, and hasn't responded. Raptors are bitchin too, and easier than huge trexs, so skeletal raptors would be neat and a more modest goal in this mod. But the spriting would need to be done originally. I hardly see how steampunk applies here, carrion. But have you played Morrowind: Tribunal? It has steampunk raptors, kinda.  
					
  
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			| Sat Feb 27, 2010 6:48 am | 
			
				
					 
					
					 
				  
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						No offense, but this is getting insurmountably off topic.
  Please stick to the theme of this mod, which at this moment does not include Steampunk or Dinosaurs.
  You heard the man, get back on topic! - p3lb0x 
					
  
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			| Sun Feb 28, 2010 5:44 am | 
			
				
					 
					
					 
				  
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Furthering progress made on the necro. Robes are placeholders. Have to use fun tricks to get the robe in front of the leg without it rotating.  Oh yeah, added a Bone Scythe.  
					
  
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			| Tue Mar 02, 2010 4:09 am | 
			
				
					 
					
					 
				  
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				 Benpasko 
				
				
					 Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
				 
				 
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				  Re: [WIP] Of Skulls and Souls  
					
						Lookin good, man. I can't wait to use this bad boy. 
					
  
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			| Tue Mar 02, 2010 4:39 am | 
			
				
					 
					
					 
				  
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