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weasel
Joined: Wed Sep 16, 2009 6:22 pm Posts: 491 Location: Victoria, BC
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Sleep is Death
Pre-order now! http://sleepisdeath.net/Indie story-telling awesomeness in a game. Might make for some reaaally interesting multi stuff in our forum here! I think if you preorder you get to play on April 8th. $9 gets you two copies!
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Sat Feb 27, 2010 7:03 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Sleep is Death
I dunno, the little 'preview' screenshot journey thing seemed like it would be interesting, but if it's just you and an anonymous person playing, I'm hardpressed to see it 'working' and it seems more likely to just end up being dickjokes and fire everywhere.
Obviously person to person has some more possibilities, but I'll have to see the second player tutorial video to appreciate what exactly is going on.
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Sat Feb 27, 2010 7:10 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Sleep is Death
Interest: piqued.
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Sat Feb 27, 2010 7:17 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Sleep is Death
I saw this yesterday. interesting gameplay.
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Sun Feb 28, 2010 5:21 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Sleep is Death
Grif wrote: seems more likely to just end up being dickjokes and fire everywhere. but if it doesnt, it'll be mint.
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Sun Feb 28, 2010 5:54 am |
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Pyrokinesis1019
Joined: Sat Sep 12, 2009 4:08 am Posts: 61 Location: Corellia
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Re: Sleep is Death
So, it's basically a player, and a DM of sorts? Player one is just a person, and player two controls everything else that happens? This looks interesting, but I don't have anyone to play it with.
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Mon Mar 01, 2010 7:23 pm |
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01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
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Re: Sleep is Death
Pyrokinesis1019 wrote: So, it's basically a player, and a DM of sorts? Player one is just a person, and player two controls everything else that happens? This looks interesting, but I don't have anyone to play it with. this, I could just use manycam, GIMP and tinychat to do the same thing. Edit: but I would enjoy playing this, espescially as the DM.
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Mon Mar 01, 2010 11:37 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Sleep is Death
I'd do the same, but it would end up turning into a graphical Roll to Dodge with ridiculous results to any actions, like:
"you talk to the person" "you miss, trip, land in the fireplace, knock yourself unconscious, then burn to death.
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Wed Mar 03, 2010 5:42 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Sleep is Death
alphagamer774 wrote: I'd do the same, but it would end up turning into a graphical Roll to Dodge with ridiculous results to any actions, like:
"you talk to the person" "you miss, trip, land in the fireplace, knock yourself unconscious, then burn to death. But that's what we all want! Graphical Roll to Dodge!
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Wed Mar 03, 2010 2:19 pm |
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weasel
Joined: Wed Sep 16, 2009 6:22 pm Posts: 491 Location: Victoria, BC
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Re: Sleep is Death
Just like MineCraft, little Big Planet, or any number of other user-content-driven games... Some will abuse, some will make giant penises, etc... But when the majority of people take it seriously and produce some awesome content, people will start to see the awesome value in it.
I think it'll be like a choose-your-own-adventure with infinite possibilities.
The only problem I see is defining an "endgame" scenario... How do you define when the story is over? Maybe there's a turn timer? *shrug*
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Wed Mar 03, 2010 4:41 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Sleep is Death
well, I guess that's when the world is covered in magma and the screen says BOATMURDERED. there's a thirty second timer per turn, so the game is played actively. p1 preforms an action, then p2 actively changes the landscape, then p1 preforms an action, and so on.
kinda like messing around with characters in paint. p1 makes dude, p2 scribbles, and so on...
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Thu Mar 04, 2010 1:39 am |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: Sleep is Death
Game is out for people who reordered. It's a lot of fun.
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Sun Apr 11, 2010 10:34 am |
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weasel
Joined: Wed Sep 16, 2009 6:22 pm Posts: 491 Location: Victoria, BC
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Re: Sleep is Death
I made me some indiana jones sprites. Just to remind myself how much I suck at art.
I wish you could set the turn timelimit. I think 60 seconds would be about perfect for me. Maybe I just have to get better with the control end of things...
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Sun Apr 11, 2010 6:19 pm |
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Skiv
Joined: Sat Mar 03, 2007 11:20 pm Posts: 789 Location: Location: Location
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Re: Sleep is Death
i think you can change it. go to settings folder and timelimit.ini There you can change it to more than 30 seconds. Didnt try it etc.
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Sun Apr 11, 2010 7:33 pm |
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Azakan
Joined: Mon Jan 25, 2010 7:43 pm Posts: 572 Location: Joined: Thu Jun 11, 2009 8:28 pm
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Re: Sleep is Death
Seems intressting, but not 14$ intressting... I do GM every weekend for about 12h, and mapmaking and moding is one of my big intressts, so being a controller would not be new to me. I think my GF would love to play this with me though.
Hmm.. Maybe later, the game seems a bit rough around the edges.
Anyone have one of those "clip books" the game creates after one of your games, to share?
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Mon Apr 12, 2010 12:52 pm |
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