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 A well-meant critique to consider 
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Post Re: A well-meant critique to consider
Yes? Did I say something that said otherwise? >_>


Mon Mar 01, 2010 6:23 am
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Data Realms Elite
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Post Re: A well-meant critique to consider
Anyways due to the browser freezing on connecting here, and forgetting to check often...

I want numbers, if it's three people, it's a minor grievance.
Numbers is substance, these arguments are dieing of malnourishment!


Mon Mar 01, 2010 11:10 am
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Post Re: A well-meant critique to consider
If you want numbers, then I would like to express that Napalm's tone does indeed seem somewhat condescending and ill researched. However, I do not believe that this specifically invalidates his suggestions.


Mon Mar 01, 2010 12:06 pm
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Post Re: A well-meant critique to consider
Let me remind page 5 that a lot of the replies and commentary is getting close to flaming. Please don't.


Mon Mar 01, 2010 7:44 pm
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Post Re: A well-meant critique to consider
I would like to issue a friendly challenge to napalm to make a mod or mods to improve game play. After all modding is built in and a intended part of the game. If you feel strongly about your opinions you should take me up on this.


if you agree please support my challenge :)


Mon Mar 01, 2010 10:06 pm
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Post Re: A well-meant critique to consider
If I knew something about making mods I'd probably have whipped one up and made it available for download to support my convictions about gameplay improvement. But unfortunately I don't know anything about modding.

And despite what my presence here might imply I usually don't have a lot of time on my hands, at least not nearly enough to start learning it now for the sole purpose of "proving" my point about gameplay being improved by moving it from narrow corridors into an open and varied landscape.


So I have no clear idea how much work it would take to make a mod that features the most basic things I proposed.
Therefore I don't really know how assumptive it would be for me to ask, if someone is here is interrested and would be prepared to make such a mod.


If there is someone, I'd appreciate it.
Essentially someone could already test out my proposal by making a rather long map with some small bunkers scattered in regular intervals along the way.
Then you would only need a second human player with whom you make an agreement to only drop troops behind "controlled" bunkers, with the exact definition of "controlled" and what constitutes a "dropzone" left up to them. And if the core concept works and really is fun, then it would be reasonable to start implementing further modifications like actually working territory control and automatic funds according to the territory held by the player(s).

Anyway maybe my outcry about fortress gameplay being sh*t was premature and I apologize for that. After my last post I realized that it might not be beyond repair and could actually become fun - with a whole array of changes that is. Probably the way to go about this is not trying to replace one form of "skirmish" for another but rather just adding additional gamemodes that players can chose to play. Or not to play.

You could probably come up with a dozen more of those "gamemodes" that would appeal to different tastes. Some with digging, some without etc.
And potentially it would also be a nice way to shake things up for the campagin.


And by all means, I can't imagine how someone could f**k with that proposal. :)


Tue Mar 02, 2010 12:07 am
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Post Re: A well-meant critique to consider
All of that is doable with Lua, even forcing players to drop within demarcated zones.
Just scootch dropships to the nearest controlled bunker area.


Tue Mar 02, 2010 12:13 am
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Post Re: A well-meant critique to consider
though i disagree with a good deal of the op, (the game-play is amazing, lets not make this game generic, and who the hell wants average joe on the forums anyway?)
i think that a new gamemode would be great. i spent a time working on a "War" gamemode, but i only got some mediocre maps done. i think is go back to it for a bit now that i have the first actor for my faction done.


Tue Mar 02, 2010 1:07 am
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Post Re: A well-meant critique to consider
Disintegrating debris, inside or outside would totally suck!

Quote:
look at it this way: you have a bunker and an enemy's rocket had a run through it, making a huge hole. an enemy dropship is close by. you shoot it and it falls to the hole. it explodes effectively blocking the hole.

then:

(now) you can divert your attention to something more important like digging or fighting

(disintegrating debris) the dropship magically disintegrates and the hole stays there. you cant dig or fight elsewhere because enemies are pouring inside your base like ants. game over, ****.

see?

I think bunkers shouldnt be stronger. spending more time digging through a wall would be ridiculous and would also be a step in removing diggers.

unit specializations? use mods. many faction mods have stealthy soldiers or heavy soldiers.

cant learn modding? its so easy. making an actor or a weapon is all but hard.

more gamemodes? Agreed. territory control would be awesome, especially if you could place the bunkers and define the zones.


also, you do NOT know what everyone wants, in my opinion you just want to make this another soldat.


Tue Mar 02, 2010 2:07 am
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Post Re: A well-meant critique to consider
Now, I haven't read Pages 2, 3, or 4, but I'm gonna post my ♥♥♥♥ here anyways.

The OP makes some good suggestions.
DOES NOT mean that they will be implemented. Of any of the suggestions, I'd like to see a Domination/War game mode, because:
a) I hate digging for anything other that Braaaains because after the initial gold is exhausted, it takes forever to find another vein. Or, you could make the gold worth more.
b) It would imply a sense of control/frontline and a reason to actually move on the battlefield
c) would not be hard to implement

Also, AI = SHitts. but (hopefully) It'll be fixed by next build

@debris
I believe they should stay the way they are because it makes for a constantly changing landscape, even if you get stuck. (it's so weak anyways that a couple of pistol rounds to the bottom of a field will kill everything above) I do think, howver, that either the actor bodies should decay, or the tunnels should be made Bigger.

@bunker strength
I beleive they deserve a strength boost, only to make door-breaching much easier and therefore preferred to long, mind-numbing digging, because the concrete gun is so crappy that once the effort has gone into a tunnel, that tunnel is there for good, and it usually makes a direct link to the brain.


Tue Mar 02, 2010 2:56 am
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Post Re: A well-meant critique to consider
alphagamer774 wrote:
Now, I haven't read Pages 2, 3, or 4, but I'm gonna post my ♥♥♥♥ here anyways.


I would not do this again.
Or at least not admit you did.


Tue Mar 02, 2010 3:04 am
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Post Re: A well-meant critique to consider
Napalm wrote:
If I knew something about making mods I'd probably have whipped one up and made it available for download to support my convictions about gameplay improvement. But unfortunately I don't know anything about modding.

And despite what my presence here might imply I usually don't have a lot of time on my hands, at least not nearly enough to start learning it now for the sole purpose of "proving" my point about gameplay being improved by moving it from narrow corridors into an open and varied landscape.


Seem to have enough time on your hands to write these text walls.


Tue Mar 02, 2010 3:18 am
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Post Re: A well-meant critique to consider
My point was the same as CrazyMLC's was eariler: I don't know if this has been resolved yet, but I'm still going to comment on the OP.


Tue Mar 02, 2010 3:19 am
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Post Re: A well-meant critique to consider
Napalm wrote:
You could probably come up with a dozen more of those "gamemodes" that would appeal to different tastes. Some with digging, some without etc.
And potentially it would also be a nice way to shake things up for the campagin.
No current campaign mission requires or encourages digging in any way shape or form.


Tue Mar 02, 2010 6:36 am
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REAL AMERICAN HERO
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Post Re: A well-meant critique to consider
except for first signs where you have to dig to finish the mission


Tue Mar 02, 2010 7:08 am
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