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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Actually i never sent a pm.


Sat Feb 27, 2010 6:42 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I only did after you mentioned it. :P


Sat Feb 27, 2010 6:45 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Ive got A craving to start doing my own RtD, Problem is I aint much of A Story Writer.


Sat Feb 27, 2010 11:19 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Well, ♥♥♥♥, this is odd :| I rolled yesterday. It's like my post disappeared. *sigh* I'll do it again.

Hyperkultra (4+1 = 5) The small man grunts and gets a soldier to go into the armory and gather the components. He emerges a minute later, holding a large sack full of the equipment Fiona requested.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Inventory
Portable Microfusion Generator (backpack)
Satchel of standard electronic components
Rotor + Housing
Lithium-Ion Battery
Electric Motor
Servos
Modular Structural pieces
Two empty sacks

Ben (5) Eric rolls lithely off the ground, picking up all of his dropped items in one fluid motion and stowing them back into his back. A small feeling of pride and confidence bursts within him.
Abilities
Herbalism: +1 to rolls involving identifying or using the properties of plants
Weak: -1 to rolls involving lots of endurance or physical strength
Inventory
Double-Barreled Shotgun
Flare Gun
Machete
Shovel
Vials
Rope
Conditions
Pride (+1 to next roll)

Ociamarru (4) Mathis pulls out his Mossberg 535, firing it off once into the air, and does the same with his P99. The act isn't exactly perfect but it does show that he's at least fairly dexterious, if not intelligent.
Abilities
CQC: +1 to rolls involving close quarters actions
Light Step: +1 to rolls involving stealth or sneaking
Inventory
Mossberg 535
Walther P99
Machete

caekdaemon (4+1 = 5) Bob Jameson Jones decides to see if he can handle firing the harpoon gun using his left arm only. He loads up a harpoon, raises the gun, and fires at a tree. It sinks in with near perfect accuracy. He reloads the gun and finds that by resting the butt of the gun on his weakened right arm, he's able to increase his accuracy even more.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Inventory
Harpoon Gun
Beretta 92FS
Screwdriver
Toolkit
Flashlight
Backpack
3 Adrenaline Needles (Strength)
3 Amphetamine Needles (Energy)
Conditions
Weakened Right Arm (-1 to actions using right arm; 2 turns)

Ragdollmaster (-) Damien groans and pushes the spindly tree off of his body, rolling up and looking around. He scowls at the rising Advere.
Abilities
Marksman: +1 to rolls involving long-range combat
First-Aid: +1 to rolls involving healing actions
Inventory
M14EBR w/ 10x telescopic sight
Mk23 (USSOCOM variant) w/ laser guide
Bowie Knife
Rations
2 Flares
Kevlar Armor

dragonxp (-) Advere wakes up when he hears a crash not too far away and feels branches whipping his face. He looks over to see Damien, rearing up from the ground and scowling at him. Advere scowls back. The two enter a scowling contest which is interrupted suddenly by a megaphone's announcement.
Abilities
Assassination: +1 to rolls involving undetected kills or attacks
Stealth: +1 to rolls involving sneaking or moving slowly
Inventory
Silenced L9A1
Silenced Desert Eagle
Tactical Knife
First Aid Kit
Binoculars
Kevlar Body Armor
Stolen Sandwich

GAME EVENT

"LISTEN UP! We're about to head out!" comes the voice of the man earlier identified as 'the Colonel' over a megaphone. "Pack up all of your gear and get with your assigned groups! We'll have a small scouting team leading as point; in the middle will be you six mercenary bozos and all the other scientists, and in the rear will be a sqaudron of 8 Army Rangers. Reinforcements will remain at the base. Use smoke beacons and signal flares along with radio calls if ♥♥♥♥ starts to get sour." He turns around as he finishes his mini-speech and heads back into the helicopter base. What an eloquent man.


Sat Feb 27, 2010 5:30 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Such A Kind man.

Search the Garage for supplies
OR If we are all leaving the base
Form up with the Group.


Sat Feb 27, 2010 6:12 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
>Form with group whilst looking for anything useful


Sat Feb 27, 2010 6:15 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Form up with the group, quickly surveying the area.


Sat Feb 27, 2010 6:33 pm
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
>Form up with group and begin construction of a floating drone, make sure I can attach a gun to it later on too.


Sat Feb 27, 2010 7:11 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
"Wait, did he say Bozos? I hardly think that we are bozos"

Edit: i think i should still have the exploding rounds?


Sat Feb 27, 2010 7:13 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
>Victory arm pump. Also, follow the rest of the group.


Last edited by Benpasko on Mon Mar 01, 2010 11:11 pm, edited 1 time in total.



Sat Feb 27, 2010 7:59 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
wait isn't Amphetamine bad for you

(side effects may include: Constipation; diarrhea; difficulty sleeping; dizziness; dry mouth; headache; loss of appetite; nausea; nervousness; restlessness; stomach pain or upset; unpleasant taste; vomiting; weight loss)

This seems to be shaping up to be a pretty good RtD Game


Mon Mar 01, 2010 4:06 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
(Side effects of not using may include, but are not limited to: Getting shot, being eaten, being maimed, broken bones, loss of consciousness, loss of limb, brain damage, severe trauma, and not living anymore.)
As in, if you don't get the energy boost, you may be lacking the advantage that saves you from dying.


Mon Mar 01, 2010 5:03 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I was hoping this would move faster, but currently, the original rtd moves somewhat faster.


Mon Mar 01, 2010 5:32 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
If conditions were normal, I'd probably be rolling once a day, but as is I don't have my computer at the moment and so I have to do this at libraries and schools :| Be patient. I'll roll later today.


Mon Mar 01, 2010 6:10 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
adrenaline increases reaction time from 227 (average) to 120 and something, it also releases glycogen and that chemical allows the human muscles to go into overdrive (I believe it was a 28% increase although most likely lower :P)but after it wears off it reduces reaction time to 300+ and makes you almost unable to run properly, and have shaky hands (experience from being impaled in the chest, I have a nike scar from that accident lol)


these are REAL facts so I think you should take these into account when rolling with the adrenaline booster.

oh and I think it increases clotting speed.


Mon Mar 01, 2010 10:58 pm
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