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 [WIP] Orion Arm Union 
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Joined: Sun Dec 06, 2009 11:54 pm
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Post Re: [WIP] Orion Arm Union
411570N3 wrote:
What?
You're saying that an EMP proximity trigger grenade launcher is exactly like a remote detonation sticky grenade launcher because they're both automatic grenade launchers?


In terms of functionality yes. The Grenade Machine Gun fires stuff that explodes ABOVE THEIR HEADS which makes for great distraction while you kill the CPUs. This weapon here feels nifty (Let your opponents walk into their buddies- Only to go kamikaze for the wrong side!) but I prefer distracting people as you kill them in opposition to letting them live a few more seconds.


Fri Feb 19, 2010 1:33 am
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Post Re: [WIP] Orion Arm Union
You're stupid.

User was warned, flaming. -Duh


Fri Feb 19, 2010 3:39 pm
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Post Re: [WIP] Orion Arm Union
Lizard wrote:
You're stupid.

Prime example of our community at its best.

Use the report button plz, kthx -Duh


Fri Feb 19, 2010 6:48 pm
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Post Re: [WIP] Orion Arm Union
Zoroaster wrote:
411570N3 wrote:
What?
You're saying that an EMP proximity trigger grenade launcher is exactly like a remote detonation sticky grenade launcher because they're both automatic grenade launchers?


In terms of functionality yes. The Grenade Machine Gun fires stuff that explodes ABOVE THEIR HEADS which makes for great distraction while you kill the CPUs. This weapon here feels nifty (Let your opponents walk into their buddies- Only to go kamikaze for the wrong side!) but I prefer distracting people as you kill them in opposition to letting them live a few more seconds.

Sorry if it was too typical, I've never seen a sticky grenade mod before and would like to use one. Also, instead of being a distraction, this thing is pretty sure to kill any enemies.


Sat Feb 20, 2010 8:40 pm
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Post Re: [WIP] Orion Arm Union
True, I've never seen a sticky grenade mod either... Unless you count the Coalition one, but then it just stayed stuck. I do admit that stick one to the face and they die (Maybe not for DSTech guys) quite nicely. But maybe you should perhaps lower the firing rate and lower the clip... In exchange for more powah :twisted:


Fri Feb 26, 2010 3:31 am
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Loose Canon
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Post Re: [WIP] Orion Arm Union
Nah, more power for more reload is a bad tradeoff. Reloading is the least fun part, and there's no need to increase power if 1 will do the job fine.


Fri Feb 26, 2010 3:36 am
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Post Re: [WIP] Orion Arm Union
Image
Those poor dummies need some SAMs. :-P

Features it has:
Shoots bullets (duh)
Ejects shells with random-velocities
Uses an ammo counter that displays the amount of ammo
Has a muzzle flash
Has a reticle that moves closer towards the ship if something is in its way

Features to add:
Update the sprites on the engine
Add bombs and a bomb counter
Add a cloaking system that makes your ship invisible to enemies


Sat Feb 27, 2010 6:16 pm
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Post Re: [WIP] Orion Arm Union
Jon wrote:
Awesome Dropship


Snazzy as ♥♥♥♥


Sat Feb 27, 2010 7:08 pm
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Post Re: [WIP] Orion Arm Union
The gun placement just doesn't look right.


Sat Feb 27, 2010 7:11 pm
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Post Re: [WIP] Orion Arm Union
Gun placement looks fine to me :/


Sat Feb 27, 2010 7:24 pm
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Post Re: [WIP] Orion Arm Union
Imo it should be more to the back. On the middle of the main body, as in, disregarding the lower fin.


Sat Feb 27, 2010 8:52 pm
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Post Re: [WIP] Orion Arm Union
I'd say the gun joint should be shifted so that it barely touches the crooked line.

@ Hyperkultra: I was asking for a smaller ammo clip, not a longer reload.


Mon Mar 01, 2010 1:27 am
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Loose Canon
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Post Re: [WIP] Orion Arm Union
With a smaller clip, you have to reload more often.


Mon Mar 01, 2010 5:12 am
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Post Re: [WIP] Orion Arm Union
Is this Drop Ship ? If it yes, from where Commando out ?


Mon Mar 01, 2010 10:16 am
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Post Re: [WIP] Orion Arm Union
411570N3 wrote:
Jon wrote:
Image
There.
There.

Please read the thread.


Mon Mar 01, 2010 11:42 am
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