A well-meant critique to consider
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: A well-meant critique to consider
To be honest, I read all of the OP up until he referenced crabs as spiders.
It is quite clear by other remarks that the OP is not taking time to explore EVERY aspect of the game, you lost the game, or is even using the most current build. At least, that's what I got out of it.
While the OP raises some relatively arguable subjects, the changes suggested would radically change the gameplay/features that make Cortex Command unique.
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Sat Feb 27, 2010 5:46 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: A well-meant critique to consider
Spiders. Howdoyou, Idon'tevenknow.
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Sat Feb 27, 2010 5:57 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: A well-meant critique to consider
You are more one of those guys that try to radically change Dwarf Fortress with their ideas, and shallow immersion/understanding into/of the game.
If you watch the intro, it is the strife of you, the player against other mining facilities, the business of the Tradestar, and the [REDACTED], to earn wealth and recognition within this never-ending gold rush, or discover some ♥♥♥♥.
Anyways, what we have is the revolt of the Dummies, and the ( possibly ) environmentalist Ronin.
What we made are ways of further increasing gameplay by adding in extra factions, making "fan-fiction" missions, and other elements.
Stop saying you too as a means of a come back and misrepresenting the other entities too.
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Sat Feb 27, 2010 6:48 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: A well-meant critique to consider
Napalm wrote: Quote: Dude...I just have to point out, the game is about digging for gold. So what you are saying, that Super Mario is actually about saving the princess rather than say... platforming gameplay fun? I think Marios princess could as well be a dude and the gold in CC could as well be funds earned by territory control and no sane person would care. Again an ENTIRELY inapplicable analogy. Gold digging is part of the game play. The princess is an abstract goal. They are completely incomparable.I get the impression that if CC happened to have the territory control funding system from the get go and someone tried to sell you on the idea that from now on players need to start digging up scattered yellow pixels from the dirt... you'd not even take him seriously. What I'm trying to say is this: are you sure you aren't just defending the gold digging stuff because you already got used to it? Are you just attacking it because you aren't use to it?I feel that if people want to dig up wealth they can play Dig Dug. Digging up gold is only semi-"fun" because it adds another tactical dimension to CC. That's the only good reason why it is there in the first place. But replacing the gold by steady funds from control points would replace the tactical importance of gold through another tactical dimension that involves engaging combat. Which is the reason why you have fun playing this game in the frst place. "Semi fun" is again, just your opinion. It doesn't represent anyone but yourself. People do find it fun.People won't stand in line for digging stuff up, what they want from CC is to blow ♥♥♥♥ up and scatter it all across the landscape while bashing their opponent. Well in Mario people like running, why can't they also jump?Quote: Actually, you could whip up a singplayer gamemode exactly like that right now with only a small amount of coding. Exactly. Most of the gameplay changes suggested don't even require any restructuring of the game or the engine. Why not just try it out and see how fun it is to play? You could even add an early version of it as a separate gameplay mode along with the fortress style gameplay in your next build to test how well it potentially plays if done properly. Why don't you try it out and see how fun it is to play, by idk, MAKING IT. Ya'know, instead of bullying the forum into magically restructuring CC for you with bad analogies and thinly veiled insults.Quote: I really think you're placing far too much weight behind your own opinion. Apart from the things you suggested that Data is ALREADY PLANNING TO DO, we're all pretty happy with the game as it is now. The fact that one other guy doesn't like it doesn't call for a massive engine upheaval. Well you are spot on, quite possible that I am placing too much weight behind my opinion. And maybe you place way too much weight on the opinion of this forum as well. No. Your opinion has the weight of one person who has played CC for what I am now guessing to be an upwards of 30 seconds. The weight of the forum is most of the fanbase and all of it's most loyal devotees. I think that deserves a little bit more consideration than you.Think about it, radical fanboys crawling a forum that deals with an early build of a game are just one thin slice in a possibly really big piechart of potential players. So naturally what you consider to be the best possible gameplay might diverge a good deal from the kind of gameplay that the majority of people would actually like and get addicted to. People who are... well simply "casual" players rather than nerds."Nerds"? Come now, no need to devolve into blatant flaming. Logical fallacies and implied insults are enough. And seriously, you can hardly call yourself casual when you have no doubt spent hours upon hours on your little "groundbreaking" speech for a game you've hardly played.I consider myself to be of the more casual sort and I'm simply saying that the fortress gameplay is not as fun and rewarding for me as other possible gameplay modes that I can imagine. You guys seem to be the hardcore gaming crowd that can stand learning every tactical finesse of this game for a month without getting bored, but that's not the casual player who just wants to spend a fun time. For you, I'm sure there are more fun games to play. This hardly means CC should be changed entirely. I don't like bread, should they make it gummy and spherical? Also what do you mean by not wanting to learn game tactics? DO you prefer for CC to be dumbed down? Do you prefer games which you can learn all there is in 5 minutes? Go play Tic Tac Toe.A game only has a chance of becoming really popular if it can be learned within 10-15 minutes by casual players of whom a fraction (that is you guys) can spend a lifetime mastering it. The goal should be so hit that sweet spot in between the extremes rather than just trying to please the hardcore gamers who seem to generally add more complexity than is needed for maximum fun while playing the game. Essentially spoiling it for the casual gamer. This game is not difficult to pick up. Again you are saying complicated games are somehow bad, or detrimental to the casual gamers who seem to be the only ones that matter. Should Virtua Fighter be dumbed down? Should Gran Turismo be dumbed down? Should every city simulator ever be dumbed down?Right now CC is how Starcraft would look like if all the fanboys from Korea had a say in its development. It's funny because Data doesn't listen to us and we've only recently got a say in some content, never engine.In my perversely overweighted opinion that is. Wry sarcasm =/= good argument.
Last edited by Contrary on Sat Feb 27, 2010 8:24 am, edited 1 time in total.
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Sat Feb 27, 2010 7:40 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: A well-meant critique to consider
Napalm, you are never going to get anywhere with the people of such aptitude as Contrary around. Don't try to get him banned, he is following all the thread specific, global rules, and personal rules of the forum staff of this forums.
Anyways, you are making yourself look more and more like you are what you are debating against ( using hardcore effort about something in the medium area, and calling yourself casual ) , that and you are playing in the partially damp dirt, instead of the heated pool everyone is chilling in ( Your aren't satisfactorily immersed enough to have enough grounds ) . You know it only takes a five minute walk to the pool, and a few minutes to get changed, and less than a minute to join in ( roughly fooling around in campaign mode, and skirmish mode ( NOT FORTRESS MODE ) , with a few mods, and taking other methodologies to carry out fun overthrow ) .
Last edited by Foa on Sat Feb 27, 2010 8:18 am, edited 1 time in total.
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Sat Feb 27, 2010 8:08 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: A well-meant critique to consider
you people have been talking to yourselves about how dumb napalm is for a page and a half
stop it
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Sat Feb 27, 2010 8:11 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: A well-meant critique to consider
Eh, I should of used my other idea about my second post in this topic... well I'll just use it after the predicted bomb has dropped...
I'll just leave this and spectate, I will, and have failed.
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Sat Feb 27, 2010 8:20 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: A well-meant critique to consider
Grif wrote: you people have been talking to yourselves about how dumb napalm is for a page and a half
stop it Guess that just prove my minority point doesn't it? Yes this is another post about how dumb napalm is.
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Sat Feb 27, 2010 12:51 pm |
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Napalm
Joined: Thu Feb 25, 2010 11:18 pm Posts: 7
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Re: A well-meant critique to consider
I wasn't talking about the crabs I said spider and I still mean spider based on the concept art in the dev log. For me that's a robot spider with a brain on top, can we drop this now?
Half of the people here are acting out as if I insulted their mum. I dropped in to give my subjective opinion on how I feel this game could be improved, could some of you grow a pair and deal with that simple fact?
At the risk of repeating myself I'll say it again. Right now Cortex Command feels like Starcraft if all the Korean fanboys had a say in its development.
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Sat Feb 27, 2010 1:18 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: A well-meant critique to consider
Actually it's still a crab, albeit a robotic one.
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Sat Feb 27, 2010 2:53 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: A well-meant critique to consider
You'd be rather silly to think you need to remove gold mining to be able to ad territory control. Just wrap the objective around the setting of the game.
You're after gold, and more specifically you're after terriroty that yeilds gold automatically, so why not have the capture item in a particular map be a big gold drill of some sort? Maybe in the fashion of a bunker module. It'd look something like a mineral extractor from any RTS and have a big thin pipe running into the ground and off the bottom of the map. Maybe 2 or 3 of these on a large open map for capture & control gamemodes. If you own the extractor, you get the gold from it.
Maybe the story behind the map is that all of the shallow gold viens have been mined out, so the mighty gold drills were contructed to grab what is hidden deeper under the bottom of the map. Invading faction wants these drills for themselves, and so a battle ensues.
What you're asking for is a massive rewrite of everything, when you could have just suggested an obvious, simple and non intrusive compromise like I just have.
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Sat Feb 27, 2010 3:26 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: A well-meant critique to consider
You guys seem awfully butthurt about this guys opinion. Please try to be a bit civil, I don't agree or care about half of what Napalm is saying but I respect his opinion and he is entitled to it.
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Sat Feb 27, 2010 3:34 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: A well-meant critique to consider
Squeegy Mackpy wrote: You're after gold, and more specifically you're after terriroty that yeilds gold automatically, so why not have the capture item in a particular map be a big gold drill of some sort? My idea.
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Sat Feb 27, 2010 3:37 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: A well-meant critique to consider
Hey guys! I have read the OP and most will be taken into consideration about gameplay, althought with compromises in some parts. But other than, I'd be nice for more critique and suggestions like Napalm made here, he has a good point and was heard. I appreciate the help.
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Sat Feb 27, 2010 5:41 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: A well-meant critique to consider
It's not even what he's saying. He has great ideas. It's the just the way he says it which is affronting.
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Sat Feb 27, 2010 8:18 pm |
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