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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Mission: Smash and Grab!
JangkrikBusterII wrote: What's ? I'm never touch smashandgrab.rte. iI just extract, then, play. There is'nt this mission, so I turned off other mission ........ Go into your Cortex Command directory, find SmashandGrab.rte, and see if there's another .rte inside it. Depending on how you extract stuff, there is sometimes a false .rte. Just take the .rte inside, and cut/paste into the main CC directory.
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Sun Jan 17, 2010 5:30 pm |
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CombatMedic02
Joined: Wed Dec 17, 2008 11:35 am Posts: 122 Location: London
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
Updated!
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Sun Jan 17, 2010 11:40 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
I like it but 10 passes is a bit much, I thought I was putting it in there wrong or something, also because of the blue screen it gives.
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Mon Jan 18, 2010 12:15 am |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
ooohhh......yes.......... I know now !
MY CC DID'NT READ SmashandGrab.rte............................... I played cc, when I saw the loading page, I was not find SmashandGrab.rte files read at the loading page.
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Mon Jan 18, 2010 10:03 am |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
Damn, one of them was carrying a grenade.
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Thu Jan 21, 2010 8:41 pm |
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Zecromancer1
Joined: Mon Jan 25, 2010 1:49 am Posts: 41
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
Ugh ok good mission but the fact even if you kill a soldier that isn't being eyed by there ally you get detected,And Digging just takes to long,Custom weapons would of been better,Such as Silenced rifle,Silenced machine gun,It's a stealth mission to quickly get the artifact,Which would require stealth base units also,And ronin team aka Dafred dimitri and all isn't a good stealth "Unit",Anyway good mission otherwise had to pull up some REAL units to actually get done through half,The fact that they bring in reinforcements no matter what is pointless .
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Mon Feb 08, 2010 7:33 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
Given their current technological abilities, I'm sure the Coalition would know if someone is digging under their occupied territory.
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Wed Feb 24, 2010 2:17 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
I am extremely annoyed by the fact that the teleporter takes ages to boot. It's unfair.
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Thu Feb 25, 2010 6:18 pm |
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Levelx
Joined: Tue Jul 31, 2007 11:25 pm Posts: 81
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
I made a small dirt base before going out, with two guards, two snipers, a medic bot and a weapons scavenger. Attachment:
ScreenDump000.jpg [ 85.3 KiB | Viewed 18750 times ]
By the end my resources was hovering around 100, 30 deaths and 200 kills
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Sun Feb 28, 2010 8:54 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
That looks nice.
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Mon Mar 01, 2010 6:59 pm |
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CombatMedic02
Joined: Wed Dec 17, 2008 11:35 am Posts: 122 Location: London
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Re: Mission: Smash and Grab! [Updated! 29/12/10]
Updated for B24 by Weegee! Many thanks Weegee! CBM02
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Wed Dec 29, 2010 11:17 am |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: Mission: Smash and Grab! [B24] [Updated! 29/12/10]
I forogt about this mod. It was really neat. Anyway, thanks for the B24 update!
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Wed Dec 29, 2010 7:11 pm |
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Gartral
Joined: Wed Feb 23, 2011 5:54 am Posts: 20
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Re: Mission: Smash and Grab! [Updated! 17/01/10]
Zecromancer1 wrote: Ugh ok good mission but the fact even if you kill a soldier that isn't being eyed by there ally you get detected,And Digging just takes to long,Custom weapons would of been better,Such as Silenced rifle,Silenced machine gun,It's a stealth mission to quickly get the artifact,Which would require stealth base units also,And ronin team aka Dafred dimitri and all isn't a good stealth "Unit",Anyway good mission otherwise had to pull up some REAL units to actually get done through half,The fact that they bring in reinforcements no matter what is pointless . Actually, the part about the enemy units being killed setting off alarms is spot on with CC's tech, think about it, they're all wired too a single Brain, and you as the player get notified the second you loose a body.. why shouldn't the enemy?
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Thu Feb 24, 2011 6:42 pm |
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CombatMedic02
Joined: Wed Dec 17, 2008 11:35 am Posts: 122 Location: London
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Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11]
Updated to B25! Enjoy all! Many thanks again Weegee! CombatMedic02
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Thu Aug 04, 2011 10:15 pm |
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Reldor
Joined: Tue Aug 09, 2011 2:23 pm Posts: 2
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Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11]
I don't know if this is a common problem, or a rare one, but I haven't been able to open CC with your mod, even after I deleted it. It says(exactly): 'Abortion in file .\Managers\PresetMan.cpp, line 162, because: Failed to find the SmashandGrab.rte Data Module! The last frame has been dumped to 'abortscreen.bmp'' I even uninstalled/reinstalled the game 2 times, tried deleting the mod, finding the .\Managers\ file... I have NO clue what to do, but I love the game to death. If someone could help it would be amazing
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Tue Aug 09, 2011 6:09 pm |
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