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 To slither? 
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Joined: Mon May 18, 2009 11:48 pm
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Location: The swamps of Stuporia!
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Post To slither?
How possible is it to make an actor that slithers rather than walks? And if it's decently doable, how possible is it to have its tail so that it remains flat whether the actor is standing or crouched?


Tue Feb 23, 2010 1:50 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: To slither?
It's not.


Tue Feb 23, 2010 8:45 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: To slither?
Flammablezombie wrote:
It's not, without Lua.

Fixed. I have an idea of how it can work, might do it.


Tue Feb 23, 2010 8:50 pm
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Joined: Fri May 15, 2009 10:29 am
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Post Re: To slither?
So we're getting a second snake actor for B23?


Tue Feb 23, 2010 10:10 pm
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Post Re: To slither?
I was thinking it would involve some kind of workaround if it didn't involve lua, like Wizcorp's actors wearing robes. Granted that's a much simpler workaround than making something slither, heh.


Tue Feb 23, 2010 11:31 pm
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Post Re: To slither?
I think you could make an actor with invisible legs, wonky walkpaths and a script that made it always crouch... I don't really know.


Wed Feb 24, 2010 2:23 am
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Post Re: To slither?
Anything that requires rope or string-like movements is very hard to add to this game.


Wed Feb 24, 2010 3:06 pm
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Joined: Wed Feb 10, 2010 4:06 am
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Location: Comox, BC, Canada
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Post Re: To slither?
or y'know, anything that doesn't involve bloody carnage, high power guns, and insane crustaceans doesn't really work either.

kinda makes mods limited if you're Lua impaired


Fri Feb 26, 2010 2:26 am
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Post Re: To slither?
No. Just no. You are wrong in every sense of the word. There are hundreds of mods out there that only heal and help your actors.


Sat Feb 27, 2010 12:35 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: To slither?
And yet more mods with wonderful effects yet to be replicated in Lua.


Sat Feb 27, 2010 2:51 am
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Post Re: To slither?
@flammablezombie
Okay, okay, calm down.


Sat Feb 27, 2010 2:56 am
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