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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
weegee wrote: I tried Armscheif Shrikov from Bear Federation, but unfortunately it can't use his jet pack and died. I was too lazy to add alternative boss spawn mechanism for such heavy units. The easiest but ugly way is just spawn the boss on the ground.
Or put it in a somewhat large container, and make the container drop down instead. The boss comes out the container, and the container geebs.
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Tue Feb 02, 2010 6:15 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Now with the Coalition punisher out, I've gotta try him as the boss for this. Zombots + that boss = OHGODHELPMEITSIMPOSSIBLENOOO
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Tue Feb 02, 2010 3:45 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
OMG
So I was doing Crobo vs UniTec until the Crobos chewed through the floor. So I ordered the Coalition Punisher and had an epic battle with the Dummie Beaumeth. I used the crush fist and CRUSHED the dummie TO DEATH.
SO WIN.
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Thu Feb 04, 2010 1:32 am |
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JoshBrickstien
Joined: Sat Oct 10, 2009 3:03 am Posts: 6 Location: Trade Star's Orbital Platform
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
This is a another great mission, Weegee. I can't wait to wage the war of "Unitec Vs. Tek Troopers"
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Sat Feb 06, 2010 7:48 am |
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8-Bit
Joined: Thu Apr 30, 2009 9:57 pm Posts: 67 Location: They've found us! run!
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
ah yes! Downloading... installing... testing... Excellent map. I'm not going to be able to beat it until I mod a free concrete sprayer into my own RTE Very fun overall.
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Mon Feb 08, 2010 5:18 pm |
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Zecromancer1
Joined: Mon Jan 25, 2010 1:49 am Posts: 41
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Re: Mission: [Coalition] Tartarus
Foa wrote: Ooh, great, customization. Hmm, I'll probably go all out stealth units on this, because I specialize in them. Ugh i am illiterate with scripting can anyone give me a code for setting it to tradestar robots with Heavy sniper,Assault rifle,Shotgun,Mauler shotgun,Ect basicly just coalition weapons for random robot each spawn
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Mon Feb 08, 2010 7:29 pm |
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GreenSaint
Joined: Sun Feb 22, 2009 12:21 am Posts: 14
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Crobotech here we come!
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Sun Feb 21, 2010 11:36 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Kyred wrote: This makes me want to suggest a glowing axe on the right side to cut away the bridge That is so awesome.
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Tue Feb 23, 2010 12:31 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
I like how he looks like he is reaching upward while falling down like "NOoooooooooooo!"
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Tue Feb 23, 2010 3:20 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
LowestFormOfWit wrote: I like how he looks like he is reaching upward while falling down like "NOoooooooooooo!" lol so thats what i forgot to say...
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Tue Feb 23, 2010 4:41 am |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
LowestFormOfWit wrote: I like how he looks like he is reaching upward while falling down like "NOoooooooooooo!" That's why it's definitely a golden gif, lol. I wonder if there's a single person out there who can beat this mission using only one actor and vanilla content. Admittedly, I think friendly fire is responsible for most player team deaths, so I'm guessing the main challenge of a solo attempt would be taking down that blasted behemoth.
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Wed Feb 24, 2010 2:12 am |
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Zoroaster
Joined: Sun Dec 06, 2009 11:54 pm Posts: 85
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
I know that Joe possibly could- He uses Kung Fu like there's no tomorrow (He beat Swarm with one Dummy and a whole punch of piledriving and no weapons)
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Wed Feb 24, 2010 3:59 am |
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GreenSaint
Joined: Sun Feb 22, 2009 12:21 am Posts: 14
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
You can order things in the behemoth area and in the dummy transport thing. I nuked the ♥♥♥♥ out of the area and got the brain. Maybe you should add some restrictions of placement.
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Thu Feb 25, 2010 3:50 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
GreenSaint wrote: You can order things in the behemoth area and in the dummy transport thing. I nuked the ♥♥♥♥ out of the area and got the brain. Maybe you should add some restrictions of placement. Maybe if you took the time to use the units given to you it would be hard, instead of using the - negative gold hack/glitch/thing.
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Thu Feb 25, 2010 3:57 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
The restriction is giving you 0 funds to be able to order anything in the first place. If you have funds at the start of the mission you're either cheating or you changed a file, and are playing outside of the original design intent for the mission. Therefore, you can not ask for the mission to be changed.
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Thu Feb 25, 2010 3:59 am |
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