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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Metal Slug FactionLizard wrote: You know, you can't ask someone for that. Ever tried to do walkpaths yourself?I tried and I suck at that, I don't focus enough... there's no other choice. Raijuuta wrote: Allstone you finish the walkpath?Stop asking. I trust in him and when he ends he will say to me.
 
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			| Sun Feb 21, 2010 6:41 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Metal Slug FactionI was talking to rajuta  
 
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			| Sun Feb 21, 2010 7:34 pm | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Metal Slug FactionOups, sorries   
 
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			| Sun Feb 21, 2010 7:45 pm | 
					
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			| Raijuuta 
					Joined: Tue Feb 09, 2010 10:21 pm
 Posts: 49
   |   Re: Metal Slug FactionMy names is Raijuuta don't Rajuta 
 
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			| Mon Feb 22, 2010 4:14 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Metal Slug FactionI'd hassle your English but it would be cruel.NaXx, make a copy of the basic zombie, remove its walkpaths except for the first two points and then trying playing around with adding new ones. After about 5 minutes of editing and reloading with the actor editor you'll understand how they work.
 
 
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			| Mon Feb 22, 2010 9:35 am | 
					
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			| Raijuuta 
					Joined: Tue Feb 09, 2010 10:21 pm
 Posts: 49
   |   Re: Metal Slug FactionI'm brazilian and my english is not so god 
 
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			| Thu Feb 25, 2010 5:25 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Metal Slug FactionGeti wrote: I'd hassle your English but it would be cruel.NaXx, make a copy of the basic zombie, remove its walkpaths except for the first two points and then trying playing around with adding new ones. After about 5 minutes of editing and reloading with the actor editor you'll understand how they work.
There really should be a offset editor where you can drag things around. And a simple walkpath editor would be handy, but offset editor is more needed.
 
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			| Thu Feb 25, 2010 5:28 am | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Metal Slug FactionOffsets are cake. Walkpaths are the bigger pain. We definitely need a walk path editor to visually allow us to set nodes for walk paths and add them to an ini. 
 
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			| Thu Feb 25, 2010 5:32 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Metal Slug FactionLowestFormOfWit wrote: Offsets are cake. Walkpaths are the bigger pain. We definitely need a walk path editor to visually allow us to set nodes for walk paths and add them to an ini.I still hate reloading the actor every time.      Which is why i got in the habit of screen shooting and counting the offset.
 
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			| Thu Feb 25, 2010 5:39 am | 
					
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			| PlusEighteen 
					Joined: Thu Aug 27, 2009 1:26 am
 Posts: 67
   |   Re: Metal Slug FactionIt's a nice mod, my only issue is the chaingun mech is prohibitively heavy, to the point that it can barely walk and that it can't jump doesn't help either
 Also the tanks can fly but the mech cant? what
 
 
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			| Thu Feb 25, 2010 5:56 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Metal Slug FactionTHey can't fly in the game, they can jump tho. 
 
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			| Thu Feb 25, 2010 8:39 am | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Metal Slug Faction@LowestFormOfWit : +5  to this. @dragonxp : well, I can put Reloadtime = 9999999 and then you'll cry with reason     @PlusEighteen : I think you're looking the point, very strong fire power, extremely low agility, the tanks can fly by popular request but I want the mechs look like the original game, no more rapes. @Lizard : I think he means Jetpacks and manouevre-skills.
 
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			| Thu Feb 25, 2010 10:59 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Metal Slug FactionI know, the mechs can jump in metal slug, but they have no jetpack. 
 
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			| Thu Feb 25, 2010 11:55 am | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Metal Slug FactionLizard wrote: I know, the mechs can jump in metal slug, but they have no jetpack.I never seen the chaingun mech jumping, walking in extreme chases...
 
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			| Thu Feb 25, 2010 11:58 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Metal Slug FactionWell one of the others have got a jump attack, so why not?
 EDIT: Seems like they're built on similar frames anyway.
 
 
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			| Thu Feb 25, 2010 3:50 pm | 
					
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