Author |
Message |
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Emitter Stacking Particles
Hello I have a problem with my Shotgun... i have placed an emitter on the flash of the shotgun that emits particles when fired, but when i fire the desired particles that the emitter emits seems to stack for the amount of time it didnt fire eg. i fire after 1 sec and a few particles show.. i fire after 10 secs and the all the particles that would emit every 1 sec would stack upon until fired Any one got anything? heres my code for the emitter Code: AddEffect = AEmitter PresetName = M1014 Flash Effects Mass = 0.5 LifeTime = 5 RestThreshold = -500 Sharpness = 0 GlobalAccScalar = 0 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 OrientToVel = 0.7 SpriteOffset = Vector X = 0 Y = 0 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Shot Particle Effect ParticlesPerMinute = 150 BurstSize = 1 Spread = 3.14 MaxVelocity = 2 MinVelocity = 0.25 PushesEmitter = 1 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Shot Smoke ParticlesPerMinute = 120 BurstSize = 1 Spread = 3.14 MaxVelocity = 5 MinVelocity = 0.25 PushesEmitter = 1 BurstTriggered = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 0 BurstSize = 0 BurstScale = 0 BurstSpacing = 500 EmissionDamage = 0 Flash = None FlashOnlyOnBurst = 0 Thx
|
Sat Feb 20, 2010 11:12 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Emitter Stacking Particles
This is a problem inherent in the game, it is not solvable (when using emitters attached to a MuzzleFlash). What exactly are you trying to do? Add some effects to the firing?
|
Sat Feb 20, 2010 6:27 pm |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: Emitter Stacking Particles
Duh102 wrote: This is a problem inherent in the game, it is not solvable (when using emitters attached to a MuzzleFlash). What exactly are you trying to do? Add some effects to the firing? Yeah, i want my flash to have a few small white particles and some smoke to it
|
Sun Feb 21, 2010 3:00 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Emitter Stacking Particles
Then have the bullet be an emitter (or somehting, loo it up in the heavy coa sniper.)
|
Sun Feb 21, 2010 1:16 pm |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: Emitter Stacking Particles
Lizard wrote: Then have the bullet be an emitter (or somehting, loo it up in the heavy coa sniper.) then the effect would follow the bullet i dont want that. what if... i make the flash emit a MOPixel that makes the flash gib the particles i want, would that work or would it be too slow for it to gib it... or just unsatisfying results?
|
Sun Feb 21, 2010 11:13 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Emitter Stacking Particles
Make it emit only once. Also, this could be used to make weapons.
|
Mon Feb 22, 2010 6:55 am |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: Emitter Stacking Particles
411570N3 wrote: Make it emit only once. Also, this could be used to make weapons. How can i make it emit once?
|
Mon Feb 22, 2010 8:03 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Emitter Stacking Particles
Did you even look at the coalition heavy sniper? It has an emitter that fires the bullet and the muzzle flash.
|
Mon Feb 22, 2010 8:21 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Emitter Stacking Particles
Coops9753 wrote: How can i make it emit once? Put BurstSize = 1 and ParticlesPerMinute = 0 into the BULLET EMISSION definition, and BurstSize = 3 or something and again, ParticlesPerMinute = 0 into the SMOKE EMISSION definition, and then remove it from later on in the aemitter's code, assuming you're copying vanilla stuff. Look at the Coalition Heavy Sniper (AND NOT THE VALUES HOLY CRAP THE SPEED IS STUPID) for more info.
|
Mon Feb 22, 2010 9:32 am |
|
|
|